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New boss: zulkath

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FisherGaming

FisherGaming

Posts: 5,103Rune Posts by user Forum Profile RuneMetrics Profile
Constructive criticism:

1. The profit is too high, well beyond double the best money making method currently in the game.
2. The name is unoriginal.
3. The death fee is too high.
4a. Entry is dependent on gear instead of allowing players with skill to attempt it earlier on, which is dumb. Players should be able to enter whenever they want.
4b. How would the NPC determine exactly what is considered "better" than the items?
5. You haven't explained any mechanics.
6. You haven't explained any lore behind this monster.
7. You haven't said where it will be located.
8. You haven't said what its drops will be, or why it's worth 10m/hr.
9. You haven't mentioned any weaknesses or preferred combat methods for defeating the boss.
10. What is the boss's max hit?
11. What attack styles does the boss use?
12. What will the boss room look like?
13. What will the boss itself look like?
14. Who is the NPC standing outside, and why do they care what the player does?

Edit:
15. No unique drops suggested, or any incentive to be risking 2m or 50m for what you describe to be a "very difficult" boss. Vorkath is considered to be moderately difficult, Zulrah about on par or easier depending on player skill, yet you have both said those bosses are too easy. I can only imagine how unbelievably difficult you want this boss to be, such that even at 10m/hr, it probably couldn't make up for the number of times you'd die and lose money.
I'll keep score from now on.
A: 3 | M: -1 | Tr: 0 | Tu: -2 |

31-May-2018 05:12:50 - Last edited on 31-May-2018 05:15:29 by FisherGaming

FisherGaming

FisherGaming

Posts: 5,103Rune Posts by user Forum Profile RuneMetrics Profile
Boabies said:
1. It'd be balanced with a 50m risk.
2. Then change it. Find a new name.
3. Git gud. L2risk.
4a. Vorkath's entry shouldn't be dependent on starting/completing dragon slayer 2.
4b. The same way you know that you can't use the MLM shortcut without diaries when Prospector Perry stops you.
5. He said it's have mechanics of both Zulrah and Vorkath.
6. Then think of something to suggest.
7. Provide some feedback then.
8. Spam resource drops.
9. Same as Zulrah, range for certain phases and mage for others.
10. Over 99 just like Vorkath.
11. All three like Zulrah and Vorkath.
13. A mix of both Zulrah and Vorkath.
14. A guard that cares for the player's safety.
15. Then suggest some instantly of blindly ranting.
1. No, it wouldn't. A 50m risk is beyond the pale of reasonable discussion. The most profitable boss in the game only has a 100k risk, and second behind that has none.
2. It's not my responsibility to improve your suggestion.
3. Flamebait ignored.
4a. Not the same. Vorkath has skill and quest requirements, not GEAR requirements.
4b. I didn't ask how you would know, I asked how the NPC would know. What constitutes "better" than the items listed as prerequisites?
5. No, he didn't. No mechanics were specifically stated in the suggestion.
6. Not my responsibility to improve your suggestion.
7. I just did. See above.
8. No support.
9. Unoriginal. No support.
10. Vorkath's max hit varies depending on the attack. Only one ability can hit over 99, and that's because it's a guaranteed death, not a max hit. Max hit implies a range of potential damage dealt. Try again.
11. Zulrah doesn't use melee.
12. Missed one, did you?
13. Unoriginal. No support.
14. Name? Why do they care? Why are they there guarding the entrance?
15. Not my responsibility to improve your suggestion.

