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Make farming cape guaranteed

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Kronhos
Apr Member 2019

Kronhos

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Would be a great QoL which is not gamebreaking at all, just saves a couple seconds from noting at leprechaun. since you can already do 7 herb trips in under 3min, it would just save a bit of clicking.

Discuss

21-Jul-2019 22:21:04

Rikornak
Oct Gold Premier Club Member 2013

Rikornak

Posts: 5,968Rune Posts by user Forum Profile RuneMetrics Profile
It doesn't need to be guaranteed, but it should either proc only on the first pick or when it procs it also notes everything already in the inventory in addition. No matter what - it should either note everything or nothing.

The perk isn't bad as is - it just has a too high potential for letting the proc being wasted.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

22-Jul-2019 06:18:18

Kronhos
Apr Member 2019

Kronhos

Posts: 2,289Mithril Posts by user Forum Profile RuneMetrics Profile
That would be a start aswell. the most profitable thing you can do with farming cape Is herb farming, which Is already time gated and subpar compared to other Money making methods which don't even require 99 in a skill, its not like you can exploit It anyway. I don't see how saving one minute and a few clicks every two hours could be considered overpowered. It Is comparable to the magic cape, of you switch between Lunar/normal often (like i do for trollheim patch teleport).

Perks like the fishing double catch save a lot more time in comparison.

22-Jul-2019 11:18:20

Rikornak
Oct Gold Premier Club Member 2013

Rikornak

Posts: 5,968Rune Posts by user Forum Profile RuneMetrics Profile
I generally prefer a more interesting effect rather than a 'increased catch/mining crit rate by 5 %'. While those are the rewards to work most reliable of course a reward that allows you to gain xp more efficiently shouldn't be the reward for actually being finished skilling (yaha you could in theory grind to 120 or 200m, but you're maxed at that point).

In general both traits are fairly comparable - they're not active at all times, they need to proc, the big difference just is a farming cape proc can end up useless when you're forced to manually note the remainder of your harvest, while the one for fishing and mining always gives you some use when it activates (in terms of a succesful catch or more mining progress). And this 'the proc can end up useless' is the aspect that needs to be fixed for the farming cape.

To go back to your opening post: Making this effect guaranteed is OP since it significantly speeds up farming runs, making farming 99 mandatory for efficient farming - and don't just think about existing farming produce now, think a second of new stuff that could come (either literally new or existing produce required for other new content).
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

22-Jul-2019 11:49:03

Kronhos
Apr Member 2019

Kronhos

Posts: 2,289Mithril Posts by user Forum Profile RuneMetrics Profile
Rikornak said:
To go back to your opening post: Making this effect guaranteed is OP since it significantly speeds up farming runs, making farming 99 mandatory for efficient farming - and don't just think about existing farming produce now, think a second of new stuff that could come (either literally new or existing produce required for other new content).


this is absolutely untrue, since you can complete an herb run with bloodweed+herblore habitat in about 3mins - 4 at most. since the juju pot lasts 6mins, you can already avoid potting twice. it's not like with 100% proc you can plant 160 herbs instead of 6.

and by the way, by that definition, EVERY skill cape is OP as it is mandatory for "efficiency".

Herblore cape is mandatory for cleaning herbs. saving 1min every 2 hours is not what i call "hard requirement for efficiency".

Even if you consider that OP (which is already highly debatable), i still don't see how it would be a bad thing considering the requirement. After doing a gazillion herb runs i guess you should have earned the right to be slightly more efficient. What's the point of training skills otherwise. let's all just be lvl 1 then so we can be all inefficient together? that's your point? i don't get it, really.

22-Jul-2019 15:09:26 - Last edited on 22-Jul-2019 15:12:34 by Kronhos

Rikornak
Oct Gold Premier Club Member 2013

Rikornak

Posts: 5,968Rune Posts by user Forum Profile RuneMetrics Profile
Kronhos said:
Rikornak said:
To go back to your opening post: Making this effect guaranteed is OP since it significantly speeds up farming runs, making farming 99 mandatory for efficient farming - and don't just think about existing farming produce now, think a second of new stuff that could come (either literally new or existing produce required for other new content).


this is absolutely untrue, since you can complete an herb run with bloodweed+herblore habitat in about 3mins - 4 at most. since the juju pot lasts 6mins, you can already avoid potting twice. it's not like with 100% proc you can plant 160 herbs instead of 6.

and by the way, by that definition, EVERY skill cape is OP as it is mandatory for "efficiency".

