This thread contains various suggested changes intended to declutter the world of RuneScape. The thread contains a non-exhaustive list of features by geographic region (e.g. Asgarnia) and by specific location (e.g. Falador) within each region. Suggested changes are provided for each feature. The suggestions mostly involve areas that are accessible to free players, as these areas are most pertinent to the task of decluttering.
Constructive criticism is welcome.
- Last edited on 01-Sep-2019 18:52:18 by Seasons Past
Activities - Entrance to Player-owned port moved to Brimhaven
Navigation - Transportation to Entrana (i.e. via monks of Entrana) moved to Catherby - Transportation to Void Knights’ Outpost (i.e. via squire) moved to South Feldip Hills
The features listed above are available to members only but are located in Port Sarim, an area that is accessible to non-members. The proposed changes would place these features in appropriate locations, allowing non-members to avoid encountering features that are irrelevant to such players.
The suggested locations for the features are based on thematic relevance and geographic proximity. Brimhaven and the Player-owned port are thematically similar. Catherby contains a small port, is close to Entrana, and is a more fitting location for Saradominist monks than one such as Brimhaven, as the former area is quiet and peaceful, while the latter area is inhabited by pirates. Finally, South Feldip Hills is a currently empty coastal area that is easily accessible and relatively close to the Void Knights’ Outpost, making it a fitting location for transportation to the outpost.
- Last edited on 01-Sep-2019 19:01:42 by Seasons Past
NPCs - The Lady of the Lake moved to shore of lake north of Camelot Castle
The Lady of the Lake currently resides in Taverley but bears no significant connection to the area. As she is primarily associated with the Camelot quest series, the Lady should be placed in an area that is thematically and geographically relevant to the series. The lake north of Camelot Castle is an intuitive location for the Lady because it is situated very closely to Camelot Castle, a fortification that plays a central role in the Camelot quest series.
- Last edited on 01-Sep-2019 19:03:11 by Seasons Past
Activities - Entrance to Heist minigame moved to Gamers’ Grotto
NPCs - Silas (starting point for Grim Tales quest) moved near path north of Manor Farm in Kandarin
Miscellaneous - Earth mound (Grim Tales quest) moved near path north of Manor Farm in Kandarin
Removal of the following:
NPCs - Sir Rebrum - White knights near entrance to Grotworm Lair
Miscellaneous: - Armadyl’s Tower - Bandos’ Remains - Tribute stone - White Knight Camp
The above changes would allow members-only features associated with the Grim Tales quest to be moved from freely accessible parts of Gielenor to appropriate membership-exclusive locations. The changes would also remove a large amount of clutter from the surface of Gielenor; Armadyl’s Tower in particular is one of the largest structures accessible to non-members yet offers no meaningful content.
- Last edited on 01-Sep-2019 19:05:27 by Seasons Past
NPCs - Group of guards patrolling outer perimeter of palace
A group of four guards patrols the outer perimeter of the palace in Al Kharid, travelling counter-clockwise in an endless loop. Interaction with the NPCs is not possible in any way; there is not even an “examine” option. While it is only a minor detail, this group of guards is an unflattering contrast to the splendour of Al Kharid, as the graphics and animation of the guards are dated. For these reasons, the guards should be removed.
- Last edited on 01-Sep-2019 19:07:14 by Seasons Past
Activities - Entrance to Shattered Worlds minigame moved to South Feldip Hills
NPCs - Abyssal knights moved to South Feldip Hills - Wizard Chambers moved to South Feldip Hills
The Shattered Worlds minigame and Anima Islands D&D are members-only content and should not be accessed via locations that are available to non-members. South Feldip Hills is one possible location that could house points of entry for each of the two activities, as the area is a members-only location, is easily accessible, and is currently empty.
- Last edited on 01-Sep-2019 19:10:29 by Seasons Past
Miscellaneous - Misthalin Training Centre of Excellence
The Training Centre, situated between Edgeville and Gunnarsgrunn, is seldom used. Its most notable feature may be that it is connected to the Stronghold of Player Safety, a dungeon for beginning and intermediate players, from below. However, the Stronghold need not be linked to the Training Centre or vice versa. While the Stronghold of Player Safety is perhaps somewhat relevant, the Training Centre arguably contains no meaningful content and should be removed from the game.
- Last edited on 01-Sep-2019 19:12:02 by Seasons Past