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Comp cape without reaper fix

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Qwis7
Aug Gold Premier Club Member 2010

Qwis7

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Just leave Telos, Raxxi, Nex etc at comp and move bosses like Vorago, Nex angle of death Raids to comp or remove them form list.


This way you keep a what people call harder way to get at comp.
I do think a lot of no supporters see a money making way dying because the sell kills??

We all know that team bosses are really hard to understand for new coming PVM players.
Not only the tactics but specially the way how to get into this community!
Missing 1 single thing usually ends up in a lot of angry people and kicks.

This is the only thing why i support for removing reaper task because i do not think it is fair for those new players to block them form the cape.

06-Mar-2018 19:22:01

Elypia

Elypia

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The question has got to be asked why this is such a problem, why are people reluctant to get comp because of this feat?

I partially agree with Prime Axiom above, a comp cape should in theory cover all major content in the game, of which PVM is a massive part of, if not the largest!

As somebody who hasn't achieved the reaper title yet, why haven't I got it?

Partly time constraints, partly because PvM doesn't motivate me that much, but I think the biggest reason behind it:

The Infrastructure to help players do PvM isn't there. As an occasional player it is very difficult to ever get the time to find a team, learn to boss, or shown how to and the attitudes of elitish PvMers demonstrated beautifully by Prime Axiom above are a reason a lot of players like me are SEVERELY put off going bossing.

In my opinion: Don't remove reaper, heck add more bosses to it if you want, but make it more accessible for the masses with greater in game infrastructure to help players boss, learn to boss, get teams etc.

There are already some small updates like this (the points for teaching players a new boss, grouping system etc.) but these are heavily not beneficial and underused.

Perhaps there can be a bossing hub in game, relative to the new clue scroll hub to hold more information on the attacks of each boss, weaknesses, max hits etc. teams/clans wanting people to help or learn etc. with better rewards, new content/ titles/ accomplishments etc.

06-Mar-2018 19:30:34

Kcin
Aug Member 2008

Kcin

Posts: 13,685Opal Posts by user Forum Profile RuneMetrics Profile
Prime Axiom said:
Again, the clue is in the name. It's called the Completionist Cape. It implies you have completed all notable ingame content. PVM is a huge part of the game.


Quests and lore are a huge part of the game, yet a vast majority of that isn't on comp, pking(was) a huge part of the game vast majority of that isnt on the cape. IT aint a compeltionist cape its an uber cape, they should have kept that name for it cause thats what it is more closely linked with.

Nex is Life said:

Other people not being able to wear your comp cape does not make it solo content.

Man ironman armor(ironman mode) isn't solo content either I see

Nex is Life said:

what I have answered three times

Yet you haven't answered the point. Comp cape is a reward for a solo player "completing" the game(which it isnt but thats not the point here) where the vast majority (~99%) of the requirements is soloable content intended to give a reward to a single player. It was designed for a single player, where your "counter" was about raids which was directed from the start towards groups and no solo which comp was.

Nex is Life said:

I've already answered that twice, so have other people.

Yet you haven't actually.
Kcin said:

Why isn't the champ challenge on comp cape if reaper is.
Why is reaper so important to comp cape that you are so up in arms trying to defend it when there is a plethora of reasons why it is an arbitrary requirement that can easily be removed and replaced.
Why isn't Hard as daemons, why isn't nomad's mirage, why isn't diary of oreb, or the history of slayer. The list goes on and on.
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06-Mar-2018 20:27:26

Nex is Life
Nov Gold Premier Club Member 2016

Nex is Life

Posts: 2,007Mithril Posts by user Forum Profile RuneMetrics Profile
Kcin said:
Man ironman armor(ironman mode) isn't solo content either I see
Try to make this a coherent sentance please.

Kcin said:
Yet you haven't answered the point. Comp cape is a reward for a solo player "completing" the game(which it isnt but thats not the point here) where the vast majority (~99%) of the requirements is soloable content intended to give a reward to a single player. It was designed for a single player, where your "counter" was about raids which was directed from the start towards groups and no solo which comp was.

Since you're just quoting your old posts I'll do the same.
It's not a group content only cape nor a solo content only cape, it's a RuneScape content cape that includes both solo and group content.
Sure most requirements can be done without other people, but not all of them. If it's a "reward for a solo player" why is reaper on there? Because it's not a reward for a solo player, it's a reward for a player who has "completed" the game in all it's aspects.

Kcin said:
Why isn't the champ challenge on comp cape if reaper is.
Why is reaper so important to comp cape that you are so up in arms trying to defend it when there is a plethora of reasons why it is an arbitrary requirement that can easily be removed and replaced.
Why isn't Hard as daemons, why isn't nomad's mirage, why isn't diary of oreb, or the history of slayer. The list goes on and on.

