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Shorten Castle Wars Time

Quick find code: 322-323-917-66072845

djh101

djh101

Posts: 2,172Mithril Posts by user Forum Profile RuneMetrics Profile
I love Castle Wars but rarely play it due to the 30+ minute time commitment for a single game.

Suggestion 1: Decrease the intermission time from 5 minutes to 1 minute. Allow players to enter the game and earn tickets up to five minutes after the start.

Suggestion 2: Shorten games from 20 minutes to 15 minutes. To compensate, prizes will be priced at 4/3 the current prices and all existing tickets prior to the update will be increased.

Suggestion 3: Suggestion 2 but only in select worlds. Games will be 10 minutes with half of the normal tickets rewarded (tickets in normal games would be doubled to account for odd numbers).
Old School Update Priority: Fix Broken Skills > Revitalize Dead Minigames > Everything Else

05-Jan-2019 21:42:22

4ev
Mar Gold Premier Club Member 2017

4ev

Posts: 283Silver Posts by user Forum Profile RuneMetrics Profile
how about you get your facts straight, first of all.

Games are not 30+ minutes. They are 20 minutes with a 5 minute intermission. This intermission is important for spellbook swapping, buying runes/ammo, etc. Otherwise many players would end up missing games when they went to re-gear.

Your idea of 'shortening' games, actually makes it take longer for anyone to get rewards, due to the set 5 minute intermission. Games can actually be exciting for the full 20 minutes also, maybe you've never experienced it, but there's plenty of games that are close the entire way.

There's really no need to change the timer of something that's existed like this forever. What's a valid reason to do so? There really isn't one aside from laziness.
My Suggestion:
Cross Minigame Discussion - waiting since December 26th 2013

06-Jan-2019 17:06:49

djh101

djh101

Posts: 2,172Mithril Posts by user Forum Profile RuneMetrics Profile
4ev said:
Games are not 30+ minutes. They are 20 minutes with a 5 minute intermission.

Assuming you intend to play multiple games (in which case you must then have a lot more than half an hour to commit). A single game requires 20 minutes plus the intermission plus the remaining time from the previous game which is usually over 30 minutes total.

4ev said:
This intermission is important for spellbook swapping, buying runes/ammo, etc. Otherwise many players would end up missing games when they went to re-gear.

How often do you need to buy runes/ammo and swap spellbooks? Between every single game...? Regardless, per my suggestion, you would not miss the game; you should be able to enter the game and receive tickets after the game has started as long as it isn't too far along.

4ev said:
Your idea of 'shortening' games, actually makes it take longer for anyone to get rewards, due to the set 5 minute intermission.

Which would be reduced to a two minute intermission. Anyway, this isn't about how long it takes to get rewards, it's about opening the game up to more people by reducing the minimum amount of time required to play.

4ev said:
There's really no need to change the timer of something that's existed like this forever. What's a valid reason to do so? There really isn't one aside from laziness.

Reason: Not everyone has or wants to commit half an hour to the game. This would allow me and others to play the game more often and would also lead to more people playing alongside us. But to you that is just laziness and hence not valid. Sounds valid to me.
Old School Update Priority: Fix Broken Skills > Revitalize Dead Minigames > Everything Else

13-Jan-2019 22:52:39 - Last edited on 13-Jan-2019 22:55:59 by djh101

djh101

djh101

Posts: 2,172Mithril Posts by user Forum Profile RuneMetrics Profile
333333333 said:
No! Don't destroy the game!

How would these suggestions destroy the game...?
Old School Update Priority: Fix Broken Skills > Revitalize Dead Minigames > Everything Else

13-Jan-2019 22:53:29

4ev
Mar Gold Premier Club Member 2017

4ev

Posts: 283Silver Posts by user Forum Profile RuneMetrics Profile
The time remaining from previous games, and the intermission are not part of how long the game takes. You can skill at the bank, or set a timer and go do something else. Nobody is forcing you to stand in the waiting room or lobby and await the game's end. Therefore, as I said, the games are 20 minutes + 5 waiting time.

No, I don't restock between every game, but why should someone have to miss a game due to not having enough time to do so? As stated above, you can do other things while waiting, nobody is forcing you to be unproductive for the entirety of those 5 minutes.

