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DONT MAKE SUMMONING 120

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Tenebri

Tenebri

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Behaven said:
I dont support 120 at all. If they were ever thinking of makin summ 120 they shouldnt have made charming imp be able to destroy charms, and before you all start with "you didnt have to use it", what was the point of not using it. Most pouches are cheaper to buy and with 99 being the max level there was no point in collecting them for me. I did 200m slayer with destroy all charms on so unless they gave like i dont know a year or two notice for people to collect charms then no support. And yes I do have charms for 120 but i dont want it and I dont think its fair to the normal player base.


you did 200m slayer with imp charmer with destroy? thats your fault....

i did 200m slayer with imp charmer collecting crim and blue
got 200m summoning kept on collecting the charms

(then finished 200m combats with it still collecting charms)

i now have enough charms in bank for 120 again... even though im 200m


i support 120 sum and infact i support 120 in all skills


you say aout normal player base. but thats not what this is about its about 120... when rs was made it max of 200m xp already and 99 skills. but no one ever thought people would get a 99.
Satan is happy with my progress

200m all on 7/3/19
My goals after 200m xp in all skills

17-Jul-2018 22:45:54 - Last edited on 17-Jul-2018 22:48:46 by Tenebri

Tenebri

Tenebri

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Behaven said:
Tenebri gratz you used it for what you wanted to and so did I, doesn't make either way wrong. The point is the max level is 99 not 120 if they decide to make it 120 then they should allow for a normal player time to accumulate charms it takes for 120 not just assume everyone knew they'd make it 120 .


Never said you are wrong or my way is right.

Things can change we use to have to pick up charms manually no imp charmer. Thats the way these games go. And making thingd 120 as max level can introduce more content thats needed
Satan is happy with my progress

200m all on 7/3/19
My goals after 200m xp in all skills

18-Jul-2018 14:36:49

Tenebri

Tenebri

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UrekMazino said:
Nox Bow Down said:
Spooookie said:
Protean charms...


Might as well... We have lamps and stars anyway. Its not unfair for other skills... They have protean. And combats have dummies... But do protean bones first please. Cos no one cares about prayer anymore anyway.

Oh God stop giving them ideas.


anyone that uses proteans on summoning would be stupid anyway. charms are easy to get and summoning is like 8m xp ph when using charms...
Satan is happy with my progress

200m all on 7/3/19
My goals after 200m xp in all skills

21-Jul-2018 18:40:47

Tenebri

Tenebri

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Nh4oh said:
UrekMazino said:
Qwis7 said:
You guys expect way to much.
120 sum wont give you any more useful familiars.
What you guys suggest is basically a revamp.

120 sum is just boost the lvl and add some more useless crap and have a lot of empty spots.

Not if we have a say on what's going to be added.


Not really, just look at the newly added weapons and prayers and material and you will see the benefit is just minimal.
As I have said, they can't risk introducing significantly powerful weapon/familiar for fear that it will destabilize the economy.
"The can rebalance the economy" Do you think they will undertake such a great project just to release a familiar? Probably the other way round, right?
Maybe you can get a rune titan, but its power would be pretty much the same as steel titan. But people are paying with real money for familiar skin any way, so i guess this is still good, right?


benefit is minimal? makes huge difference. and the tier you are talking about as stated is 2 tier difference form 90 to 92....

imagine 21 tiers difference. to put in perspective do araxxi with karil crossbow. then do it with nox bow. thats 20 tiers difference (not 21) in terms of weapons
for summoning use a giant ent to kill... a dragon, then use a steel titan.

how will it destabilise it?
Satan is happy with my progress

200m all on 7/3/19
My goals after 200m xp in all skills

21-Jul-2018 18:45:01

Tenebri

Tenebri

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UrekMazino said:
Tenebri said:
UrekMazino said:
Nox Bow Down said:
Spooookie said:
Protean charms...


Might as well... We have lamps and stars anyway. Its not unfair for other skills... They have protean. And combats have dummies... But do protean bones first please. Cos no one cares about prayer anymore anyway.

Oh God stop giving them ideas.


anyone that uses proteans on summoning would be stupid anyway. charms are easy to get and summoning is like 8m xp ph when using charms...

