Suggestions Compilation TL;DRs
Quick find code: 322-323-368-65881324
Change the arena into a race between players by giving more tickets (experience adjusted) to the first 3 players to tag a ticket dispenser, and no tickets if you become a monkey.
To make the races more intense:
-Allow players to cast spells on each other that slow people down, make them more likely to fail an obstacle, unequip items and turn run off.
-Add more obstacles - some that require specific items to be equipped/specific agility level requirements. Whilst everyone's going mental casting spells and trying to beat each other to the ticket dispenser, to add a little more mentalness to the mix, add an NPC “chaser” monkey that spawns at the previously selected ticket dispenser and walks to the target ticket dispenser - if it catches anyone in the process they'll be turned into a monkey and won't be able to get any tickets for that run – unless they can catch a player and switch places, that is.
-Expand the arena and change how it looks occasionally - into a Tzhaar-esque one, for example – E.G. after every 100 ticket dispensers have been tagged.
-Include an occasional “Marathon race” where multiple ticket dispensers need to be tagged in succession, which will gradually reduce the amount of racers by chucking the losers into a spectator chamber until that race is complete. These marathon races could mark a change in arena scenery/obstacle layout, as well as grant a lot more tickets for the winner.
-Improve the reward table with a unique item – the Amulet of Marathon, that has either:
a) A right click option, allowing you to “sip” a dose of stamina pot X amount of times an hour/day.
b) Randomly gives a dose of stamina potion X amount of times an hour/day.
c) A combination of a & b.
These suggestions would only be available on one/a few select worlds in order to concentrate the player-base and ensure that it can't be abused by clans.
16-Feb-2017 14:19:14 - Last edited on 16-Feb-2017 14:23:07 by Smiric
-Make minimum zeal to gain a PC point 2.5x players combat level.
-Give 1.5x zeal for damage done to portals & spinners.
-Add a leaderboard (displayed underneath timer, showing damage) for the following:
1) Best Defender (The Wall): Most damage done to monsters attacking the Void Knight, also includes repair work completed. +1 PC point as a reward.
2) Best Attacker (The Exterminator): Most damage done to monsters. +1 PC point as a reward.
3) The Destroyer: Most damage done to portals & spinners (spinners with 1.5x towards achievement). +1 PC point as a reward.
4) The Jack-of-all trades: Most damage done in total, including repair work completed. +1 PC Point as a reward.
(Also, for the above 4 achievements, have a unique icon displayed above the players head throughout the game (this will change depending on who's in the lead))
-+1 Point for winning with the Void Knight on full hp (maybe, might make it too easy to get points)
- Adjust point exp rates/requirements for items to reflect these changes.
-Have ravagers & splatters attack the Void Knight if all barricades/gates are down.
-To counter afkers, you could give no or -X PC points to the person with the lowest contribution (effectively not getting any points for that round, even if the team were successful).
-A Pest Control hiscores could display the players who have achieved the different roles the most times, as well as the most zeal within a single game and/or average zeal across all games that they've played.
16-Feb-2017 14:19:17 - Last edited on 27-Apr-2017 14:33:15 by Smiric
Global & local races that give a reward to the winner (or top 3, 5 or 10, or a % of the racers etc) whilst deducting a certain % of the total items and/or money that have been given as an entry fee by players. This provides an Item/Cash sink and a community challenge/fun filled activity for everyone all in one. Boom. Job's a good'un.
The best way of thinking about this idea is probably the following: Imagine doing a clue scroll, mixed with a bit slayer/skilling/random tasks as a big community event, or a smaller more localized event with your friends, which you can organise yourself through the CC menu, where you pay an entry fee to start and a % of the players who completes the tasks fast enough take home the prize.
Global races are issued by an NPC at varying times, local races can be initiated at any time through the CC menu.
16-Feb-2017 14:19:20 - Last edited on 16-Feb-2017 14:22:22 by Smiric
A safe or unsafe (2 modes, able to be chosen between) mini-game set in a Romanesque colosseum, whereby you kill wave after wave of monsters until you drop. Play this solo or as a team/clan and try and make your name & fame on the hiscores. Strategies, quick thinking and teamwork are both required and promoted by introducing random monsters and obstacle positions in the arena that allow you to possibly lure monsters into safe-spotting positions if you react fast enough.
If you're not taking part, you can still watch the fights whilst sitting in the seating area around the main stage, and not only that, but you can shout your opinions to the rest of the arena-goers - what you say can be seen in the chat box by everyone in the arena. So, you can praise the gladiators if they're doing well … or boo them and show your discontent if they're doing poorly/not fighting with honour!
The item sink comes in with the unsafe aspect, as you'll lose your items when playing this game mode, and therefore lots of weapons/armour will be removed from the game whilst players strive to be no.1 on the hiscores.
Reward-wise, you can unlock cosmetics, including a gladiator outfit with decent bonuses, but the main aim of the game is to make your name on the hiscores.
16-Feb-2017 14:19:22 - Last edited on 16-Feb-2017 20:08:40 by Smiric
This suggestion is mix of slayer and skilling with a DMM twist.
