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Comp cape without reaper fix

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A Mad Hatter
Dec
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2005

A Mad Hatter

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Nex is Life said:

A Mad Hatter said:
Idk if anyone already brought this up, but I didn't see it in the parts of the thread that I read at all and was wondering...

Let's say they get rid of the Reaper requirement. Wouldn't you still need to get the boss music tracks to get comp anyway? Wouldn't that mean that you have to at least kill a few group bosses to unlock something that might be hidden behind phase changes or something (only one I can think of is needing to kill at least the beastmaster raids boss to get to Yaka, but idk if anything else like that is in the game and I just missed it because of not doing group bosses)?

All of them but two can unlocked by simply entering a boss room and leaving. For AoD the energy has to be clicked, but you could go in with 0 items and let her kill you.
The two exceptions, as you mentioned, are Yakamaru I and II, for which the first one needs to defeat* BM, and second is unlocked partway through the Yakamaru fight.

*Tag. You can die or leave the area as long as the boss is finished.


Ok, I wasn't aware of that actually. Thanks for the answer :)
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04-Mar-2018 20:13:36

Nex is Life
Nov Gold Premier Club Member 2016

Nex is Life

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Steelweaver said:
I mean, other people having no problem with group bosses just shows that they managed to find a group to do it, not necessarily that they even did the boss in the first place.

It's obviously not true, but lets propose that every single person with a Completionist Cape had leeched or had to pay
Would that, in any way, make the Reaper title a good requirement for the cape?

While a Completionist should have dabbled in a majority of the game, should it also be tied with being part of the top 0.1% of the playerbase?

So what's stopping everyone else finding a group then? Nothing.

No, obviously only a small minority of people who got every other comp requirement leeched their kills. Just like a small minority paid to leech DG. Ok so this content shouldn't be on comp because it can be leeched?

I'm pretty sure ONE KILL can be accurately defined as dabbling.

With current bosses, no, comp is not restricted to 0.1% of the playerbase. The only things that aren't massable are raids and rots, raids you don't even have to survive.
It takes minimal ability current to do all group bosses once. If you have everything else for comp then you have maxed combat and a yak mammoth. It really shouldn't be a problem.
In the current state of the game, Reaper title is a completely reasonable requirement.
As a PvMer, I hope Solak really will be that hard, but I doubt it. The people who want Reaper removed now are mostly maxednotcomp people who can't deal with existing bosses because they afk revo and don't know how to eat.

It's people complaining about group content who want reaper removed, who have never even tried group content, and some who can't kill rax/telos once (but won't admit it), even with their enrage mechanics to let everyone have a shot.
Their problem is not with a unreleased boss which may or may not require a great deal of experience and calcuation from the entire team.
You'll get it when you deserve it.

04-Mar-2018 20:17:11 - Last edited on 04-Mar-2018 20:36:03 by Nex is Life

Nex is Life
Nov Gold Premier Club Member 2016

Nex is Life

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Kcin said:

MMORPG

Yet your argument is based on a flawed base. Dung can be soloed, group bosses can't, so the leeching aspect has no impact in that.
Dung can be soloed by players group bosses cannot.

Ever since reaper was announced as a comp req plenty of people have had a problem with group bosses as a req.

Yeah and those should be required for an actual comp cape, but you do not unlock a lore story by killing a boss in a group of players so that is different. Again it seems like you are pick and choosing what you think should be on the comp cape.

MMORPG

My original point was in response to this
Kcin said:
Just standing in a corner in a boss room is not giving the content a feel. There is no difference between that leecher and one who doesn't even do the boss.
The same can be applied to DG. The option is there to leech it.


And everyone else had no problem. And some of those people who did got up and found teams and did them. Nothing stopping you.

I'm not picking and choosing, people crying about reaper title are.
AoD drops lore books required for MQC. And they do indeed tell a story. So I guess you think AoD should be mandatory for comp? Or are YOU going to pick and choose and say not that one actually?
You'll get it when you deserve it.

04-Mar-2018 20:31:52 - Last edited on 04-Mar-2018 20:38:03 by Nex is Life

Lush Snow

Lush Snow

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Nex is Life said:
Kcin said:

MMORPG

Yet your argument is based on a flawed base. Dung can be soloed, group bosses can't, so the leeching aspect has no impact in that.
Dung can be soloed by players group bosses cannot.

Ever since reaper was announced as a comp req plenty of people have had a problem with group bosses as a req.

Yeah and those should be required for an actual comp cape, but you do not unlock a lore story by killing a boss in a group of players so that is different. Again it seems like you are pick and choosing what you think should be on the comp cape.

MMORPG

My original point was in response to this
Kcin said:

Just standing in a corner in a boss room is not giving the content a feel. There is no difference between that leecher and one who doesn't even do the boss.

The same can be applied to DG. The option is there to leech it.

And everyone else had no problem. And some of those people who did got up and found teams and did them. Nothing stopping you.

I'm not picking and choosing, people crying about reaper title are.
AoD drops lore books required for MQC. And they do indeed tell a story. So I guess you think AoD should be mandatory for comp? Or are YOU going to pick and choose and say not that one actually?


Actually all the combat is crap. Point is we should really be able to tele and stuff without having to do crap. Don't know why that is hard to understand and fix.

04-Mar-2018 20:36:31

Kcin
Aug Member 2008

Kcin

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Nex is Life said:

MMORPG

Ironman mode


Nex is Life said:
The same can be applied to DG. The option is there to leech it.

Yes the option is there, but there is also the option to complete it solo. Group bosses do not have the option to solo them. That is the difference how hard is that to understand for you?

Nex is Life said:

And everyone else had no problem.