And yet people are still protean cogs, even though its slower than normal invention training. Don't underestimate the ability for players to make poor choices.


eh if they wish to waste their proteans they can waste them
Satan is happy with my progress

200m all on 7/3/19
My goals after 200m xp in all skills

22-Jul-2018 13:04:38

Tenebri

Tenebri

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2   2 5 said:
Considering the trend, I am not opposed to 120 summoning....though I am not sure what they could add to make it worthwhile.


more familiars better than mammoth / steel titan

more quests

more familiars with skilling boosts

3 basic things that come with increase

can then branch off them

a boss requiring x familiar (level110 or something) to be able to kill it due to a invulnrability that familar has for you which helps with killing said boss..

possibilities are huge with a little imagination

Satan is happy with my progress

200m all on 7/3/19
My goals after 200m xp in all skills

30-Jul-2018 17:34:36

Tenebri

Tenebri

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Mitzi86 said:
Tenebri said:
2   2 5 said:
Considering the trend, I am not opposed to 120 summoning....though I am not sure what they could add to make it worthwhile.



possibilities are huge with a little imagination



I guess my issue with 120 summoning is that the first thing that comes to mind is "WHY?"

Is it wrong to think that Jagex could actually update the current familiars to give these benefits/abilities instead? Why is the only woodcutting pet such a low summoning level? Do I need to get a solid 20m summoning xp to get a second woodcutting pet? It's similar for a lot of the familiar chains.

In my eyes, there is no justification to adding another 90mill xp to something to make a skill "a little more useful." When you could actually just make the current things within this skill useful. Perhaps a quick "touch-up" per-say, where they revamp some of the familiars to have a real purpose.

120 summoning could end up just like 120 slayer. Which is a couple of odd-ended things that really don't change or impact the game much at all, BUT make you do an extra 90m xp just to kill time.


you could just "update" the familiars instead, but then you just get the people complaining of why no new content just reusing old content etc etc.

and with this comes new content

i doubt 120 summoning would make players come back or do anything huge? it might do. as said its a huge change and the only thing stopping you finding out what can happen is imagination.

its an extra 21 levels to play with 1/5 of what we have now. (just slightly under) so yeah loads
Satan is happy with my progress

200m all on 7/3/19
My goals after 200m xp in all skills

07-Aug-2018 18:26:55

Tenebri

Tenebri

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as dont have space,

with your could upgrade old familiars. thats a great idea. at level 110 you can upgrade lava titan to lava titan + (name can obviously be changed) which gives more. by using 10 crimsons on lava titan at obeslisk, instead of a new familiar completely. upgrading 21 used or even un used familiars now. so they do get used again

will also give a use of all those thousands of charms doing nothing
Satan is happy with my progress

200m all on 7/3/19
My goals after 200m xp in all skills

07-Aug-2018 18:29:57

Tenebri

Tenebri

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Behaven said:
Tenebri said:
Beehaven said:
I hope there will never be 120 summon, the reason this thread has so many supporters is because 5-10 people constantly repost support. No 120 Summon!!!!!


no one has said oh my god look at all these people who want it. so i dont know why you say that

but why do you not want more content?



We can have new content without making old skills 120


indeed we can. but nothing wrong with increasing levels by 21. look at slayer

its time to increase levels to 120.
Satan is happy with my progress

200m all on 7/3/19
My goals after 200m xp in all skills

12-Aug-2018 21:51:18

Tenebri

Tenebri

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Behaven said:
Tenebri said:
Behaven said:
Tenebri said:
Beehaven said:
I hope there will never be 120 summon, the reason this thread has so many supporters is because 5-10 people constantly repost support. No 120 Summon!!!!!


no one has said oh my god look at all these people who want it. so i dont know why you say that

but why do you not want more content?



We can have new content without making old skills 120


indeed we can. but nothing wrong with increasing levels by 21. look at slayer

its time to increase levels to 120.