Anything else, Gozzzz/PapaJon/Boabies?
I'll keep score from now on.
A: 3 | M: -1 | Tr: 0 | Tu: -2 |

31-May-2018 05:39:25

FisherGaming

FisherGaming

Posts: 5,103Rune Posts by user Forum Profile RuneMetrics Profile
Boabies said:
1. With a 10m/hr profit it's justified.
2. Yes, it is if you decide to comment. Otherwise, it's spam.
3. It's not flame bait. It's telling you to learn to play the game right as it was meant to be played.
4a. They're still requirements.
4b. He would check you.
5. They were implied.
6. Yes, it is. Otherwise, your comment is spam (not like I couldn't tell from your obvious trolling to begin with).
7. No, all you did was spam this thread with comments.
8. But you support Vorkath?
9. By that logic, Zulrah was unoriginal since hybridding existed before that.
10. Exactly. Certain attacks would one hit you. Why don't you actually read my reply?
11. Yes, it does. Doubt you've ever fought it in those stats though.
12. Oh, right. It'd look like a mix of Zulrah's and Vorkath. Not like it was worth replying to.
13. Then give some constructive feedback instead of spamming the thread.
14. Guards that exist to protect regular civilians. Only proven and skilled heroes may fight this boss.
15. It is your responsibility to give feedback. Otherwise, your comment is spam.
1. No, it wouldn't. You call Zulrah and Vorkath easy, yet you want this to be "very difficult." I expect people would die a lot. 50m death costs are exceedingly high.
2. False. I am only required to remain on topic and discuss the original topic. I am doing that. I don't have to help you make your idea better. You asked for criticism, you got it.
3. Yes, it is.
4. You can do Zulrah/Vorkath with Snakeskin Leather if you wanted. That was the point I was making. Why GEAR requirements instead of SKILL requirements?
5. No, they weren't.
6. See #2.
7. False.
8. ???
I'll keep score from now on.
A: 3 | M: -1 | Tr: 0 | Tu: -2 |

31-May-2018 06:12:02

FisherGaming

FisherGaming

Posts: 5,103Rune Posts by user Forum Profile RuneMetrics Profile
9. No, Zulrah was an original boss. This isn't. Jad's attacks were predictable and required swapping according to his attack animation. Zulrah requires swapping according to his color, and still randomly uses an attack style you aren't defending against sometimes. It also had venomous gas you couldn't stand in without dying, adds, and an attack that stuns you.
10. That isn't the same as a MAX HIT. A max hit implies a range of damage values. What is his max hit when attacking normally?
11. No, he doesn't. The red version does not attack you with melee. He has an ability that stuns you, but that is not a melee attack. http://oldschoolrunescape.wikia.com/wiki/Zulrah Please study. Also, flamebait ignored.
12. That makes no sense. A mix of the two? They're wildly different. No support.
13. I did give constructive feedback. I'm asking questions to clarify what it is you're asking for so that I can decide if I support it or not. These are questions you need to ask yourself before you even make the suggestion.
14. Again, what is their name? What faction do they belong to? WHY are they guarding the entrance? Why are only skilled heroes allowed to enter? Why does skilled mean wearing the right gear?
15. False. I am under no obligation to provide feedback. I only need to say no support. Frankly, you're lucky I'm bothering to give this any of my attention. It should be closed for being an obvious attempt at trolling.

Gozz said:
FisherGaming, please remain on topic.
I am on topic. Read my posts. They are discussing your idea.

Gozz said:
Also, why can't those guarding an area dictate what others wear? They are just trying to protect adventurers!
I'm not saying they can't, I'm asking you why they would be.

It's your idea. You tell me.
I'll keep score from now on.
A: 3 | M: -1 | Tr: 0 | Tu: -2 |

31-May-2018 06:12:09 - Last edited on 31-May-2018 06:12:20 by FisherGaming

FisherGaming

FisherGaming

Posts: 5,103Rune Posts by user Forum Profile RuneMetrics Profile
Gozz said:
Also, I am saying that it is the guards to the area. They control the area and don't want adventurers to die. So they prevent those that do not have adequate gear from entering.
But... why?

What do they care? What are they guarding the area for if the boss never leaves? Why do they care if adventurers want to go in and die?

If they control the area, where is the boss located, and what faction to the guards belong to? Why is it named Zulkath? What benefit is it to them to keep people out?

Why do the guards care about the gear you're wearing and not your accomplishments or skills?

