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Infusing Weaponry/Equipment

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Shadow Mist
Dec Member 2013

Shadow Mist

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If you read the post what he's talking about is not Invention... even before the skill was released. If anything his idea is more of imbuement as it combines magic and runexrafting to enhance the blade with various elements and not gizmos.

I honestly like this idea more then invention... would have been a nice rebalance to the combat triangle for melee.

29-Sep-2017 23:59:24

Droid Wolff
Mar Gold Premier Club Member 2014

Droid Wolff

Posts: 282Silver Posts by user Forum Profile RuneMetrics Profile
This would actually be a half decent idea if there was a way to cause it to not break the game so many times. Everything from the draconic rune to the zarosian rune and aforementioned in the OP's posts.

The only issue I see with it, isn't the fact that it can cause a hell of a break in the game, but also the fact that it would sort of take away from the fact we have aura's in the game. Everyone who knows about the auras know that you spend your loyalty points to buy them, which gives you buffs. On the combat side, you have everything from infinite prayer points to life steal, to even so massive combat perks (Berserk/Maniacal/Reckless auras). Not to mention auras that help you skill, or even provide some extra signs of life (Pantheon Aura, Premier Package 2017).

If there was a way to allow an "imbue-ment" of a weapon (even if melee only, as if it wasn't buffed in the past months,) that allowed the use of an aura, and didn't break the aura or take away from the aura then you would totally have my support. Maybe some things that could be triangle-round, then the imbues could possibly be a good addition to the game, however, other then the cosmetic imbues (Solomon's store has multiple types of this already, they just don't provide effects, as its cosmetic, obviously.), I don't see this as a possibility any time soon.

It is, however, a really good idea. Wish it was thought of before the half-baked, and recently "finished" [elite] skill: Invention.
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18-Nov-2017 01:50:22

Zindinok
Dec Gold Premier Club Member 2017

Zindinok

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I've been waiting for an Enchanting skill in RS ever since I played Oblivion for the first time in 2010. Making it an Elite skill just makes sense to me (I'd use Magic, Div, and Herb).

I love the list of effects you've come up with here, but I wanna add my own ideas for how you actually enchant. I like the Oblivion style of enchanting, where you just directly enchant the weapon with the effects you want (though you need a limit to the number of effects, depending on how strong they are).

To make it a money sink, I'd have ingredients that already exist in game, which would help reduce the dev time. And you could do any manner of things with affects. For example, a flaming sword. Well, we don't want it to do too much damage, so what if we just used 25% of the damage from the fire spells we have access to already? (or have different effects entirely)

For ingredients, I'd say use Divine Energy from Div (lore reason as to why this hasn't been discovered before), plus a 2nd or 3rd thing related to the enchantment or item.

So for example: I go to my Enchanting Bench at level 95 Enchanting and combine a number of Incandescent Energy with a Mystic Fire Staff to produce an effect on my longsword which does 220 damage (25% of Fire Surge) and has an accuracy of 628 (same as Mystic Air Staff). The accuracy would be independent of your weapon's accuracy, but couldn't hit if you missed hitting with the sword.

Similarly to using existing spells to create effects for weapons, would could use potions and prayers to create effects for armor. Energy Potions could be used to make armor lighter or reduce the rate your run energy depletes, Att/Str/Def/Ovl Potions could be used to create enchantments which give your a constant buff (25% of actually using the potion, but may not stack with actual potions), anti-poison and anti-fire could be used to reduce the damage you take (though, again, not as strong as actually drinking the potions).

You could even add Prayers/Cruses into this.

23-Feb-2018 03:22:17

Iso Decoder
Apr Gold Premier Club Member 2014

Iso Decoder

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I remember supporting this a while ago. Still am. Support and profiled.
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23-Apr-2018 04:12:12

Aria Ventus
Mar Member 2018

Aria Ventus

Posts: 1,296Mithril Posts by user Forum Profile RuneMetrics Profile
Droid Wolff said:
This would actually be a half decent idea if there was a way to cause it to not break the game so many times. Everything from the draconic rune to the zarosian rune and aforementioned in the OP's posts.

The only issue I see with it, isn't the fact that it can cause a hell of a break in the game, but also the fact that it would sort of take away from the fact we have aura's in the game. Everyone who knows about the auras know that you spend your loyalty points to buy them, which gives you buffs. On the combat side, you have everything from infinite prayer points to life steal, to even so massive combat perks (Berserk/Maniacal/Reckless auras). Not to mention auras that help you skill, or even provide some extra signs of life (Pantheon Aura, Premier Package 2017).