Herblore cape is mandatory for cleaning herbs. saving 1min every 2 hours is not what i call "hard requirement for efficiency".


You know that the cape can note other things, but just herbs? Seemingly not I guess.

And it makes a difference if the item is able to alter the way you're using that skill (yep - you're getting more efficient even now, by having to note your produce not as common) or just outright increasing your output rate.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

22-Jul-2019 15:10:28 - Last edited on 22-Jul-2019 15:13:16 by Rikornak

Kronhos
Apr Member 2019

Kronhos

Posts: 2,289Mithril Posts by user Forum Profile RuneMetrics Profile
Rikornak said:
Kronhos said:
Rikornak said:
To go back to your opening post: Making this effect guaranteed is OP since it significantly speeds up farming runs, making farming 99 mandatory for efficient farming - and don't just think about existing farming produce now, think a second of new stuff that could come (either literally new or existing produce required for other new content).


this is absolutely untrue, since you can complete an herb run with bloodweed+herblore habitat in about 3mins - 4 at most. since the juju pot lasts 6mins, you can already avoid potting twice. it's not like with 100% proc you can plant 160 herbs instead of 6.

and by the way, by that definition, EVERY skill cape is OP as it is mandatory for "efficiency".

Herblore cape is mandatory for cleaning herbs. saving 1min every 2 hours is not what i call "hard requirement for efficiency".


You know that the cape can note other things, but just herbs?


so what, you fear people crashing potatotes market?

22-Jul-2019 15:13:10

Kronhos
Apr Member 2019

Kronhos

Posts: 2,289Mithril Posts by user Forum Profile RuneMetrics Profile
Rikornak said:
Kronhos said:
Rikornak said:
To go back to your opening post: Making this effect guaranteed is OP since it significantly speeds up farming runs, making farming 99 mandatory for efficient farming - and don't just think about existing farming produce now, think a second of new stuff that could come (either literally new or existing produce required for other new content).


this is absolutely untrue, since you can complete an herb run with bloodweed+herblore habitat in about 3mins - 4 at most. since the juju pot lasts 6mins, you can already avoid potting twice. it's not like with 100% proc you can plant 160 herbs instead of 6.

and by the way, by that definition, EVERY skill cape is OP as it is mandatory for "efficiency".

Herblore cape is mandatory for cleaning herbs. saving 1min every 2 hours is not what i call "hard requirement for efficiency".


You know that the cape can note other things, but just herbs? Seemingly not I guess.

And it makes a difference if the item is able to alter the way you're using that skill (yep - you're getting more efficient even now, by having to note your produce not as common) or just outright increasing your output rate - which this cape isn't doing.


again: all skill capes do exactly that. that's the definition of a perk. it modifies something by slightly improving it. it doesn't alter the way you use the skill, you just do a few clicks less, just like ALL other skill capes that provide QoL upgrades (how come cooking is not op then? herblore? divination? fishing/mining/hunter? thieving notes everything, and it doesn't even have a leprechaun counterpart).

22-Jul-2019 15:18:25 - Last edited on 22-Jul-2019 15:25:56 by Kronhos

Kronhos
Apr Member 2019

Kronhos

Posts: 2,289Mithril Posts by user Forum Profile RuneMetrics Profile
Rikornak said:
To be honest - just use patch bombs if you need the effect permanently


yeah, because spending 1 hour to gather patch bombs to save 1min makes any sense at all. I don't NEED the effect, it would be a nice QoL upgrade however. I don't see why you are so much in denial for such a small change, lol. did you hoard 500k herbs for dbxp and fear a market crash if suddenly people make 2.50min herb runs instead of 3min ones?

22-Jul-2019 15:22:57

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