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DONT MAKE SUMMONING 120

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Emperor Time
Sep Member 2018

Emperor Time

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Lucd Clarity said:
One idea I had for high-level summoning is that familiars gain levels and grow stronger like Pokemon.


We already got some Pokemon ideas in Player Owned Farms, so we might as well add some more of them into Runescape.

18-Mar-2019 19:01:35

Too Cute 4 U
Nov Gold Premier Club Member 2017

Too Cute 4 U

Posts: 91Iron Posts by user Forum Profile RuneMetrics Profile
Yeppz said:
I like the idea of increasing skill caps to 120. It's nice to see the game grow this way!
I support 120 summoning as well! :)



Except its not growing the game its just repeating what we already have and grinding it into the ground, they should make new content instead and actually try to get people to come play the game instead of getting bored with same ole thing and quitting.
Princess of World 98 =p~

20-Mar-2019 07:17:48

Konota
Jun Gold Premier Club Member 2010

Konota

Posts: 6,428Rune Posts by user Forum Profile RuneMetrics Profile
Too Cute 4 U said:
Yeppz said:
I like the idea of increasing skill caps to 120. It's nice to see the game grow this way!
I support 120 summoning as well! :)



Except its not growing the game its just repeating what we already have and grinding it into the ground, they should make new content instead and actually try to get people to come play the game instead of getting bored with same ole thing and quitting.

Adding new content to a current skill for 120 == new content.
Barely anyone is asking for just a few familiars, nope, they're actually trying to find a good balance between what we have now, what new methods could be used for training (perhaps benefit skillers too) and what other things could be added other than just familiars.
Hello Moto

20-Mar-2019 10:13:21

Aria Ventus
Mar Member 2018

Aria Ventus

Posts: 1,511Mithril Posts by user Forum Profile RuneMetrics Profile
Konota said:
Too Cute 4 U said:
Yeppz said:
I like the idea of increasing skill caps to 120. It's nice to see the game grow this way!
I support 120 summoning as well! :)



Except its not growing the game its just repeating what we already have and grinding it into the ground, they should make new content instead and actually try to get people to come play the game instead of getting bored with same ole thing and quitting.

Adding new content to a current skill for 120 == new content.
Barely anyone is asking for just a few familiars, nope, they're actually trying to find a good balance between what we have now, what new methods could be used for training (perhaps benefit skillers too) and what other things could be added other than just familiars.


What is required for 99 to 120 summoning with current concepts would be:
Kill monsters for charms. Run obelisks to craft pouches.
Exact same activity that’s been reiterated since the introduction of summoning. Unless you have a different mehtod you would like to share to back up your hollow claim of ‘what new methods could be used for training’.
~ Princess of Wind ~

24-Mar-2019 02:52:11

Tom Grey

Tom Grey

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Their idea of new content is new familiars, which doesn’t justify 120 at all. They even boast about new 120 summoning ideas thread, with a pile of garbage suggestions. I haven’t seen more than 2 people suggest anything outside of new familiars. So I think there is no new content that they can come up with.

And it’s super sad that the history is being rewritten by some posters who say 120 slayer was a success. Slayer has brought us the same exact methods of training post 99 as before. But now instead of requiring 13m xp it went up to 100m+. Then the perk came with 120 cape which is insane not to get, and boss content was locked behind 115 slayer requirement. To this day the only good piece of new content that came out for slayer was the personal slayer dungeon, which was extremely well received. But the requirement is just 99 slayer.

So please, we don’t need new summoning familiars to be a justification of increased level cap because they are not new content.

24-Mar-2019 14:26:16 - Last edited on 24-Mar-2019 14:27:19 by Tom Grey

Cleeyo
Feb Gold Premier Club Member 2019

Cleeyo

Posts: 824Gold Posts by user Forum Profile RuneMetrics Profile
I completely support 120 summoning if they provide meaningful additions to it. I personally like the idea of being able to train up current familiars to make them a bit stronger, or adding additional functionality to them, ala, a familiar that is a BoB and a DPS pet all in one.

25-Mar-2019 17:30:21

UrekMazino
Nov Gold Premier Club Member 2015

UrekMazino

Posts: 4,986Adamant Posts by user Forum Profile RuneMetrics Profile
Tom Grey said:

You can't even point out a single flaw or a single idea that was bad, so I'd appreciate if you stopped the slandering. Also, it is precisely because of the failure of 120 slayer that I created my thread, so that we have plenty of ideas that can be implemented to prevent lack of content for the skill expansion. Not all of us are revisionist, its quite the opposite.

The familiar ideas is just 1 aspect of the skill expansion, there are others that can and should be tackled as well such as training methods. I just didn't include those in my thread because I wanted my thread to be more focused on just 1 aspect, as its more than enough to create discussion.
°l||l° Modest Skillers T7 Citadel | Skilling clan recruiting players. °l||l°
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120 Summoning Familiar ideas.

26-Mar-2019 01:50:39 - Last edited on 26-Mar-2019 01:59:52 by UrekMazino

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