If there was a way to allow an "imbue-ment" of a weapon (even if melee only, as if it wasn't buffed in the past months,) that allowed the use of an aura, and didn't break the aura or take away from the aura then you would totally have my support. Maybe some things that could be triangle-round, then the imbues could possibly be a good addition to the game, however, other then the cosmetic imbues (Solomon's store has multiple types of this already, they just don't provide effects, as its cosmetic, obviously.), I don't see this as a possibility any time soon.

It is, however, a really good idea. Wish it was thought of before the half-baked, and recently "finished" [elite] skill: Invention.


This idea was posted way before invention but Jagex never looked at it once.
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06-Jul-2018 04:09:11

juliorain
May Member 2018

juliorain

Posts: 3,971Adamant Posts by user Forum Profile RuneMetrics Profile
Aria Ventus said:
This idea was posted way before invention but Jagex never looked at it once.


You don't actually know that, unless you talked to dev mods about this thread. Jagex reads this forum all the time silently. Just because they don't comment on ideas (which most ideas will be shut down...as barely any of these ideas make it in game and usually after extreme modification) doesnt mean they havent seen it.

The funniest thing about this idea is when you give Meg instructions when she is trying to enchant her sword is that the correct answer is "enchantment doesn't work like that. you can't enchant a hunk of metal."

while I understand that weapon enchantment will make RS consistent with other fantasy games, the enchantment system that exists has a specific use of enchanting jewelry. Which means in this RS canon, magic can only infiltrate certain objects that are already receptive to magic.

Metal is melee, and magic defeats melee and metal armour hinders resistance. So why would something that would hinder magic be able to absorb its power?

While this line of logic kinda shoots down your idea, this idea is eerily close to Invention that uses divine energy which is a completely different kind of 'magic' that can add properties to stuff like a battery, rather than energy from runes. If anything the dev mods saw this idea and had an idea to use this and give Divination more purpose. Why else bother with that skill other than to max? Runescrafting and Magic are already useful as they are.

Crafting and smithing are involved because you need to look developing smalls parts (crafting) and modifieng metallic weapons (smithing.) Same goes with disassembly.

Summoning makes absoluely no sense in this context? I guess spirit energy was confused for giving inanimate objects life? Imbuing things in pouches just gives the spiritual energy a conduit for their physical manifestation, not a means to amplify their power.

04-Oct-2018 04:36:59 - Last edited on 04-Oct-2018 05:25:47 by juliorain

juliorain
May Member 2018

juliorain

Posts: 3,971Adamant Posts by user Forum Profile RuneMetrics Profile
Sorry if I trashed your idea, but I need not see its continuation as Invention, whether you like it or not, has rendered your idea obsolete. Especially if Invention perks would stack with the suggested boosts, this idea would be even more overpowered and inconsistent with established lore than it already is. It's a long running thread, from around the time when I was writing my 100-page long quest series... lmao. I was in high school! xD

I do think that in 2011 this idea would have been better, and I would have liked it a lot more, but literally serves no purpose any more; move on and come up with some more updated and relevant ideas!

I do think this idea was in the minds of Jagex devs working on the concept of Elite Skills; the closeness to Invention is eerie and too coincidental, even if it didn't show itself in the way you envisioned. Enchanting weapons and armour has been suggested by players since the dawn of runescape but no one else, as far as I can remember, had the three-80 skill level requirements like you suggested. If you added the requirements post-haste, then I have no support whatsoever; but if you did come up with the skill requirements, I think you can take that as a win for this, now obsolete, idea. Keep up the good ideas!

04-Oct-2018 04:38:11 - Last edited on 04-Oct-2018 05:30:39 by juliorain

K R A D E N

K R A D E N

Posts: 101Iron Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Metal is melee, and magic defeats melee and metal armour hinders resistance. So why would something that would hinder magic be able to absorb its power?


That's a false statement, and anything that states that Magic cannot be applied to Melee weaponry/armour is outright dead wrong completely.

Why?

There are many instances of a "Magic-imbued"-Melee weapon throughout the game since the early days. Some examples being, Silverlight, Balmung, etc.

Although not outright metal in the sense whereby they are made from regular metallic ores, there is also no such lore that states that the mining-based metallic ores cannot be imbued with magic.

So a lot of these are just presumptions on your parts as well.

Original message details are unavailable.
You don't actually know that, unless you talked to dev mods about this thread. Jagex reads this forum all the time silently. Just because they don't comment on ideas (which most ideas will be shut down...as barely any of these ideas make it in game and usually after extreme modification) doesnt mean they havent seen it.


How do you know this? Did you talk to a JMod that has confirmed such actions taken by him/her? Have they confirmed they do this on a daily basis? Have they confirmed that they've read through every single thread?

Unless there is a confirmation that you can supply, your statement itself is as null as you claiming theirs to be.

26-Nov-2018 05:28:19 - Last edited on 26-Nov-2018 05:28:42 by K R A D E N

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