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increase xp from making tiaras

Quick find code: 185-186-3-66090751

Amnezia Haze
Mar Member 2019

Amnezia Haze

Posts: 147Iron Posts by user Forum Profile RuneMetrics Profile
please make talismans great again.
increase the xp you get from making talismans to tiaras and maybe give tiaras a new use, other than only being able to enter a rune altar.. this could be a serious rune-running training method and should be awarded with more xp, also it would help with the talisman inflation from slayerdrops.

my idea short: more xp for making tiaras, being able to fuse tiaras together to get charges (1 tiara = 1 charge), the charges give double runes from crafting @ the rune altar. just a idea.

what do you guys think? its a small update which would do much ingame imo.-
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20-Mar-2019 13:21:39

UrekMazino
Nov Gold Premier Club Member 2015

UrekMazino

Posts: 4,974Adamant Posts by user Forum Profile RuneMetrics Profile
1 charge doubles 1 rune/pure ess or 1 charge doubles the whole inventory? Because if its the latter, it would really OP for nat runes, but if its former, the cheap runes's talismans are still going to be worthless. I'm not sure if its possible to balance it tbh.

I think a good sink would be to give them a useful comp for invention.
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20-Mar-2019 13:28:43

Amnezia Haze
Mar Member 2019

Amnezia Haze

Posts: 147Iron Posts by user Forum Profile RuneMetrics Profile
I'm not sure whether the boost should be double runes or maybe runecrafting xp boost.
i guess xp boost would be better.

and i meant 1 charge = 1 essence doubles, full inventory would be really too op.-

maybe we can think about the essence bags where you store essences too? or even combine the idea with a rune pouch?
what i clearly can say: there is potential in talismans and tiaras, because they really don't have a use anymore ingame since wicked hood came. there are too many talismans, the only once used are those for summoning.
JaGex is our own Illuminati! /\

20-Mar-2019 13:33:51

Amnezia Haze
Mar Member 2019

Amnezia Haze

Posts: 147Iron Posts by user Forum Profile RuneMetrics Profile
I'm just thinking about a easy way to increase the value of devalued items.

another idea, but this one wouldn't be that easy for the devs. :
make rune-altar pets just like skilling pets and have a chance of getting them by making runes at that altar + bonus chance for getting the pet by spending tiaras/ talismans. but getting that pet should be a really low chance imo.
for example: every 10Million talismans /tiaras = 1 pet. makes it 1/10Million.-
maybe extending that sink by also allowing to sacrifice runes too?

i mean just think about how many runes would come ingame when people start to run runes for the pet.

just another idea.
JaGex is our own Illuminati! /\

20-Mar-2019 14:32:46

Amnezia Haze
Mar Member 2019

Amnezia Haze

Posts: 147Iron Posts by user Forum Profile RuneMetrics Profile
just a question: do you read? do you logic?
if no: please stop replying. its not about runecrafting, its about increasing values of devalued items.
i'm a maxed player, i don't care about xp, i just care about too many devalued items. if you don't like it; leave it.
JaGex is our own Illuminati! /\

22-Mar-2019 12:54:38

Tenebri
Jan Gold Premier Club Member 2015

Tenebri

Posts: 18,317Opal Posts by user Forum Profile RuneMetrics Profile
Amnezia Haze said:
just a question: do you read? do you logic?
if no: please stop replying. its not about runecrafting, its about increasing values of devalued items.
i'm a maxed player, i don't care about xp, i just care about too many devalued items. if you don't like it; leave it.

I also dont care for xp being 200m in all skills.

But you are wanting an update which guess what treacle will effect everyone playing the game. Its not a case of i dont like it. Its a case of im showing you why it wont work.

Reason why you went all throwing tantrum. Is because you actually had nothing to come back with to show your idea works. So instead you went off on one
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22-Mar-2019 14:30:14

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