A wilderness taskmaster (Edgeville) can set you either combat, non-combat or random (tasks could be combat-related or skilling) tasks to complete within the wilderness. More tasks will be assigned automatically as soon as you finish them and all items related to the task will be noted in a new resource bag, which is given to you by the taskmaster. This works similar to the looting bag, but can hold pretty much an unlimited amount of items - items related to your tasks will automatically be put in here in noted form.
-You will be skulled throughout the duration of this, so the more tasks you do, the more you risk!
-If you leave the wilderness in any manner (through teleports, going into an instance or whatever) then your task streak will be reset and you'll have to go back to the wilderness taskmaster to start over (you'll still get the points and rewards - unless you teleported, which drops half to 3/4 of your loot on the floor - explained in the document).
Points – 1 point per task + 10% of the task number. Point bonus for consecutive tasks – 50% of task no. if you picked combat or non-combat tasks, 75% if you chose random tasks, as you'll need more gear and therefore have less space for food to survive a possible attack - so, being as it's more difficult, I think it makes sense to have a higher bonus.
16-Feb-2017 14:19:28 - Last edited on 16-Feb-2017 20:12:18 by Smiric
I've suggested a few unique rewards, some of which are to help pkers, some to help skillers and some to help both. Most of the suggestions are to promote player interactions, strategies and quick thinking, as well as to provide interesting and ever-changing content. I've included the rewards in the word document at the end of the video, so you can pause and read them at your own leisure.
I'm suggesting an open-ended hiscore for this for both the person who's completed the most tasks, and the person with the highest consecutive task streak. I think this would add a lot of interest, and some of the more competitive players would have fun competing for the top spots - which could always be beaten, but it'll get more and more difficult to do so as time goes on!
16-Feb-2017 14:19:35 - Last edited on 16-Feb-2017 14:25:23 by Smiric
Ancient Scrolls reveal forgotten secrets of RuneScape, giving you permanent, albeit slight, perks to various things. You can find them randomly whilst skilling in the wilderness and, once you have found one, you read (and memorise it), then talk to Reldo in Varrock Library (and possibly other academics around RuneScape) in order to decipher them. Once you have deciphered them, a perk will appear in the quest tab under a different section. At the top of this new section, it will display the number of perks you have (E.G. 3/120), however wouldn't say what the other perks are, as I think it would be more fun to discover them as a community.
Rarity: I think the chance of finding one should be very low – comparable to somewhere around twice as common as a skilling pet drop. However, if you are skulled or on a wilderness task (explained in a previous video) then they would be slightly more common - say 3 times as common as a pet instead of double. Considering how rare they would be, and how many there could be, I think the perks should be fairly minuscule so as not to affect game-play too much, but just enough to give you a very, very slight edge over someone who hasn't unlocked any. These perks could also be used to help liven up some dead content, such as perks which only affect doing tasks in certain areas. Or perks that mean that once-dead items are now useful to you.
Possibility: To be able to come across an Ancient scroll, you must be risking 1k x the skill you are using. So, if you are 70 mining and are mining in the wilderness, you must be risking at least 70k.
16-Feb-2017 14:19:38 - Last edited on 16-Feb-2017 14:26:17 by Smiric
-Increased chance of doing X in Y place, where both X and Y are both quite specific, so as to possibly make you rethink what strategies are best for training your skills and to also diversify the players across different areas of RS, especially the places that are currently rarely used.
E.G. Increased chance of fishing lobsters when in the fishing guild.
-Chance of getting an extra ticket at the Brimhaven agility arena
-Less chance of falling at X rooftop course
-More chance of marks of grace at X rooftop course
-Gives an invisible +1/10 of your agility level in run energy (so at 99 you would effectively have 110% energy)
The video/document on this contains a lot more perks for different skills and a miscellaneous section.
16-Feb-2017 14:19:41 - Last edited on 16-Feb-2017 20:15:38 by Smiric
Solo & group monsters that roam randomly around the wilderness, much like the revenants of old. Differences are: Much more variety, less annoying, and more potential lucrative rewards. There's lots of other quirks to this suggestion, such as buffs that NPC clan leaders can pick up if they kill certain other monsters, as well as experience/levels they can gain (with a cap).
Monsters I've suggested are: feral/shadow wolves, hunting spiders and scavengers.
Clans I've suggested (I'm a bit of a traditionalist when it comes to monsters in fantasy games): A Demonic clan, Undead clans, Hobgoblin clan, White & Black Knight clans, Bandits/Brigands and a Dwarven clan.
I've also included lots of unique items dropped by the NPCs and NPC clan leaders, including the following as a few examples:
Hobgoblin's Amulet (Amulet of Aggression) – Dropped by Hobgoblin clan members.
Increases strength & defence the more people/NPCs are attacking you. However, decreases attack/strength & defence if you use a protection prayer (or disables protection prayers entirely when equipped).
Necromancer's Scroll – Dropped by Necromancer.
Read this to unlock the Cripple spell. Costs: 15 Body & 15 Mind runes and requires 65 Magic. Cripple spell stops players from running for a short period of time (they can still walk). Available to p2p and f2p players. Can be combined with confuse, weaken and curse for a significant fee if you speak to the witch at Edgeville. This will then require 75 Magic to cast, and costs 9 Water, 7 Earth, 18 Body and 15 Mind runes.
(Continued on next post).
16-Feb-2017 14:19:43 - Last edited on 16-Feb-2017 20:18:48 by Smiric