I personally didn't see anything added to make it worth doing another 21 levels, and still think if they want 120s make some new skills


Satan is happy with my progress

200m all on 7/3/19
My goals after 200m xp in all skills

13-Aug-2018 14:35:00

Tenebri

Tenebri

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Sintacks said:
Tenebri said:
Sintacks said:
If they make Summoning go to 120, then charms should be made tradeable.


no they shouldnt, even though this would benefit me greatly. as id make bank. no no no no


Well, that was just an idea I threw out there, but I still feel there would need to be more efficient ways to earn charms if they make Summoning 120.



but charms are 90% of the grind. if you have the charms you can get like 40m sum xp a day probably more (not inclduing dxpw or bon xp)

if they were made tradeable then people could buy 99 sum and do it same day.
Satan is happy with my progress

200m all on 7/3/19
My goals after 200m xp in all skills

14-Aug-2018 20:41:43 - Last edited on 14-Aug-2018 20:49:18 by Tenebri

Tenebri

Tenebri

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Behaven said:
Not everyone has the time to afk dragons for hours just for charms. If they want to add new content they can rework it just like mining and smithing without going to 120.


dragons why camp dragons? if you are camping dragons for charms thats where you are going wrong and why would you camp for charms. they just happen through regular combat. and bam you have enough for 400m xp

no one is forcing you grind it or even train past 99.

well this isnt about reworking sumoning skill its about going to 120. and with that new content can happen. sure we could rework everything for new content. but no lets go to next stage and increase level cap

some people dont have time for 99.... so thats invalid statement. and technicaly aslong as you can play you can grind to whatever. it just may take longer than others.

i support 120 sum + all other skills. for new content. high level content now be classed as mid level. and thats awesome. there needs to be a shift. it use to be high level was 80+ now it seems average is around 99. if not 99. with tiers going from 90 - 92.... which is showing its time to increase skills.
Satan is happy with my progress

200m all on 7/3/19
My goals after 200m xp in all skills

16-Aug-2018 00:32:23

Tenebri

Tenebri

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Browncow45 said:
Seriously, please no more 120s. Max 99s is already life consuming as it is. 120 only ever made sense on Dungeoneering since it required all of those levels to make the skill fit, and the xp rates are way higher than other skills to compensate. It's disheartening to reach the goal, then be told you have to reach it 7 more times for just a bit more reward. If people want to train skills that high, then that's fine, but don't lock more content behind it. Multiplying the experience needed to max a skill by 8 is massive padding.

If you want to make summoning better, then retool the existing familiars and adjust the level scale like what's happening with mining and smithing. I also remember the skill being too expensive to train as a low level, so most familiars were a waste of time by the time i could use them.


games are meant to be challenging. and things change constantly

the time it took me get 99 rc back in the day is the same it took me to get from 60m xp to 200m xp beginning of the year....

things change things get easier and things need to compensate for that.
Satan is happy with my progress

200m all on 7/3/19
My goals after 200m xp in all skills

16-Aug-2018 23:10:18

Tenebri

Tenebri

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Ice Rocks said:
Tenebri said:
Browncow45 said:
Seriously, please no more 120s. Max 99s is already life consuming as it is. 120 only ever made sense on Dungeoneering since it required all of those levels to make the skill fit, and the xp rates are way higher than other skills to compensate. It's disheartening to reach the goal, then be told you have to reach it 7 more times for just a bit more reward. If people want to train skills that high, then that's fine, but don't lock more content behind it. Multiplying the experience needed to max a skill by 8 is massive padding.

If you want to make summoning better, then retool the existing familiars and adjust the level scale like what's happening with mining and smithing. I also remember the skill being too expensive to train as a low level, so most familiars were a waste of time by the time i could use them.


games are meant to be challenging. and things change constantly

the time it took me get 99 rc back in the day is the same it took me to get from 60m xp to 200m xp beginning of the year....

things change things get easier and things need to compensate for that.


Apparently not this since everyone already has 200m xp in everything. Maybe fix that,


if everyone has 200m already what does it matter if things go to 120

fix what? people already achieving almost twice as much xp required for 120. when people complain its too much to even get 120?

fix people having 200m? so removing their xp? what do you mean fix that?
Satan is happy with my progress

200m all on 7/3/19
My goals after 200m xp in all skills

17-Aug-2018 08:00:31 - Last edited on 17-Aug-2018 08:01:49 by Tenebri

Tenebri

Tenebri

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we33 said:
Portable summoning
update would be nice and would make the skill more AFKable.

For example the old way of training runecrafting was very awful and extremely slow experience gain and then runespan got an update.

