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Comp cape without reaper fix

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yggdrsil

yggdrsil

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Truthfully a name to change comp cape would in most cases shut up the git -gud community but instead of a add on why not make a cape the opposite of max cape for the pvmer that hate skilling (pretty much requires a boss kill of everything with stats similer to current max cape) that when combined with the newly renamed cape becomes something more akin to the comp cape.
Option 2 instead of name change just give the give the cape effects of capes you own to max cape as well.

03-Mar-2018 23:27:28

yggdrsil

yggdrsil

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The only fix I really see is either remove the bossing requirement with a name change or let max cape get the other owned capes effects. The second option is more reasonable imo.

12-Mar-2018 17:41:52 - Last edited on 12-Mar-2018 17:42:40 by yggdrsil

yggdrsil

yggdrsil

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KitKat3303 said:
No support. If you suck so much that you physically can't get the reaper title then you don't deserve to have a cape that says you completed the entirety of the game. If we keep petitioning to devalue the comp cape even people like me will own one and it'll ruin the idea of the cape.

Every resource in the game should be completely free and generated by console commanding it into my inventory and in return the skills that give the resources should gain exp at 20x the rates because I don't feel like grinding stats I don't like to 120-200m. Not having difficult requirements for comp is nice, not having an endless grind to get my stats up is also nice, but that doesn't make it a good idea.

I will care about your thoughts when you can make high tier boss ready equipment without relying on rngesus to give you boss drops to upgrade from your current gear. If it is such a important requirement it should not have rng be a factor on getting to the next level of gear to fight a boss

30-May-2018 21:31:39 - Last edited on 30-May-2018 21:33:32 by yggdrsil

yggdrsil

yggdrsil

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Truthfully removing reaper from comp is solution (a) while solution (b) would just give max cape the other cape bonuses you have unlocked since most people complaining about comp just want the bonus effects that they own on other capes taking up inventory/bank space. Sadly those are the only logical solutions I see

01-Jun-2018 07:40:28 - Last edited on 01-Jun-2018 07:44:09 by yggdrsil

yggdrsil

yggdrsil

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yeah Truthfully at the rate it is going I feel just splitting reaper requirement into to two one for solo-able bosses(which would be comp requirement) and then team bossing which would be trim. Also 9 more posts left before thread is full so make them count

03-Jun-2018 14:24:15 - Last edited on 03-Jun-2018 14:27:47 by yggdrsil

yggdrsil

yggdrsil

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Truthfully reaper until smithing and mining rework is still heavily influenced by rng for ironman/ironwoman accounts just because of the relying on a rare drop to upgrade to another boss with higher difficulty and until then I feel it should not be comp requirement at least till then

12-Jun-2018 18:59:08

yggdrsil

yggdrsil

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no clue if people already said this but maybe just let max cape get the already unlocked cape effects you own. Cause honestly I could care less for the capes stats but the extra bank/inventory space for effects/teleports is kind of the only thing worth it on comp cape for non-bossing players.
Edit* could even be something unlocked at max cape +120 slayer/invention/dungeoneering

27-Dec-2018 22:53:44 - Last edited on 27-Dec-2018 22:55:05 by yggdrsil

yggdrsil

yggdrsil

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scousy said:
Comp cape isn't an issue. Why does everyone need to have the best in slot item all the time? The stat's and benefits aren't that op anyway. some auras are more op then comp cape and those are timelocked for membership or getting premier club membership. If you want improvements to the game then suggest adding auras in game.
saving multiply inventory spaces does make it op for the effects

31-Dec-2018 02:26:42

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