Intermission needs to stay. Don't know how else to stress this.

Seriously, stop calling it a half hour. Check how long until next game, and come back then. If you don't want to commit time to playing it, don't. Let me put this in perspective...

Going from one base to the other in the most efficient route takes just under a minute, with nobody stalling you or anything along those lines. Since there are people stalling, and you have to go to the opposite base, then back, we are easily talking over 2 minutes per attempt. You are suggesting to cut the timer in half, which means instead of having maybe 8 attempts or so per game to score from a scorers perspective, they'll probably have 3 attempts realistically, since they'd run out of time on the final attempt.

No. That's not fun. If I am playing a capture the flag game, I actually want to play it.
My Suggestion:
Cross Minigame Discussion - waiting since December 26th 2013

13-Jan-2019 23:50:30

djh101

djh101

Posts: 2,172Mithril Posts by user Forum Profile RuneMetrics Profile
4ev said:
The time remaining from previous games, and the intermission are not part of how long the game takes.

No, but they are a part of the time that must be pre-committed by a player that decides "I want to log in and go play a game of Castle Wars." But 25, 30, whatever you want to call it, many players don't play Castle Wars because games and commitment time required are too long. I play occasionally. I would play more often if games were a bit shorter.

4ev said:
No, I don't restock between every game, but why should someone have to miss a game due to not having enough time to do so?

As per the suggestion, they don't.

4ev said:
As stated above, you can do other things while waiting, nobody is forcing you to be unproductive for the entirety of those 5 minutes.

I would prefer games and intermissions be slightly shorter. More people would play Castle Wars if games and intermissions were shorter. The fact that you can spend downtime efficiencyscaping at the bank is irrelevant.

4ev said:
Intermission needs to stay. Don't know how else to stress this.

Two minutes is plenty if you are allowed to enter games late.
Old School Update Priority: Fix Broken Skills > Revitalize Dead Minigames > Everything Else

14-Jan-2019 02:50:46

djh101

djh101

Posts: 2,172Mithril Posts by user Forum Profile RuneMetrics Profile
4ev said:
Seriously, stop calling it a half hour. Check how long until next game, and come back then. If you don't want to commit time to playing it, don't.

Seriously, it is half an hour. The game itself may be 20 minutes but there is intermission time (you can spend it efficiencyscaping but this is still time that must be waited), time to get to the minigame, to finish up what you were doing before and start up doing something else after. If I want to play a game of Castle Wars, approximately half an hour of my time is going to be taken up. You can compare this to Ben Shapiro's quote, "when someone asks for a minute of your time, they aren't asking for a minute of your time, they are asking for a minute plus the five minutes before and after that it will take getting out of and back into the mindset of whatever you were doing before." And again, half an hour, 25 minutes, the exact number doesn't matter.

And seriously, everyone on here needs to learn what a suggestion is. No, I don't have to do anything. I don't have to play Castle Wars. I don't have to play Runescape at all. But I want to play Caslte Wars and, ideally, I would like it to be a little bit shorter. Hence why I am making a suggestion.

4ev said:
You are suggesting to cut the timer in half, which means instead of having maybe 8 attempts or so per game to score from a scorers perspective, they'll probably have 3 attempts realistically, since they'd run out of time on the final attempt.

I have made two suggestions, one to cut all games by 3/4 to 15 minutes which is still plenty of time and a second to add speed games which would still allow you to play 20 minute games but allowing the option for faster games for those that want them.
Old School Update Priority: Fix Broken Skills > Revitalize Dead Minigames > Everything Else

14-Jan-2019 02:50:54

4ev
Mar Gold Premier Club Member 2017

4ev

Posts: 283Silver Posts by user Forum Profile RuneMetrics Profile
I just want to point out that you already can enter games at any minute increment. However, these spots are only available when there is an imbalance in the teams, to prevent abuse.

Clearly, our concepts of time are different, so I'm quite done arguing my point. If you want to play it for actual rewards, you need to be in the game at least 15 minutes as of now, you can however, space in whenever you want to.
My Suggestion:
Cross Minigame Discussion - waiting since December 26th 2013

14-Jan-2019 22:50:47

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