Forums

Comp cape without reaper fix

Quick find code: 16-17-779-65992677

of 69
Lord Kylle
Oct Gold Premier Club Member 2012

Lord Kylle

Posts: 1,488Mithril Posts by user Forum Profile RuneMetrics Profile
ToG Baam said:
Can't you just have a base cape that can be claimed for free and upgraded eventually to a master cape in different areas of game? Then you have to own all master capes to get comp and all trimmed master capes for trimmed comp

So for example a cape that's at first give no stats, but then as you kill more bosses the cape gains stats/combat perks eventually into a master combat cape (like a guaranteed add on as drop on first kill of boss or something) and would have the best combat stats for cape slot.

Then along the same line you could have master cape for skilling (current max cape minus combat skills). Which you can put skilling cape perks into.

Master minigames cape, gives advantages in minigames

Master quest cape, already here, but could maybe give the player extra lore from npc's

Master d&d cape... dunno what perk this would have

Maybe even a title go with each cape (reaper, skiller specialist, pro gamer, easily distracted whatever)

Then after you've got all of those master capes, you are eligible for the completionist cape

Trimmed version of master capes could include ifb for cb, all 120's for skills etc, and after you get all the trimmed master capes you can be awarded a trimmed completionist cape.

This will give due meaning to completion as you have to be a master at all aspects to be a completionist. The trim would demonstrate you have gone above and beyond just completion.


This is quite a different solution, than most of the topic going on here.

It takes cape-scape in a new direction, while still making comp cape and trim comp cape the top capes of them all.

Now it might have to be simplified quite a bit if the jmods are gonna put time and effort into it, maybe the d&d and minigame capes are a bit too complicated.
What this solves is that you can have a cape for your prefered playtype, and we don't have to remove reaper as a comp req.

07-Mar-2018 13:29:21

Nex is Life
Nov Gold Premier Club Member 2016

Nex is Life

Posts: 1,831Mithril Posts by user Forum Profile RuneMetrics Profile
Kcin said:

You really should stop with the ironman example cause it completely fails you

You still have not given an answer as to why reaper is so much more important to comp cape than all the other possible reqs that could go on it.

Ha good joke, outside of the arc miniquests, there is only 1 miniquest that is required out of ~30 give or take a few. I don't know about you but that isn't most, and the arc is only on there because it came out after comp and they wanted people to spend alot of time there.

There are Pking rewards you can unlock that can't be traded.

Pretty sure it fails you as Ironmen have access to group PvM, thus proving how important it is to the game.

Again, and again, and again, other requirements that could be on comp is not a reason to take any off, it's an argument to put more on.

Only one? The one two you get ghostly robes from? Or Kochei's memories? Mahjarrat memories? Unlocking the Abyss? Stronghold of Security, Stronghold of Player Safety, Boric and Doric, Thalassus, burying Clarence, burying Goblin priests, Haunted Mine, Bork?
Just what I can think of off the top of my head lol, but I'm pretty sure that's more than one. Of course I support putting them all on :)

The Revenant pet from bounty hunter and the deathmatch unlocks? Wouldn't put me off, but I'm not sure it would be fair to everyone, especially forcing people to risk gear for BH.
You'll get it when you deserve it.

07-Mar-2018 17:37:02

Nex is Life
Nov Gold Premier Club Member 2016

Nex is Life

Posts: 1,831Mithril Posts by user Forum Profile RuneMetrics Profile
Kcin said:

Find all dragonkin journals(qbd), Nomad's Mirage, hard as daemons are a few that are equally as challenging if not more challenging(debatable) than group bosses. Again you fail to state how replacing reaper would devalue comp.

that there is a huge chunk of the game you don't even touch on your way to comp cape.

You then have yet to prove that they aren't arbitrary and keep avoiding actually answering that.

Why replace instead of keeping it and adding more. QBD? Very funny.

...and yet again, this is only a reason to add more requirements, not take any off...