It would be really good to see new ways to train summoning because running back and forth does not make the skill enjoyable and requires constant clicking.


you dont run back and forth, you stay at taverly selling supplies to the shop rebuying them. no running at all

also most abyss methods are better than span by along shot. span ruined rc

50 Cent said:
If the rates at which experience may be earned doesn't increase exponentially from 99-120 for a 120 summoning update, the skill probably shouldn't be increased to 120. As a previous poster said before me, the amount of time it takes players to get most 120s is already unreasonable as it is... and if content is added into the

It's not as simple as saying "games change" or "we need more updates". Many of the 99-120 skill grinds take thousands of real human hours. Literally thousands of hours unless you're purchasing keys. That's an unreasonable amount of time to expect players to devote to grinding out an afk skill in order to simply be able to compete again in end-game content.

So, unless the experience rates are drastically drastically drastically improved... many of the 120 updates probably should not ever occur. It's simply unreasonable.


experience rates are too slow? summing is more passive of collecting charms through combat. then actually training it through making the pouches. collecting said charms you can easily get 600+ crim. which in tern is around 300k xp. actually using charms when you have alot is approx 8m xp per hour...

so i dont see what the issue is here

i have enough charms for another 100m xp (after 200m) with out even trying to obtain them. only passively
Satan is happy with my progress

200m all on 7/3/19
My goals after 200m xp in all skills

19-Aug-2018 08:50:54 - Last edited on 19-Aug-2018 08:56:42 by Tenebri

Tenebri

Tenebri

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UrekMazino said:
50 Cent said:
If the rates at which experience may be earned doesn't increase exponentially from 99-120 for a 120 summoning update, the skill probably shouldn't be increased to 120. As a previous poster said before me, the amount of time it takes players to get most 120s is already unreasonable as it is... and if content is added into the 99-120 gap that effectively precludes players from competing in end-game content... that's a problem.

-snip-

Doesn't need largely improved xp rates, as of right now, 99-120 charm farming only takes 151 hours at dagganoths (or half the amount of time if you did it during slayer weekend, if you didn't have enough and didn't farm it on that weekend, who are you to blame but yourself?), plus another 10 more hours during dxp to make the pouches. That's not even a long time, even if you're silly enough to hard farm charms. You'll already be getting plenty of charms while slaying, if not you're not silly enough to tell your imp to consume crimson and blue charms.


pretty much

doing 120 slayer which is already a thing, im pretty sure can bring enough charms for 200m sum on dxpw. if you really want you can improve your chance of the good charm droppers to increase that.
so to already do whats in the game 120 summoning is a given
Satan is happy with my progress

200m all on 7/3/19
My goals after 200m xp in all skills

20-Aug-2018 17:33:01

Tenebri

Tenebri

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Big Storms said:
It is pretty interesting how my view on 120 summoning has changed since I last posted here: where I previously was doubtful from a balancing and content point of perspective (and still am, see post 9 on this thread), now I also oppose the idea from the sheer fact that many people (myself included) already have 120.

Introducing 120 summoning would for them just be a freebie and not add any gameplay hours of training the skill. I rather have something new introduced where everyone starts from a level playing field than have an update where people (near) instantly can access the end tier rewards.


the fact more people have it. should be a case of the game needs to catch up with whats achievable
Satan is happy with my progress

200m all on 7/3/19
My goals after 200m xp in all skills

24-Aug-2018 20:44:33

Tenebri

Tenebri

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al-Saif said:
UrekMazino said:
al-Saif said:
Oh, God. What happens when 120s become the new 99s? O_o

More content, hurray!

More *lifelessness, hurray!

Besides, weren't we supposed to moving away from DailyScape? All stats scaling to 120 just make it that much more crucial to grind for hours on end every single day to remain somewhat competitive. New Max Cape would also be :@. :@


how is increasing summoning 120 gong to increase dailyscape?

i think you miss understand what dailyscape is


UrekMazino said:
and I will be getting 200m summoning this weekend,


grats in advanced :)
Satan is happy with my progress

200m all on 7/3/19
My goals after 200m xp in all skills

27-Aug-2018 14:00:00 - Last edited on 27-Aug-2018 14:01:09 by Tenebri

Tenebri

Tenebri

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Qwis7 said:
UrekMazino said:
al-Saif said:
Oh, God. What happens when 120s become the new 99s? O_o

More content, hurray!


If you think 120 open that much content you have to stop dreaming to be honest.
So far the only 120 that did got lot things was dung and that was also not that much.

