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Make dragon pimpin again MDPA!

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Rikornak
Oct Gold Premier Club Member 2013

Rikornak

Posts: 5,492Rune Posts by user Forum Profile RuneMetrics Profile
To be honest - that just is the eventual fate of every kind of item. Adamant was the best metal for once, Runite was it for once - and well dragon was it for once. Dragon just is a set of medium levelled armour and thus it of course it gets outperformed by other stuff eventually - doesn't matter if it's RS2, RS3 or OSRS now. It doesn't help of course that most newer items were just introduced for bragging rights, never intended to be actually used by players.

Since they changed the armour to power they made it significantly more appealing for their levels though, while the weapons only are used by ironmen, who didn't bother to train both mining and smithing.

From a purely game mechanical perspective: Let's say we are allowed to upgrade it to t90. Why should I use it over drygores, a noxious scythe, over masterwork armour? The sole reason basically would be nostalgia.

Even if it was t92 - why should I bother torturing myself through some asia grinder mechanics for something extremely short-lived, instead of saving money for the permanent real deal? I'd rather buy an handful of keepsake keys and get myself a dragon override for nostalgia then.
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05-Mar-2019 06:27:00

Doomofdawest
Dec Member 2018

Doomofdawest

Posts: 377Silver Posts by user Forum Profile RuneMetrics Profile
Rikornak said:
To be honest - that just is the eventual fate of every kind of item. Adamant was the best metal for once, Runite was it for once - and well dragon was it for once. Dragon just is a set of medium levelled armour and thus it of course it gets outperformed by other stuff eventually - doesn't matter if it's RS2, RS3 or OSRS now. It doesn't help of course that most newer items were just introduced for bragging rights, never intended to be actually used by players.

Since they changed the armour to power they made it significantly more appealing for their levels though, while the weapons only are used by ironmen, who didn't bother to train both mining and smithing.

From a purely game mechanical perspective: Let's say we are allowed to upgrade it to t90. Why should I use it over drygores, a noxious scythe, over masterwork armour? The sole reason basically would be nostalgia.

Even if it was t92 - why should I bother torturing myself through some asia grinder mechanics for something extremely short-lived, instead of saving money for the permanent real deal? I'd rather buy an handful of keepsake keys and get myself a dragon override for nostalgia then.


Well, for one the quest requirements are not insignificant to use all of the dragon items. Also consider the metal tiers as they stand, there's almost no variety in weapon types, this would fix that and I think is an answer to "why" would anyone use them? well because it is variety which could breathe some easy life into high level content, also it would retain its power armor status and would be superior to elder rune in that sense and while expensive would compete against masterwork because of the time required to smith the later.

You don't have to make or use it, but it would be very interesting content for many players because they do already have the skills to make the armor and weapons.
Ghad: struggling against the enemies of me boiz

06-Mar-2019 15:47:27

Doomofdawest
Dec Member 2018

Doomofdawest

Posts: 377Silver Posts by user Forum Profile RuneMetrics Profile
So I was thinking about how the levels might work:

Dragon would be smithable at lvl 60 from "dragon scrap" which is created at the dragon furnace from dragon items and which has its own mechanics...

lvl 60 -> 25% chance of getting scrap
lvl 79 -> 27% chance
lvl 89 -> 29%
lvl 99 -> 33%

Furthermore at those last three levels respectively, you would unlock creating tier 70,80, and "elder dragon" 90 armor and weapons
*as par the original idea maybe make a tier 92 "elder dragon" tier, in which case the above and below statements would change slightly*

It would take the number of scrap as tiers are currently smithed with the "+" system so that tier 70 would take double the scrap, 80 triple, and 90 quadruple
*potentially maybe make it triple, quadruple, and quintuple*

Add the following armor:
Dragon studs, to make dragon studded armor (I dont know how this would be implemented)
Dragon scale, to make dragon scaled armor a magic armor
*preferably locked behind quests*
Ghad: struggling against the enemies of me boiz

06-Mar-2019 16:05:55

Rikornak
Oct Gold Premier Club Member 2013

Rikornak

Posts: 5,492Rune Posts by user Forum Profile RuneMetrics Profile
For commentary: The requirements (not only in a direct term, but regarding how they are obtained) of many, many dragon items are a perfect indicator, that those distinct items were never intended to be used as actual equipment, but rather as bragging rights rewards. Sometimes they can at least be used by buying them from somebody else (i.e. platebody, full helm, fate of the gods weapons), but in other cases not even this is possible (birthright of the dwarves) weapons - basically many of those items just were cosmetics, that just randomly got stats bumped on (well not randomly - every dragon item is t60, but basically they're a less extreme version of 3rd/2nd age equipment - the stuff also has stats, but nobody (ignoring an handful of min-maxers) would actually use it for combat).

The reasonable ones are likely the drops of KQ and Mole, the lost city and heroes quest locked weapons, medium helms, platelegs/skirts and gloves (not gauntlets) - even the defender actually just is useful for unlocking the barrows variants, not to be used itself. Everything else has requirements way, way, way past the use of those items.

I still do not really see why I should use an elder dragon weapon over a set of drygores or a noxious scythe. If I want the looks, I got keepsake keys available at my disposal. As for the armour - I do not really see why melee should have a third set of t90 power armour available, for other reasons than plainly nostalgia. Of course - malevolent is almost solely used to obtain materials for trimmed masterwork, but why should regular masterwork be devalued now, just for the sake of nostalgia?

How would your idea enrich the game in way different than 'I can use my dragon looks again, but do not want to use a set of keepsake keys'?
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

06-Mar-2019 17:22:08

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