Revenant Cave Rewards
Quick find code: 322-323-142-65983808
26-Jan-2018 17:29:25 - Last edited on 04-Jul-2019 19:34:49 by Kamran
The reason for this is that it would sit as a highly sought after item and more importantly, will be used for
Lastly, but by no means least, is that this would certainly allow for a
- When the special attack is activated, it will
- The special attack is to act equivalent to the AGS for melee and ballista for ranged.
- This is overall aimed to be a higher tier weapon. And requires 75 mage, 75 attack as well as 70 defence to equip.
26-Jan-2018 17:49:46 - Last edited on 26-Jan-2018 21:46:22 by Eggys
There would need to be some negative for the wielder such as reduced damage, accuracy, and defenses and/or maybe some sort of hitpoints cost.
Two other potential issues with such an item are abuse cases coming from PKing clans and players griefing in areas like the wilderness agility course. If such an item were added to the game a player could stand at the log balance to the agility course and hold skillers hostage, forcing them to hop or fight, and clans could freeze and have a few players box the target into one square.
I welcome any constructive criticism or suggestions regarding this idea, because without some balancing this item would undoubtedly be very overpowered.
Ghostly Dagger that has negative weight value and special attack restores run energy.
Pretty much useless in combat but great for running around the game.
(also fits in the Revenant theme)
Bottle of Liquid used on Ranger Gloves to create Pegasian Gloves (new best in slot gloves for ranging)
This is alternate for new vambraces that did not make it through the poll.
Would be nice if bis ranging gloves would be seperate from bis melee gloves.
26-Jan-2018 18:31:13 - Last edited on 26-Jan-2018 18:49:51 by BigáMag
Here are some proposed idea's:
Food drops by revenants should be made un-noted to increase trip times. In addition, lootbags should be a 100% drop from npc's/players present within the revenant caves. These changes would encourage more loot accumulation, thus raising the risk/reward factor.
The currently proposed emblems (4m, 6m,16m) solution feels just as "artificial" as the 100x drops.
Thanks for your efforts and patience.
26-Jan-2018 19:06:30 - Last edited on 28-Jan-2018 05:22:51 by LalyFoo
26-Jan-2018 19:11:38 - Last edited on 26-Jan-2018 19:14:07 by MyTurná2Pk
Ghost-gladiator type of armor that gives minor attack/strength bonuses with no defence requirements (making them best for 1 def pure melee combat)
So far there isn't any armour for pures to melee with.
26-Jan-2018 19:12:29 - Last edited on 26-Jan-2018 19:14:07 by BigáMag
range bolas- or some type of range weapon that can bind
brawling gloves- higher xp while skilling in wilderness
degradable rune pouches
a huge runecrafting pouch- holds 20 essence, degrades after 100 uses