If you really want new content that bad you should support unfinished areas like eastern islands/ fossiel island etc etc.


thats just wrong...
Satan is happy with my progress

200m all on 7/3/19
My goals after 200m xp in all skills

27-Aug-2018 18:26:15

Tenebri

Tenebri

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lvl3 f2pure said:
Tenebri said:
Caipher said:
As long as Dungeoneering isn't updated to reflect 120 skills, I couldn't care less.


what? care to elaborate what you mean


I guess she is talking about doors requiring level 120 in a skill and possibly even level 130+ (with boosts).


Anyway... Did they confirm that we'll have 120 Summoning? I haven't read the whole thread, so I am not sure.



if it was crit path then why wouldnt it? crit path is determined by the team levels... bonus path eh.


err i dont believe so. i think this guy is just assuming
Satan is happy with my progress

200m all on 7/3/19
My goals after 200m xp in all skills

27-Aug-2018 23:14:29

Tenebri

Tenebri

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UrekMazino said:
Tenebri said:
grats in advanced :)

Thanks :D

Qwis7 said:
If you think 120 open that much content you have to stop dreaming to be honest.
So far the only 120 that did got lot things was dung and that was also not that much.

>Looks at all the things 120 inv has to offer.
hmmm...

Sure, it did not all come out in 1 go, but more and more content were slowly added afterwards. Now there are a plethora of new unlocks beyond 99 inv.

Plus, unlike inv or slayer, quite a few of our suggestion are in line with current familiars, so right off the bat there are already plenty of higher tier familiars that can be implemented that would simply be reskin + scaling up their stats (i.e. addy+ titans, other elemental titans).

Qwis7 said:
If you really want new content that bad you should support unfinished areas like eastern islands/ fossiel island etc etc.

That would require considerably more development time. Not saying I'm opposed to those ideas, but 120 summoning probably won't require as much resources and time. Since you're not adding new areas or anything.


welcome

---
exactly
the content for the new 21 levels is vast and the main part of it is already here. slightly changing things we already which follows the model already. mith titan addy titan rune titan.. those 3 would be reskin of steel titan. maybe small change to its appearance but using the same model.
----
again exactly
being for this doesnt mean we are against the eastern islands etc as you stated.
Satan is happy with my progress

200m all on 7/3/19
My goals after 200m xp in all skills

28-Aug-2018 07:52:23

Tenebri

Tenebri

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Qwis7 said:
O wow hold on a sec I never did say you guys are against new areas I only did say you should support that if your really want new content that badly.
I also did post some times here on this topic before.

Before you guys say a thing: This part is not focused against or toward a specific person.
Anyone that take this personal should read this line again.
Like I did say before they just put this as a example in a poll and people just assume we get 120 sum.
Again polls are examples and do not confirm a thing.


okay

but either way wanting new content increasing levels is an easier way to do it than creating new places etc
Satan is happy with my progress

200m all on 7/3/19
My goals after 200m xp in all skills

28-Aug-2018 10:20:44

Tenebri

Tenebri

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Caipher said:
lvl3 f2pure said:
Tenebri said:
Caipher said:
As long as Dungeoneering isn't updated to reflect 120 skills, I couldn't care less.


what? care to elaborate what you mean


I guess she is talking about doors requiring level 120 in a skill and possibly even level 130+ (with boosts).
^ This

I don't want to throw my life away to obtain 120's just so I can enjoy my favorite skill. Maxing is enough of a hassle to get into competitive DG. 120's in DG would be completely absurd.


you wont be?

as stated prior. your path is done via you.

if someone with 1 everything (10lp obv) was to start a floor. all crit path would be req 1. bonus being higher than 1.

so i dont know what you mean sorry
Satan is happy with my progress

200m all on 7/3/19
My goals after 200m xp in all skills

29-Aug-2018 00:19:26

Tenebri

Tenebri

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UrekMazino said:
rasco400 said:
Yes it is built around the team limit. The problem will be if one person has 120 and the rest have 99. It means that the one person is the ONLY one able to open the doors and hence a deterrent to parting up with non 120 skills.

