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New boss: zulkath

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G o z z

G o z z

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Idea: combine zulrah and vorkath to make a new mega boss.

Difficulty: extremely difficult, require two max or near max sets to complete the boss (eg. Full ahrims + void elite with dhcb + d fire ward at the bare minimum). Trying with worse equipment will not allow you to enter (npc guarding gate says you should probably prepare to fight before entering).

Profit per hour at max efficiency: 10m/hour

Risk from death: it will be in an instanced area. As you enter you can choose the following two systems: to either pay 2m to reclaim all items if you die (you don't even keep three/4 items on death here), or all dropped items are lost forever (like skotizo). What I mean by this is you make the choice each time you enter the instance, not when you die, but you keep your three most valuable items (4 with prot item active) if you choose to have all dropped items lost on death.

Disclaimer: if you don't want to do the content you don't have to.

Edit: mechanics will be both zulrah and vorkath mechanics, however, those from zulrah will be a completely randomised rotation, not a predictable one. Perhaps some more mechanics if I think of them.
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31-May-2018 04:25:34 - Last edited on 31-May-2018 05:53:41 by G o z z

G o z z

G o z z

Posts: 6,484Rune Posts by user Forum Profile RuneMetrics Profile
FisherGaming said:
This clearly isn't a genuine suggestion.

10m/hour from a boss named Zulkath? Seriously?

2m/50m death fee? Come on...

No support.
It is genuine.

Please stay on topic.
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31-May-2018 04:56:08

G o z z

G o z z

Posts: 6,484Rune Posts by user Forum Profile RuneMetrics Profile
Angel2D4 said:
G o z z said:

Disclaimer: if you don't want to do the content you don't have to.


And since it's not even in the game you don't have to offer support to put it in the game. =)

No support.
Of course - I never implied that you have to support it. And as you have demonstrated, you don't need a logical reason to not support it. It is your choice and you can make it based on whatever you want.
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31-May-2018 05:02:32

G o z z

G o z z

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PapaJon said:
G o z z said:
Angel2D4 said:
G o z z said:

Disclaimer: if you don't want to do the content you don't have to.


And since it's not even in the game you don't have to offer support to put it in the game. =)

No support.
Of course - I never implied that you have to support it. And as you have demonstrated, you don't need a logical reason to not support it. It is your choice and you can make it based on whatever you want.


This. Don't listen to trolls lacking any sort of constructive feedback whatsoever.
Thats not really what I mean. I'm saying that I agree that Angel has the right to support or not support anything she wants to. And she does not need any actual reason to do so - it is her right as a forum user to support or not support any idea she wants, even if she has no logical reason to go one way or the other :)
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31-May-2018 05:06:10

G o z z

G o z z

Posts: 6,484Rune Posts by user Forum Profile RuneMetrics Profile
FisherGaming, please remain on topic.

I will add the fact that it will have combined mechanics from both bosses, I thought this was clear from the OP, but it appears that it was not clear to some people.
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31-May-2018 05:52:28

G o z z

G o z z

Posts: 6,484Rune Posts by user Forum Profile RuneMetrics Profile
Also, why can't those guarding an area dictate what others wear? They are just trying to protect adventurers! Please remember that the forum is not for debating. It is for echoing views only. If you see someone opposing someone else's views, please report this so it can be dealt with.

31-May-2018 05:55:11

G o z z

G o z z

Posts: 6,484Rune Posts by user Forum Profile RuneMetrics Profile
Accusing me of being Boabies is not on-topic.

Also, I am saying that it is the guards to the area. They control the area and don't want adventurers to die. So they prevent those that do not have adequate gear from entering.
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31-May-2018 06:14:55

G o z z

G o z z

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They care about peoples' safety. It's an issue if a lot of adventurers keep dying on your land. Lol, you make it seem like the lore in osrs or rs in general is decent or well thought out. Please remember that the forum is not for debating. It is for echoing views only. If you see someone opposing someone else's views, please report this so it can be dealt with.

31-May-2018 06:53:50

G o z z

G o z z

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FisherGaming said:
G o z z said:
They care about peoples' safety.
But... why? What do they have to gain by stopping adventurers from wandering in?

Even Zulrah has a lore reason for why they let people go there. It has a lore reason for why they're there, and why they don't just leave. It has a lore reason for why all the loot is there. It has a lore reason for why Zulrah is where it's at, and more.