Yes people do have problem with them or else Jagex wouldn't have made the group bosses toggleable for soul reaper.

Nex is Life said:

I'm not picking and choosing, people crying about reaper title are.

1)ad hominems still fail you
2)I aint crying I'm pointing out how flawed the logic to have group bosses as a req for solo content is
Nex is Life said:

AoD drops lore books required for MQC.


Maybe if you read and understood what I have been saying you would already have that answer.
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04-Mar-2018 20:51:48

Zparanoid
Apr Member 2003

Zparanoid

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Nex is Life said:

As a PvMer, I hope Solak really will be that hard, but I doubt it. The people who want Reaper removed now are mostly maxednotcomp people who can't deal with existing bosses because they afk revo and don't know how to eat.


Speaking as someone who isn't a specialist PVMer, but does enjoy the occasional bit of endgame combat content, I think that the Reaper title on comp cape is beneficial to the game, and serves an important role in the player path of progression through the game.

It serves as a good introduction to endgame combat for non-specialist maxed combat players, that are going for comp cape. Giant Mole, Kalphite King, and 0% enrage Telos, are essentially playable tutorials in the core combat mechanics of PvM. And the other bosses, can be viewed as applications of the understanding of those core mechanics, the more challenging ones of which, just take a bit of practice.

And its not as if completing the Reaper title necessitates the player to be at, or even close to, the skill-ceiling of PVM, but rather, it shows that they can surpass the skill-floor.

A non-specialist maxed player doesn't need to become an advanced PVMer to obtain their comp cape, they just need to be prepared to enhance their skillset and learn a few new tricks.

And players that straight up refuse to participate in any group content (for whatever reason), are intentionally limiting themselves. In that sense they are a player-defined class (call it 'strictly solo'), in a similar way that lvl 3 skillers or 1 defence pures are player-defined
classes. I don't think that the game should be changed to accommodate their self-imposed limitations.

04-Mar-2018 21:20:20

Wolfblue42
Jun Member 2019

Wolfblue42

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They did alter the heroes quest,and shield of arrav and remade them to be done solo instead of finding out all of your friends are incompatible because wrong gang.

Beats having to spam a sticky average players prolly wouldn't know about anyways to find people to do the quest when people are never going to be available otherwise. Cause this game does not have a find people to do quest with ingame menu anywhere from what I see.

Same thing they did with the blood altar teleport tab from GOP minigame (which is extinct of players) for the Morytania task sets to be done solo through runespan. There's other vague dead cooperation stuff still around for task sets like fight caves in karajma and spectate a friends match in dom tower, which if you have no one you are locked out from finishing.

I'm fine with solo stuff for accomplishments but group stuff can be a giant brick wall once the hype dies down like with the task sets doing vague long dead group content.

Some group bosses can be massed to bypass it like Kalphite King,Nex,Nex:AOD but others cannot, so they are thrown into the arena of elitism and group availabilty which isn't gonna work well for some people.
Think they're better off just getting players off that achievement train that only leads to more and more difficulty complaining later on. Especially if the meta demands time-gated auras that would take months to have loyalty points for.

04-Mar-2018 21:33:05

Nex is Life
Nov Gold Premier Club Member 2016

Nex is Life

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Kcin said:

Ironman mode

Yes the option is there, but there is also the option to complete it solo. Group bosses do not have the option to solo them. That is the difference how hard is that to understand for you?

Yes people do have problem with them or else Jagex wouldn't have made the group bosses toggleable for soul reaper.

Maybe if you read and understood what I have been saying you would already have that answer.

Ironmen have access to group content.

Regardless of whether you can solo a piece of content, do you agree that just because you have the option to leech something, or partake in it solo or otherwise that shouldn't rule it out as a requirement?

Some people had a probelm. Everyone else didn't. What seperates those two groups? It's neither ability nor experience. It's unwillingness.

So you do support AoD (group content btw) being a comp requirement.
You'll get it when you deserve it.

04-Mar-2018 21:56:36

Nex is Life
Nov Gold Premier Club Member 2016

Nex is Life

Posts: 1,884Mithril Posts by user Forum Profile RuneMetrics Profile
Wolfblue42 said:

But there is a huge difference between bosses that are being fought every minute of every day, with infinite repeatability value and that quest you did once once when you were noob.
Bringing up the blood altar tab for tasks, again the problem was that minigame being dead content.
This game does have an ingame grouping system for bosses. OK, it doesn't work at all. My point is that it's there, ingame and therefore finding groups is a part of the game. The teamwork forums are active and there are numerous active FCs anyone can join.

And here is your problem: the arena of elitism and group availabilty
It simply is a myth, and the only barrier is people thinking otherwise. First of all, there are teams for every boss at all times of day. Secondly, if you try to join an experienced team who aren't looking to teach someone you're probably going to be told no. If you get told yes, then you might get told your gear is bad, your rotations are bad, you're bad, whatever. Not that people shouldn't be polite about this.
If you want to learn group bossing, or want one kill for your comp you need to look elsewhere. There are FCs specifically for learners and helping people. You can find them and other teams/communities on the teamwork forums.
But it's your choice not to.

Better off getting players off the achievement train? It's your choice to disembark and not get comp. Removing the boss requirements would just make more people miss out on a core aspect of the game.
Time-gated auras? Come on. ONE kill. ONE. Not that aurascape isn't a problem, and I hate anything and everything time gated, but you're not locked out of getting one kill by an aura timer. Also, meta? You don't have to be using the meta for your one comp kill. And in any case, even on experienced teams that expect fast kills, most people understand that you can't use the best aura 24/7.
You'll get it when you deserve it.

04-Mar-2018 22:20:25 - Last edited on 04-Mar-2018 22:23:24 by Nex is Life

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