What' so hard about getting the guy with 120 open up the door for you??


exactly? its not like this happens with most teams (i assume) as not everyone is maxed. so people will always team with someone being 99 in something or 90+ in something when rest of team isnt. theres no difference here at all
Satan is happy with my progress

200m all on 7/3/19
My goals after 200m xp in all skills

03-Sep-2018 19:45:18

Tenebri

Tenebri

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Shooter Mann said:
No more 120s, they aren't real. Skills end at 99.
You don't get anything for going above that. Just dead content that no one uses.

99.9% of the player base has no 99s already let alone the time to get billions of XP on useless virtual levels.


you are aware if they make it go to 120, then they end at 120 not 99. with them going to 120. there will be content after 99

isnt that clever?
Satan is happy with my progress

200m all on 7/3/19
My goals after 200m xp in all skills

30-Jan-2019 23:40:59

Tenebri

Tenebri

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iAmKoto said:
Konota said:
iAmKoto said:
tbh, as long as they dont make op summons , im ok with 120 summoning


Yep. They should think it through. Hopefully the communiy can be a part of it, just like mining/smithing.


ya and we need to make them use invention with it! it would be amazing

imo jagex dont use invention enaugh....


its a new skill so hasnt had many updates to include it in others, even though it is used alot imo
Satan is happy with my progress

200m all on 7/3/19
My goals after 200m xp in all skills

01-Feb-2019 19:37:00 - Last edited on 01-Feb-2019 19:37:18 by Tenebri

Tenebri

Tenebri

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iAmKoto said:
Tenebri said:
iAmKoto said:
Konota said:
iAmKoto said:
tbh, as long as they dont make op summons , im ok with 120 summoning


Yep. They should think it through. Hopefully the communiy can be a part of it, just like mining/smithing.


ya and we need to make them use invention with it! it would be amazing

imo jagex dont use invention enaugh....


its a new skill so hasnt had many updates to include it in others, even though it is used alot imo


yes, and it can be used even more, thats the ideia of this skill : every new rework, weapons , new content to skilling should be worked together with invention


and i agree

Cute Brat said:
No more 120s


more 120s
Satan is happy with my progress

200m all on 7/3/19
My goals after 200m xp in all skills

02-Feb-2019 11:14:00

Tenebri

Tenebri

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Tom Grey said:
Cute Brat said:
No more 120s
Agreed. I’d rather they work on new and interesting skills then beat a dead horse by increasing a cap to 120 with no content. Dungeonearing and invention was a step in the right direction. More of that kind of content and less of dumb m&s reworks or 120 skills.


so dungeoneering a 120 skill invention a 120 skill were steps into right direction. but other skills to 120 isnt a step in right direction?

there are 24 skills that arent 99 if we increase to 120. thats 24*21 thats 504 more levels for
more content
you know the same direction invention and dungeoneering have gone

yet reworking a skill so it makes more sense with rest of rs. creating more intersting way of creating armour. that is more content. (thats limited at 99) is not a step in right direction? how does this make sense?

you seem to be unsure on what you want. are you wanting content or not?
Satan is happy with my progress

200m all on 7/3/19
My goals after 200m xp in all skills

05-Feb-2019 22:47:09 - Last edited on 05-Feb-2019 22:50:08 by Tenebri

Tenebri

Tenebri

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Tom Grey said:
Tenebri said:
Tom Grey said:
Cute Brat said:
No more 120s
Agreed. I’d rather they work on new and interesting skills then beat a dead horse by increasing a cap to 120 with no content. Dungeonearing and invention was a step in the right direction. More of that kind of content and less of dumb m&s reworks or 120 skills.


so dungeoneering a 120 skill invention a 120 skill were steps into right direction. but other skills to 120 isnt a step in right direction?

there are 24 skills that arent 99 if we increase to 120. thats 24*21 thats 504 more levels for
more content
you know the same direction invention and dungeoneering have gone

yet reworking a skill so it makes more sense with rest of rs. creating more intersting way of creating armour. that is more content. (thats limited at 99) is not a step in right direction? how does this make sense?

you seem to be unsure on what you want. are you wanting content or not?
Yet you don’t read then. Increasing the skill level to 120 is not content. It’s forcing to do the same thing you have already done to 99


i think you miss understand what content is. its 504 more levels for more content. right now its doing the same thing for virtual level of 120. but like with slayer when it was changed to 120. guess what treacle more content came with it..
Satan is happy with my progress

200m all on 7/3/19
My goals after 200m xp in all skills

08-Feb-2019 21:07:52

Tenebri

Tenebri

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Tom Grey said:


If you think 504 levels is content, then go for virtual cape. No one is forcing you not to.

