Why does all 3 styles of nex armor's head / chest / and legs all gives HP boost as its a DPS class? Whereas Tectonic / Sirenic / Masterwork / and Malevolent do not give this HP boost? (i know tank armor should have HP boost compared to dps but Nex Armor is considered both)
Suggestion : Remove the HP boost from Virtus
Give Tectonic / Sirenic / Masterwork / and Malevolent this HP boost too.
and just trying to get better at pvm'ing in the game without having to 4taa magic/range or 5taa melee anytype of pvm to be invited into kills.
It is an unique feature this armour has, just like the unique passive effects of several other ones (like the damage delay on trimmed masterwork). It even was the armour, which introduced the concept of HP boosts in the first place. See it somehow like the prayer bonus of certain armours - it's a nice to have, but nothing you'd absolutely need - or why is that one sometimes available, but sometimes not progressing vertically?
To be honest - if the HP boost would be inherited in a vertical progression, they should inherit every passive bonus vertically.Improvements: Tooltip / (F2P) QoL v2 Quick Fixes: Invention