Forums

Jagex record profit for 2018

Quick find code: 14-15-270-66107939

of 2
SamáKing
Nov Member 2018

SamáKing

Posts: 171Iron Posts by user Forum Profile RuneMetrics Profile
I don't think this has been posted in these forums yet - even though the news is a few months old.

10th September 2018: (2018 Financial year).

Runescape developer and publisher Jagex posted revenues of
ú84.9 million
in its last financial year, a rise of 14.2% year-on-year.

Profit is up 51% to
ú43.5 million
, making it the best performance in the company's 18-year history.

30th April 2019: (2018 Fiscal year).

Jagex has shared its results for the 2018 fiscal year, reporting higher revenues than at any point in the company's history.

The RuneScape developer generated
ú92.8 million
in the 12 months ended December 31, 2018, a year-on-year rise of 9.3%. It also grew profits before tax by 3.8%, now at
ú46.8 million.


----------------------

In a statement, Jagex CEO Phil Mansell said this was the "fourth successive year of significant growth" for the company.

Part of this success was driven by the launch of Old School RuneScape on mobile last year, which has been installed more than five million times across iOS and Android.

The RuneScape franchise overall also enjoyed its highest ever total for paid memberships in 2018.


Behind the scenes, the company launched its Jagex Partners publishing initiative, grew its headcount by more than 100 people and increased its investment in R&D by 69%.

Mansell said: "We have strengthened our leadership team and will continue to build on the company's talent base, we are funding new game development, building out our third-party live game publishing, investing in massive publishing platform upgrades, whilst continuing to expand our live RuneScape games."

Source: https://www.gamesindustry.biz/articles/2019-04-30-record-breaking-year-for-jagex-with-revenues-fo-92-8m

27-Jun-2019 22:40:53

SamáKing
Nov Member 2018

SamáKing

Posts: 171Iron Posts by user Forum Profile RuneMetrics Profile
So Jagex made its fourth consecutive year of growth and profit.

Jagex is just starting their publishing arm called "Jagex Partners" which will publish games content from other companies. This will bring in a new revenue stream for Jagex.

Jagex also have a new game in development based on the Unreal 4 engine and Jagex will earn even more revenue when RS3 Mobile is released.

And as highlighted in green - RuneScape enjoyed its highest ever total for paid memberships.

Jagex has made record profits, has record RuneScape memberships, has new game in development, has a new publishing arm and with RS3 mobile coming things can only get better for Jagex.

Many people have predicted doom-and-gloom for Jagex and for RuneScape. These figures prove otherwise.

27-Jun-2019 22:41:38

Blackwing
Nov Member 2012

Blackwing

Posts: 40,739Sapphire Posts by user Forum Profile RuneMetrics Profile
SamáKing said:
Many people have predicted doom-and-gloom for Jagex and for RuneScape. These figures prove otherwise.
scousy said:
The gloom and doom part is for rs3. And like you said revenue increased due to osrs mobile. :)

Yeah, the thing is that Jagex always uses the numbers from OSRS to make RS3 look better than it truly is in the face of the public, because people actually fall for it (as evident by this thread for example). Just like they use the online counter at the top of this website to make it seem like RS3 has more players online than OSRS, while in reality it shows RS3+OSRS combined, and the actual numbers are ~80,700 for OSRS and ~24,900 for RS3 whilst I'm typing this.
"As for forktails, bait them thusly: pound a stake in the soil, bind a goat to it, then hide ye in nearto shrubbery posthaste."

28-Jun-2019 03:58:46

bukálauu
Apr Member 2019

bukálauu

Posts: 798Gold Posts by user Forum Profile RuneMetrics Profile
OSRS is a profitable part of the business - relatively low development costs and a loyal customer base which is well suited to the roll out of mobile.
it'll be interesting to see the 19/20 FY results, and whether there is a revenue drop off from the influx of mobile hype.

The games profitability is good for us and hopefully it means we get more development resources.
Jagex will have recognised that it does require significant investment for client retention so hopefully they throw some resources to us.

28-Jun-2019 05:32:04

bukálauu
Apr Member 2019

bukálauu

Posts: 798Gold Posts by user Forum Profile RuneMetrics Profile
OSRS is a profitable part of the business - relatively low development costs and a loyal customer base which is well suited to the roll out of mobile.
it'll be interesting to see the 19/20 FY results, and whether there is a revenue drop off from the influx of mobile hype.

The games profitability is good for us and hopefully it means we get more development resources.
Jagex will have recognised that it does require significant investment for client retention so hopefully they throw some resources to us.

28-Jun-2019 05:33:40

Dilbert2001
Jun Gold Premier Club Member 2006

Dilbert2001

Posts: 10,179Opal Posts by user Forum Profile RuneMetrics Profile
Jagex doubled its active users between July and December of 2018.

The 4 million more new players made them very profitable and their ARPPU jumpeed from ú23 to ú31 despite a lot of them only stay in the game sparingly.

Good for Jagex. That's why many companies are willing to pay premium $$$ for buy it.

Jagex is now officially worth USD 530 mil (up more than 75% from USD 300 mil Fukong bought it for in 2017). A return of 75% in 2 years? Very profitable investments. :)

28-Jun-2019 16:20:44

Quick find code: 14-15-270-66107939Back to Top