So yes, the lore is actually pretty well thought out in OSRS. Just because you don't know it doesn't mean it isn't there.

These are things you should be concerned with when making a suggestion. No, it isn't our responsibility to do it for you, either, so you don't just get to say "lol u come up with a name," or "lol u come up with unique drops." Put some damn effort into your suggestions.
Once again, off-topic. Please try to remember the forum rules before posting. I never implied that you should come up with uniques or with a name, anyway. If you want to make a suggestion, that's fine, if you don't want to, that's also fine.
Please remember that the forum is not for debating. It is for echoing views only. If you see someone opposing someone else's views, please report this so it can be dealt with.

31-May-2018 07:26:19

G o z z

G o z z

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PvM Dity said:
Yea, I will support this.

Maybe add a Key at Zulrah and one at Vorkath, 2 pieces of key and when you use them into each other it will create one key. With that key you go to kill the Mega Boss 'Zulkath'.

The rarety of the drop 1/125 at Zulrah and Vorkath.

Items will be saved, not like Skotizo, and yeah, I agree, you pay 2m to get the items back. What do you think about this?
Sounds like a good idea - I'd prefer if it wasn't a key though, another item would be really cool though, requiring two pieces (one from vorkath one from zulrah). I feel that multi-piece keys are a bit over done.
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31-May-2018 11:30:01

G o z z

G o z z

Posts: 6,484Rune Posts by user Forum Profile RuneMetrics Profile
PvM Dity said:
G o z z said:
PvM Dity said:
Yea, I will support this.

Maybe add a Key at Zulrah and one at Vorkath, 2 pieces of key and when you use them into each other it will create one key. With that key you go to kill the Mega Boss 'Zulkath'.

The rarety of the drop 1/125 at Zulrah and Vorkath.

Items will be saved, not like Skotizo, and yeah, I agree, you pay 2m to get the items back. What do you think about this?
Sounds like a good idea - I'd prefer if it wasn't a key though, another item would be really cool though, requiring two pieces (one from vorkath one from zulrah). I feel that multi-piece keys are a bit over done.


Key is pretty oldschool, so ill go with key.
Fair call. I'll think about adding it.
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31-May-2018 14:27:08

G o z z

G o z z

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FisherGaming said:
CostcoSlime said:
Support, this idea is actually balanced unlike Vorkath and Zulrah due to the fact that some risk actually exists.
How exactly is 10m/hr and a 2m/50m death fee "balanced?"
Higher risk = higher reward. At the moment the highest 100% risk-free profit is 5m/hour. The highest profit with risk is 4m/hour with 100k risk. Seems like having 2.5x the profit with 20x the risk balances out. I don't want it to be too high profit with too low risk (what easyscapers like about raids I guess).
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01-Jun-2018 01:33:09

G o z z

G o z z

Posts: 6,484Rune Posts by user Forum Profile RuneMetrics Profile
Changing existing content to be balanced is harder than introducing balance content. How long did zulrah take to get nerfed? Anyway, people are petrified of risk these days so they would not want their 5m/hr risk free raids. This way, the game returns to being somewhat balanced as the highest profit activity has risk.

Please do not keep baiting in my thread. Keep your entire comment within the forum guidelines or don't post. Thank you for your understanding.
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01-Jun-2018 02:36:13

G o z z

G o z z

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Hopefully this is polled soon or added as an integrity update Please remember that the forum is not for debating. It is for echoing views only. If you see someone opposing someone else's views, please report this so it can be dealt with.

06-Sep-2018 04:30:30

G o z z

G o z z

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Nikolas10181 said:
Well we're getting hydras and you know what a hydra is described as? A dragon-like water serpent or in other words what zulrah and vorkath would be combined.
My idea was clearly the influencer! I'm so proud to have helped out :)
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30-Oct-2018 12:20:17

G o z z

G o z z

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Str8cashjigg said:
G o z z said:
Hydra fell short of my vision.


Maybe Jagex was inspired by your idea?
I don't think anyone would deny that I was the driving force behind hydra. But it was just a bit lacklustre.
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14-Feb-2019 04:17:19

G o z z

G o z z

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The Infernix said:
The Infernix said:
No support for obvious troll suggestions.
Do you have any reason why you don't support it? Or you're just flaming because you dislike difficult content?
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01-Apr-2019 18:16:01 - Last edited on 01-Apr-2019 18:16:41 by G o z z

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