There is no reason to make comp cape easier to get.
PvM is a huge part of the game, you can't "complete" it having never touched PvM.

And again, you could use this argument for any requirement. "Why isn't the champ challenge on comp cape if livid farm is?". When what you're actually saying is you don't have that requirement, it should be taken off so you can comp.
You'll get it when you deserve it.

06-Mar-2018 20:58:01 - Last edited on 06-Mar-2018 21:00:18 by Nex is Life

Nex is Life
Nov Gold Premier Club Member 2016

Nex is Life

Posts: 2,007Mithril Posts by user Forum Profile RuneMetrics Profile
Elypia said:
In my opinion: Don't remove reaper, heck add more bosses to it if you want, but make it more accessible for the masses with greater in game infrastructure to help players boss, learn to boss, get teams etc.

There are already some small updates like this (the points for teaching players a new boss, grouping system etc.) but these are heavily not beneficial and underused.

Perhaps there can be a bossing hub in game, relative to the new clue scroll hub to hold more information on the attacks of each boss, weaknesses, max hits etc. teams/clans wanting people to help or learn etc. with better rewards, new content/ titles/ accomplishments etc.

See this is contructive. And refreshing to see someone who doesn't just want to make it easier.

The lack of any kind of functinal ingame grouping/finding system is a big problem and it's up to players to organise everything between each other. Furthermore it's hard for players looking to start group PvM, who don't know other people who do, to find people to go with. I know this from experience.

I really hope to see Jagex do more to tackle this, I did see a mention of a groupfinder system in their survey. But, like the bank rework any update involving that is coming soon (tm) we'll likely be waiting awhile.

In the meantime, if you want help with your reaper title, I am happy to take people who want to learn or just want a kill for comp to Raids. PM me ingame if you're interested. I can help out with other bosses too ;)
I also recommend browsing the Teamwork forums and looking for FCs and people happy to help out (for free).
You'll get it when you deserve it.

06-Mar-2018 21:16:46 - Last edited on 06-Mar-2018 21:17:31 by Nex is Life

Kcin
Aug Member 2008

Kcin

Posts: 13,685Opal Posts by user Forum Profile RuneMetrics Profile
Nex is Life said:
Try to make this a coherent sentance please.

Your logic = ironman mode is multiplayer

Nex is Life said:

Since you're just quoting your old posts I'll do the same.
It's not a group content only cape nor a solo content only cape, it's a RuneScape content cape that includes both solo and group content.

Kcin said:

Quests and lore are a huge part of the game, yet a vast majority of that isn't on comp, pking(was) a huge part of the game vast majority of that isnt on the cape. IT aint a compeltionist cape
Same goes for it isn't a RuneScape content cape.

Nex is Life said:

There is no reason to make comp cape easier to get.

Remove it replace it with another req from mqc or a new req entirely wouldn't make it easier it just replaces one arbitrary req with another

Nex is Life said:

PvM is a huge part of the game, you can't "complete" it having never touched PvM.

You get enough PvM in quests so whats your point? Quests bosses can easily clear the gap of dabble in bossing. So by completing all the quests you do complete the PvM aspect.

Nex is Life said:

And again, you could use this argument for any requirement.


So you agree, the reqs are all arbitrary and one doesn't mean anything more than another. So one can be removed and replaced without any harm. Good to know you are now going against yourself.
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06-Mar-2018 21:18:58

Nex is Life
Nov Gold Premier Club Member 2016

Nex is Life

Posts: 2,007Mithril Posts by user Forum Profile RuneMetrics Profile
Kcin said:

Your logic = ironman mode is multiplayer

Quests and lore are a huge part of the game, yet a vast majority of that isn't on comp, pking(was) a huge part of the game vast majority of that isnt on the cape. IT aint a compeltionist cape

Remove it replace it with another req from mqc or a new req entirely wouldn't make it easier it just replaces one arbitrary req with another

You get enough PvM in quests so whats your point? Quests bosses can easily clear the gap of dabble in bossing. So by completing all the quests you do complete the PvM aspect.

So you agree, the reqs are all arbitrary and one doesn't mean anything more than another. So one can be removed and replaced without any harm. Good to know you are now going against yourself.

I said Ironmen have access to group content. Nice conclusion you came to.

So it doesn't literally mean completing everything in the game, comp cape is still a big milestone and desirable reward, there is no reason to take stuff off.
Last time I checked you still had to complete all quests and most miniquests for comp. I'm all for putting more lore requirements on however. Not sure how a putting a pking requirement on comp would work as there isn't really a visible goal in PvP beyond killing the person in front of you, and I feel having to best other players could be unfair on some people.