Ok, let's say they're arbitrary, why don't we just take off few more "arbitary" requirements and give comp cape to anyone who has completed the tutorial?
You'll get it when you deserve it.

07-Mar-2018 17:44:36

Mega Duck
Nov Member 2013

Mega Duck

Posts: 2,533Adamant Posts by user Forum Profile RuneMetrics Profile
Great idea, support!

Leave the hard stuff to us Trimmers ;) hehe.

I think the only people who wouldn't support this are either scared their profits will go down the drain from charging people to leech, aren't comp and never intend to comp or elitists.

I think the only people that should be allowed to vote on this are owners / ex-owners of the completionist cape.

07-Mar-2018 21:51:24

Kcin
Aug Member 2008

Kcin

Posts: 13,684Opal Posts by user Forum Profile RuneMetrics Profile
Nex is Life said:

Pretty sure it fails you as Ironmen have access to group PvM, thus proving how important it is to the game.

Um what? One little aspect of the game and you say Ironman have access to group content when they only have access to 3 group pieces of content out of all Group content in the game? That shows it isn't important to the game where all but 3 group pieces of content can be ignored and still played to the fullest enjoyment.

Nex is Life said:

Again, and again, and again

Again and again you fail to answer the question:
Kcin said:
Why is reaper so important to comp cape that you are so up in arms trying to defend it when there is a plethora of reasons why it is an arbitrary requirement that can easily be removed and replaced.


Nex is Life said:

Wouldn't put me off, but I'm not sure it would be fair to everyone, especially forcing people to risk gear for BH.

Ancient tele tab making, deathmatch title scroll, small rune pouch, bounty teleport, rouge gloves, for a few pvp reqs that aren't on comp, but I'm not sure it would be fair to everyone, especially forcing people to group up with others and risk their wealth learning a boss for one kill.

Nex is Life said:

Why replace instead of keeping it

Because you have yet to give a real reason as to why its on comp.
Kcin said:
Why is reaper so important to comp cape that you are so up in arms trying to defend it when there is a plethora of reasons why it is an arbitrary requirement that can easily be removed and replaced.


Nice way to end with a slippery slope fallacy. Shows that you have no argument to for reaper.
[qfc id= 373-374-110-66042164]Support the small QoL updates[/qfc] Ever feel like you have a person who won't leave you alone even if you've asked many times?

08-Mar-2018 00:35:47 - Last edited on 08-Mar-2018 00:36:18 by Kcin

Nex is Life
Nov Gold Premier Club Member 2016

Nex is Life

Posts: 1,831Mithril Posts by user Forum Profile RuneMetrics Profile
Kcin said:
Um what? One little aspect of the game and you say Ironman have access to group content when they only have access to 3 group pieces of content out of all Group content in the game? That shows it isn't important to the game where all but 3 group pieces of content can be ignored and still played to the fullest enjoyment.

Why is reaper so important to comp cape

for a few pvp reqs that aren't on comp, but I'm not sure it would be fair to everyone, especially forcing people to group up with others and risk their wealth learning a boss for one kill.

there is a plethora of reasons why it is an arbitrary requirement that can easily be removed and replaced.

Nice way to end with a slippery slope fallacy. Shows that you have no argument to for reaper.
And shows that the group content (group PvM) we do have access to is important.

I did answer: There's no reason to make comp easier to get.

I mentioned BH and DM rewards guess you just can't read.
That's really funny I wondered if you would complain about dying at bosses after I mentioned risking gear in the wilderness. An unsafe death oh wow. Most quest fights have unsafe deaths, getting those dragonkin journals is unsafe, catching implings for Daffyd is unsafe beecause there are aggressive monsters throughout Gielinor. But I'm sure dying normally in RuneScape is exactly the same risk as skulling for BH, and having to bring good gear to fight other high levels.

So what are these "plethora of reasons"? You haven't mentioned them. Nice loaded question you keep pasting.
What exactly makes reaper "arbitrary" but not other requirements?
You'll get it when you deserve it.

