Forums

2 Skills going 120?

Quick find code: 16-17-698-66119983

of 2
Oulfberhot
Jun Member 2015

Oulfberhot

Posts: 1,062Mithril Posts by user Forum Profile RuneMetrics Profile
I'm thinking Crafting and Fletching, because:
1) T92 Melee Armour
2) Weapon Diversity
3) they both need a serious rework
4) player-made Mage and Range gear are anemic without expensive drops
EDIT:
5) Elder logs + Elder rune bars = Elder Rune crossbow

Cry "Havoc!" and let slip the dogs of flame wars!
My Friends Chat is always open while I'm playing. No true Gamer is ever *proud* of winning by default. Helping others proves that you are a Real Champion inside as well as out. Stay Legit! :D
I was playing 07Scape back in '07. Seek for Wisdom.

08-Sep-2019 04:17:59 - Last edited on 08-Sep-2019 04:20:25 by Oulfberhot

Rikornak
Oct Gold Premier Club Member 2013

Rikornak

Posts: 6,030Rune Posts by user Forum Profile RuneMetrics Profile
Mining and smithing also were reworked WITHOUT having them extended to 120. You only would need to extend them for now if you want to keep the current broken artisan system (i.e. crafting 120 is needed for a piece of t90 armour).

Reworking them gives the advantage you can easily extend them in the future by introducing new materials for 100 and 110, but the extension itself is unneeded for now. But in this aspect I think they actually have started with a small rework already: The crafting level requirements for most soft leather and wizard items were brought down to more reasonable values this week, leaving stuff like the leather shield to feel even more off than before.

I do not support a rework in the light of the mining/smithing one as long as they haven't fixed those stone spirit issues though. We don't need another fiasko for every piece of content that currently drops leather and/or logs. While the rework as a whole was awesome, this specific piece of it is highly flawed - and the inability/reluctance to cater to it doesn't make it better.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

08-Sep-2019 07:17:00 - Last edited on 08-Sep-2019 07:22:52 by Rikornak

Oulfberhot
Jun Member 2015

Oulfberhot

Posts: 1,062Mithril Posts by user Forum Profile RuneMetrics Profile
We're pretty much in agreement on the subject of Stone spirits, but which 2 skills is Jagex going to be extending then? Some ppl are saying Summoning and Prayer, but that sounds even worse for all the same reasons you've just given, and then some. Which 2 skills would you like to see go to 120, if any? My Friends Chat is always open while I'm playing. No true Gamer is ever *proud* of winning by default. Helping others proves that you are a Real Champion inside as well as out. Stay Legit! :D
I was playing 07Scape back in '07. Seek for Wisdom.

08-Sep-2019 23:45:18

Tagakhlo
Sep Member 2014

Tagakhlo

Posts: 1,003Mithril Posts by user Forum Profile RuneMetrics Profile
Rikornak said:
Mining and smithing also were reworked WITHOUT having them extended to 120. You only would need to extend them for now if you want to keep the current broken artisan system (i.e. crafting 120 is needed for a piece of t90 armour).


Exactly, so I would tend to believe that Crafting and Fletching are the least likely, rather than the most likely, two skills to be the ones they're thinking of taking to 120.

Oulfberhot said:
Which 2 skills would you like to see go to 120, if any?


It's a pain when a skill goes to 120 - although the Comp Cape rework helps with that. But it is a way to add new content.

I guess I don't think this is really the question to ask. Why is a skill likely to go to 120?

Well, I think the question is: which skills can go to 120 without danger of unbalancing the game?

Suppose Attack, Defense, and Constitution went to 120. Then a lot of tough monsters would become significantly easier for many players.

If Cooking went to 120, that might mean the ability to bring better food to combat encounters. The same with Fishing.

Dungeoneering and Slayer, on the other hand, are more recipient skills than contributor skills when it comes to combat. So Construction and Divination, however annoying it would be for them to go to 120, are "safe" skills from this perspective. Summoning is a contributor skill, and now, thanks to incense sticks, so is Woodcutting, but neither one has quite the level of direct impact of Mining, Smithing, Crafting or Fletching.

09-Sep-2019 01:46:45 - Last edited on 09-Sep-2019 01:53:40 by Tagakhlo

Rikornak
Oct Gold Premier Club Member 2013

Rikornak

Posts: 6,030Rune Posts by user Forum Profile RuneMetrics Profile
I would prefer of them to make good use of the 99 levels they currently have first (that doesn't mean that every level should unlock something, but tbh there shouldn't be more than 15 empty levels) and have enough content in the range 100-120. If both is ensured the extension could be enriching.

https://www.reddit.com/r/runescape/comments/bx8l5m/max_level_of_skills_if_we_only_went_up_a_level_on/

It's not fully up to date, but it gives a good view on how many empty levels each skill has.

Slayer was a fairly decent example, since it made good use of the levels 100-120 (in contrary to invention when it was released and well - the almost 10 years old dungeoneering even now) - it also filled up empty levels below that threshold.

Officially mentioned for a possible extension were 3 skills so far: Construction, Summoning and Hunter - the former would be probably the best choice imho. Construction makes use of almost every level it has - but compare our POH to the one used in OS. We would have a lot to chase up... and well overworld construction always would be something this skill could be put to better use than it is now.

Then summoning - why actually? We would be better with rebalancing the existing stuff since most familiars just are useless, rather than pushing up more and more (not talking about familiars that are made redundant by higher levelled ones, I mean those that are useless in the first place). That includes both the levels some familiars are unlocked (since a lot of levels are empty while others unlock lots of familiars at once) and their viability.

And hunter - I could imagine hunter to be part of an expansion or something like this, but I certainly wouldn't want to see it extended solely to spite compers (since that literally was the essence of one of those threads). But hey - some regular methods, maybe also some that haven't been used for a long time (imagine high levelled falconry) alongside another skilling boss or two could go a long way.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

09-Sep-2019 07:01:52 - Last edited on 09-Sep-2019 07:04:08 by Rikornak

Mini JIT
Oct Gold Premier Club Member 2014

Mini JIT

Posts: 1,186Mithril Posts by user Forum Profile RuneMetrics Profile
They say 2 skills to 120 with new content to go with it, yeah right like that's really going to happen. 1 will be cancelled and whichever is likely to make them the most money on mxt will get the green light.

Still don't understand why mining/smithing was not done to 120 with the amount of time and work that went into it.

Construction has possibilities but it will never be a non buyable slow skill like runecrafting.

16-Sep-2019 13:47:13

The Fate of
Mar Gold Premier Club Member 2018

The Fate of

Posts: 615Steel Posts by user Forum Profile RuneMetrics Profile
Mini JIT said:

Still don't understand why mining/smithing was not done to 120 with the amount of time and work that went into it.


Because it would have made Melee very overpowered compared to Ranged or Magic. Don't expect them to go to 120 until Woodcutting, Fletching, Crafting, and Runecrafting are all ready to get the 120 treatment, because they'll almost certainly all be done together as to not destroy the Combat Triangle.

17-Sep-2019 01:11:40

Killerfate1
Feb Gold Premier Club Member 2017

Killerfate1

Posts: 698Steel Posts by user Forum Profile RuneMetrics Profile
Farming maybe? Possible new stuff with POF? then id say herblore for new herbs with farming and secondary ingredients, so higher potions; however, there is a fair amount of potions in game so maybe not

19-Sep-2019 00:19:41

Quick find code: 16-17-698-66119983Back to Top