And unless you have been living under a rock urek, 120 skills are required for comp cape. So don’t bs us with that, oh you don’t have to do it.


i already have all virtual 120 capes. well i dont have them all but i can buy them all.

however if they werent capped at 99 but 120 instead it would have been different training methods as to how i got here. (aka different content) see how that works to make it content?
Satan is happy with my progress

200m all on 7/3/19
My goals after 200m xp in all skills

10-Feb-2019 19:35:33 - Last edited on 10-Feb-2019 19:36:17 by Tenebri

Tenebri

Tenebri

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Deltaslug said:
Not every creatures drops charms.
Not every task would end up with a number of charm drops relative to the Slayer XP output.
Some people speed run thru tasks not picking up stuff (including charms).
Not everyone uses a charming imp. Those that do are more likely to destroy charms. Again, that output isn't comparable to Slayer XP earned.
Slayer, again, has more ways to train over Summoning (how many Slayer xp rewards out there for things like Bork, Phoenix Lair, God Statues, Champion Challenges, Skeletal Horror, Rush of Blood). Even quests favor Slayer over Summoning.

Plus, we found out about the concept for 120 Slayer back in mid-late 2016. So players had close to a full year to work on 120 Slayer for the Menaphos/120 Slayer releases.
And we're closing in on the 2 year mark for the skill up to 120.
The idea for 120 Summoning wasn't really floated until 2018.


indeed not every creature does.

nope not all do but thats their choice. about 40m sum xp of mine is with out charm imp. whats your point with this?

i have around 80m xp worth in charms and im 200m summoning. there is a surplus of more charms required. if this is where you getting at it fails compeltely as after combats you are left with more charms than needed. by a lot

people that use imp destroy green and gold. keep crim and blue.

indeed not floated till 2018 so what some updates that will happen havent even been thought of.... so whats your point with this
Satan is happy with my progress

200m all on 7/3/19
My goals after 200m xp in all skills

11-Feb-2019 10:08:50 - Last edited on 11-Feb-2019 10:10:13 by Tenebri

Tenebri

Tenebri

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Tom Grey said:
Considering the speed of summoning barely 20k players have over 20m summoning xp. Only a fraction of rs player base is going for 120, definitely not most.


when comp trim cape was released only one person had the reqs for it. the amount of people having it on release means nothing to if it should happen or not.
Satan is happy with my progress

200m all on 7/3/19
My goals after 200m xp in all skills

18-Feb-2019 17:25:43

Tenebri

Tenebri

Posts: 19,501Opal Posts by user Forum Profile RuneMetrics Profile
Tom Grey said:
The response was related to him saying that majority are going for 120 which is untrue. And to majority are maxed which is also untrue. Even if we take a simple majority of 50.01% it’s not even close.


how do you know its untrue? have you spoken to everyone who is 99?

Tom Grey said:
Also when comp came out there was barely a fraction of a fraction of players who went for trim. It’s trully useless,


that is completely untrue as someone who was close to max and new many maxed people getting to trim was there priority. infact i got to 4 reqs to trim in 2012, before i took a break due to rl. but anyone i knew or bumped into that was maxed / comp had trim in mind. and were killing chompies going minigames.

if you are going to say something atleast base it in truth. not pure lie to fit your bias
Satan is happy with my progress

200m all on 7/3/19
My goals after 200m xp in all skills

19-Feb-2019 09:45:27

Tenebri

Tenebri

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Tom Grey said:
Tenebri, you are plain out wrong. Maybe you misread their messages when they said they are going for comp. you are lying through your teeth with confirmation bias used as evidence


no not at all considering i was one of these people going for comp and for trim. we were discussing it at the time on how to do things correctly.

so dont make assumptions on what you dont know. it wasnt a case i asked they said "im going for comp" then left there. it was hours of discussion


Tom Grey said:
suggest you go out of your circle and talk to random players in runescape. Even now, not many comped players are going for trim.


and what does going for trim have to do with summoning becoming 120?
Satan is happy with my progress

200m all on 7/3/19
My goals after 200m xp in all skills

19-Feb-2019 16:55:21 - Last edited on 19-Feb-2019 17:04:24 by Tenebri

Tenebri

Tenebri

Posts: 19,501Opal Posts by user Forum Profile RuneMetrics Profile
Tom Grey said:
Nibbles Z said:
I also don't see the point in 120 Summoning at this point. 120 Slayer did nothing but make the skill have some really annoying mobs and very few additions that I found fun so it lessened my desire to see more expansions come into the game.