08-Mar-2018 02:01:40 - Last edited on 08-Mar-2018 02:02:14 by Nex is Life

Kcin
Aug Member 2008

Kcin

Posts: 13,684Opal Posts by user Forum Profile RuneMetrics Profile
Nex is Life said:
And shows that the group content (group PvM) we do have access to is important.

No if it was important to access ironmen would have been able to day 1. A small group doesn't make it important.


Nex is Life said:

I did answer: There's no reason to make comp easier to get.

Replacing it doesn't make it easier. Also you gave no reason to why reaper itself is important to comp so no you didn't answer it.

Nex is Life said:

I mentioned BH and DM rewards guess you just can't read.

You mentioned 2 things, mocking that it can't be a req i showed you that there are plenty in the PvP that could go on comp reqs. Guess you just can't make that connection.

Nex is Life said:

That's really funny I wondered

Funny how you try and mock me when I used your exact argument against you. An unsafe death oh wow. All boss fights have unsafe deaths, getting those reaper kills is unsafe, But I'm sure dying normally in the wilderness is exactly the same risk as getting killed in a boss fight, and having to pay more for the expensive gear you bring to a boss.

Nex is Life said:

So what are these "plethora of reasons"?

1)It has no real meaning to comp cape
2)It was just added onto the comp without any checklist to see if it should be on comp
3)there is no rhyme or reason to the things that are on comp
4)There are thousands of things not on comp that can go on comp
The list goes on

Nex is Life said:

What exactly makes reaper "arbitrary" but not other requirements?

I have stated that the all reqs are arbitrary:
Kcin said:
The reqs are arbitrary end of story.

Kcin said:

the reqs are all arbitrary and one doesn't mean anything more than another.
[qfc id= 373-374-110-66042164]Support the small QoL updates[/qfc] Ever feel like you have a person who won't leave you alone even if you've asked many times?

08-Mar-2018 02:22:30 - Last edited on 08-Mar-2018 02:24:21 by Kcin

Nex is Life
Nov Gold Premier Club Member 2016

Nex is Life

Posts: 1,831Mithril Posts by user Forum Profile RuneMetrics Profile
Kcin said:
Replacing it doesn't make it easier. Also you gave no reason to why reaper itself is important to comp so no you didn't answer it.

You mentioned 2 things, mocking that it can't be a req i showed you that there are plenty in the PvP that could go on comp reqs. Guess you just can't make that connection.

All boss fights have unsafe deaths, getting those reaper kills is unsafe

1)It has no real meaning to comp cape
2)It was just added onto the comp without any checklist to see if it should be on comp
3)there is no rhyme or reason to the things that are on comp
4)There are thousands of things not on comp that can go on comp
The list goes on

I have stated that the all reqs are arbitrary

Replacing a requirement that has people crying with one that doesn't sure sounds like making it easier.

Here's what I said. Nex is Life said:
The Revenant pet from bounty hunter and the deathmatch unlocks? Wouldn't put me off, but I'm not sure it would be fair to everyone, especially forcing people to risk gear for BH.
Revenant pet is only untradable from BH, and deathmatch unlocks covers that list. But putting them on is not really a good idea.

But being unsafe is a part of the game. Numerous other requirements are unsafe combat but death is cheap. Wildy on the other hand is different, especially BH because emblems worth tens of millions of GP are worth defending with equal value in gear, and any challenger needs to risk too to match their equipment stats.

1 Group PvM is part of the game. Comp cape is for "completing" most content.
2 You don't know that
3 There is some
4 Only a reason to put more reqs on

You have stated. Stating something doesn't make it true. That's your opinion, my opinion is that comp is a useful and prestious reward and people should be made to work for it, not have it handed to them.
You'll get it when you deserve it.

08-Mar-2018 06:05:22 - Last edited on 08-Mar-2018 06:05:58 by Nex is Life

Quick find code: 16-17-779-65992677Back to Top