Mechanically speaking, why have limitations on the gear you're allowed to wear? That doesn't exist anywhere else that I can think of.
I'll keep score from now on.
A: 3 | M: -1 | Tr: 0 | Tu: -2 |

31-May-2018 06:20:24

FisherGaming

FisherGaming

Posts: 5,103Rune Posts by user Forum Profile RuneMetrics Profile
Gozz said:
They care about peoples' safety.
But... why? What do they have to gain by stopping adventurers from wandering in?

Even Zulrah has a lore reason for why they let people go there. It has a lore reason for why they're there, and why they don't just leave. It has a lore reason for why all the loot is there. It has a lore reason for why Zulrah is where it's at, and more.

So yes, the lore is actually pretty well thought out in OSRS. Just because you don't know it doesn't mean it isn't there.

These are things you should be concerned with when making a suggestion. No, it isn't our responsibility to do it for you, either, so you don't just get to say "lol u come up with a name," or "lol u come up with unique drops." Put some damn effort into your suggestions.
I'll keep score from now on.
A: 3 | M: -1 | Tr: 0 | Tu: -2 |

31-May-2018 07:17:29

FisherGaming

FisherGaming

Posts: 5,103Rune Posts by user Forum Profile RuneMetrics Profile
I think you misunderstood me. How is having DOUBLE the profit of the most profitable activity in the game (raids with a really good group) balanced? You outright agreed to have 500 noted Twisted Bows drop every time as an option. How the hell is that balanced?

How does a 2m or 50m risk balance out to the rest of the activities where you risk 100k at most, and nothing at the least?

The numbers you provided are way out of whack. You'd have a hard time convincing people to accept a boss this poorly thought out when it's LESS profit than raids, let alone when it's more.

If you don't want the profits to be too high without risk, why don't you propose some more risk involved in raids instead of trying to come up with the most ridiculous thing you can imagine to add as new content?

This is just a troll suggestion, and you know it.
I'll keep score from now on.
A: 3 | M: -1 | Tr: 0 | Tu: -2 |

01-Jun-2018 02:17:20 - Last edited on 01-Jun-2018 02:18:53 by FisherGaming

FisherGaming

FisherGaming

Posts: 5,103Rune Posts by user Forum Profile RuneMetrics Profile
Gozz said:
Changing existing content to be balanced is harder than introducing balance content.
How could this ever possibly be true?

Existing content is already done. New content requires art, coding, new items, new drop tables, etc.

Gozz said:
How long did zulrah take to get nerfed?
Too long. How long did Wintertodt take to get nerfed?

Gozz said:
This way, the game returns to being somewhat balanced as the highest profit activity has risk.
That's fine with me, but why does that mean making new content that is DOUBLE the profit of the current best activity?

Why not just suggest adding some risk to existing content?
I'll keep score from now on.
A: 3 | M: -1 | Tr: 0 | Tu: -2 |

01-Jun-2018 02:49:34

FisherGaming

FisherGaming

Posts: 5,103Rune Posts by user Forum Profile RuneMetrics Profile
CostcoSlime said:
because anyone can die 4389727482937894 times within the raid and still solo a 1.3b weapon.
That's actually not true. You need a certain amount of points at the end of a raid to even qualify for a chance at a unique drop.

If you died that many times (or even just once or twice), you probably won't have the points to get an item, especially if soloing.
I'll keep score from now on.
A: 3 | M: -1 | Tr: 0 | Tu: -2 |

01-Jun-2018 06:37:06

FisherGaming

FisherGaming

Posts: 5,103Rune Posts by user Forum Profile RuneMetrics Profile
CostcoSlime said:
False. You need 700k points to be GUARANTEED an item, not to have a chance.
Wow, you don't know much about it, do you? The chance to gain a unique item is capped at 80% at 575,000 points. Any points beyond that just add a chance to roll for a second unique item.

In addition, you (or the team) need a certain number of points to even qualify for a chance to get a unique drop.

http://oldschoolrunescape.wikia.com/wiki/Chambers_of_Xeric#Unique_drop_table
I'll keep score from now on.
A: 3 | M: -1 | Tr: 0 | Tu: -2 |

02-Jun-2018 00:01:57

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