My main gripe is that Summoning is a skill only really trained on BXPW's, events and other methods to avoid actually training summoning, that is to say, it's clearly not a skill many consider fun either.
At least half of the familiars are worthless to all levels, again at least half if not more aren't worth the costs, and recently with the Mining and Smithing rework, some of them aren't representative of the correct levels they represent.

So all in all, I'd rather see a full rework on the skill, make it more fun and engaging, allow it to be trained in combat as well as creation and then maybe if that rework decides it's warranted; go for 120 sure. But in it's current state, please no.
Agreed.


going by what another skill has done is a bit silly imo. they are separate on what can be achieved
Satan is happy with my progress

200m all on 7/3/19
My goals after 200m xp in all skills

03-Mar-2019 19:26:26

Tenebri

Tenebri

Posts: 19,501Opal Posts by user Forum Profile RuneMetrics Profile
Tom Grey said:
Tenebri said:
Tom Grey said:
Nibbles Z said:
I also don't see the point in 120 Summoning at this point. 120 Slayer did nothing but make the skill have some really annoying mobs and very few additions that I found fun so it lessened my desire to see more expansions come into the game.

My main gripe is that Summoning is a skill only really trained on BXPW's, events and other methods to avoid actually training summoning, that is to say, it's clearly not a skill many consider fun either.
At least half of the familiars are worthless to all levels, again at least half if not more aren't worth the costs, and recently with the Mining and Smithing rework, some of them aren't representative of the correct levels they represent.

So all in all, I'd rather see a full rework on the skill, make it more fun and engaging, allow it to be trained in combat as well as creation and then maybe if that rework decides it's warranted; go for 120 sure. But in it's current state, please no.
Agreed.


going by what another skill has done is a bit silly imo. they are separate on what can be achieved
Using a precedent is silly? Slayer is one of the most beloved skills in rs. If they can’t get it right, it is reasonable to doubt that they won’t get summoning right as well.


not at all. you are going by one persons opinion on the update. let me guess you dislike it too?
Satan is happy with my progress

200m all on 7/3/19
My goals after 200m xp in all skills

04-Mar-2019 23:23:12

Tenebri

Tenebri

Posts: 19,501Opal Posts by user Forum Profile RuneMetrics Profile
KijinSeija said:
Both sides cry equally hard. There’s no democracy here:

Jagex: Let’s poll 120 summoning!

Protesters:
WAAAAAAAAAAH


(In response to protesters)

Supporters:
WAAAAAAAAAAH


(In response to everyone in reverse)

Me:
LOOOOOOOOOOOOOOOOOOOOOOL


lmao


Tom Grey said:
So I want to see them balance 1-99 first, and then convince players that going for 120 is not just another cash sink and time waste.


whats not ballanced about it?

time waste is subjective.
Satan is happy with my progress

200m all on 7/3/19
My goals after 200m xp in all skills

05-Mar-2019 19:02:27 - Last edited on 05-Mar-2019 19:03:56 by Tenebri

Tenebri

Tenebri

Posts: 19,501Opal Posts by user Forum Profile RuneMetrics Profile
Ulti Stat said:
120 summoning would have to provide a new way to train beyond 99. Otherwise the skills level means nothing like it does now. If it was merely an expansion on what current summoning is and provides higher options of familliars that aren’t used or are worthless nowadays then it would be worthwhile

I’d put my hands down saying agility is better suited


a new way of training? summoning can be 99 - 200m xp in a weekend.

i see summoning being more useful than agility to be 120 next. but im for all skills to be 120 so meh idc which ones is next


Dangermouth said:
Support. 120 Slayer was a chore. Summ isn't even fun.


doing slayer past 200m cause slayer is the fun skill

good luck with rest of game
Satan is happy with my progress

200m all on 7/3/19
My goals after 200m xp in all skills

13-May-2019 16:45:49 - Last edited on 13-May-2019 16:46:58 by Tenebri

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