What exactly would you replace it with. Yet another afk grind requirement? Finding a lore book?
Replacing it would make devalue comp because not all requirements are of equal difficulty.

I think having to have tried all bosses being a "completionist" requirement makes perfect sense. Most quest fights are a joke anyway.

Another false conclusion you twisted my words into. No, I stated you could use that argument for any requirement you don't like can't do. I did not say it was valid.
You'll get it when you deserve it.

07-Mar-2018 01:05:02

ToG Baam
Oct Gold Premier Club Member 2017

ToG Baam

Posts: 55Iron Posts by user Forum Profile RuneMetrics Profile
Can't you just have a base cape that can be claimed for free and upgraded eventually to a master cape in different areas of game? Then you have to own all master capes to get comp and all trimmed master capes for trimmed comp

So for example a cape that's at first give no stats, but then as you kill more bosses the cape gains stats/combat perks eventually into a master combat cape (like a guaranteed add on as drop on first kill of boss or something) and would have the best combat stats for cape slot.

Then along the same line you could have master cape for skilling (current max cape minus combat skills). Which you can put skilling cape perks into.

Master minigames cape, gives advantages in minigames

Master quest cape, already here, but could maybe give the player extra lore from npc's

Master d&d cape... dunno what perk this would have

Maybe even a title go with each cape (reaper, skiller specialist, pro gamer, easily distracted whatever)

Then after you've got all of those master capes, you are eligible for the completionist cape

Trimmed version of master capes could include ifb for cb, all 120's for skills etc, and after you get all the trimmed master capes you can be awarded a trimmed completionist cape.

This will give due meaning to completion as you have to be a master at all aspects to be a completionist. The trim would demonstrate you have gone above and beyond just completion.

Bonus suggestion: there can be a cosmetic enhancement for rng aspects of the game, example: completionist cape (a) for all drops (strange token from dg etc), a being short for ascended, since you must be rngesus himself to get every single drop possible from monsters (feel like including clue scrolls would be too far for now).

07-Mar-2018 01:14:10 - Last edited on 07-Mar-2018 01:17:41 by ToG Baam

Kcin
Aug Member 2008

Kcin

Posts: 13,685Opal Posts by user Forum Profile RuneMetrics Profile
Nex is Life said:

I said Ironmen have access to group content. Nice conclusion you came to.

You really should stop with the ironman example cause it completely fails you, you clearly don't know how ironman mode works but heres a refresher: "Ironman Mode and Hardcore Ironman Mode are account-types that encourage the player to be entirely self-sufficient. Both types of Ironman mode are locked out of most forms of interactions with other players such as trading, the Grand Exchange, most group minigames, PvP, and almost all other group activities." They barely have access to group stuff outside of talking. I suggest you do research if you wanna further use that point.

Nex is Life said:

So it doesn't literally mean completing everything in the game, comp cape is still a big milestone and desirable reward, there is no reason to take stuff off.

Except the stuff that doesn't make sense eg group bosses. You still have not given an answer as to why reaper is so much more important to comp cape than all the other possible reqs that could go on it.


Nex is Life said:

Not sure how a putting a pking requirement on comp would work as there isn't really a visible goal in PvP beyond killing the person in front of you

There are Pking rewards you can unlock that can't be traded.
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07-Mar-2018 01:52:27 - Last edited on 08-Mar-2018 01:12:05 by Kcin

Kcin
Aug Member 2008

Kcin

Posts: 13,685Opal Posts by user Forum Profile RuneMetrics Profile
Nex is Life said:

What exactly would you replace it with. Yet another afk grind requirement? Finding a lore book?
Replacing it would make devalue comp because not all requirements are of equal difficulty.

Find all dragonkin journals(qbd), Nomad's Mirage, hard as daemons are a few that are equally as challenging if not more challenging(debatable) than group bosses. Again you fail to state how replacing reaper would devalue comp.

Nex is Life said:

I think having to have tried all bosses being a "completionist" requirement makes perfect sense. Most quest fights are a joke anyway

Like leeches aren't making a joke of the boss? Having tried all the bosses being a completionist is a horrible excuse, since you know the fact that there is a huge chunk of the game you don't even touch on your way to comp cape.

Nex is Life said:

Another false conclusion you twisted my words into. No, I stated you could use that argument for any requirement you don't like can't do. I did not say it was valid.

You then have yet to prove that they aren't arbitrary and keep avoiding actually answering that.
[qfc id= 373-374-110-66042164]Support the small QoL updates[/qfc] Ever feel like you have a person who won't leave you alone even if you've asked many times?

07-Mar-2018 01:52:32

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