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Enhancing Combat and PVP

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06-Dec-2017 19:26:49

Net Navi X

Net Navi X

Posts: 1,785Mithril Posts by user Forum Profile RuneMetrics Profile
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Mej said:
when switching a weapon or armour piece, all thresholds and ultimates go on a global cooldown- you can still use a basic immediately after switching.

I really like this idea as currently in pvp, you don't have time to react when your opponent's items are switched. If you can't react, you can't develop a strategy.

An example of current combat:
Player A is using a short bow. Player A switches to a staff and instantly asphyxiates player B. Player B dies.

An example of proposed updated combat:
Player A is using a short bow. Player A switches to a staff and does a basic ability. Player B realizes the threat of asphyxiate and responds by anticipating. Player A asphyxiates. Player B does a basic stun to counter the asphyxiation. The strategic battle continues.

This is how combat should be.

If you HAD to use at least one basic ability after switching a weapon, your opponent would actually have a chance of defending themselves against the upcoming powerful thresholds.

Currently in pvp, you have to guess when your opponent will switch his/her weapon. Pvp should be less of a guessing game and more a battle of reaction time and strategy. In the early days, all abilities went on a global cool down when an item was switched. This made switches incredibly irritating and it shouldn't go back to that. Putting only thresholds/ultimates on a short cool down and not basics is the way to make pvp better. Combat flows and players will now be able to react, creating strategy.


There is currently a way to deal with this, esp. with Asphyxiate.

20-Dec-2017 00:28:10

Stoic n Vain

Stoic n Vain

Posts: 1,180Mithril Posts by user Forum Profile RuneMetrics Profile
The fact is that it's impossible to react instantly. If equipment is changed, you should have a chance to react in order to formulate strategy.

Are you referring to freedom? If not, please explain.

Freedom is a good solution, but the problem is that Asphyxiate +Destroy both have a 20 second cooldown and Freedom has a 30 second cooldown. You can break free of the first one, but not the next one. - That is if you haven't already used freedom on another type of stun or a bleed.

Perhaps Freedom should have a cooldown of 20 seconds? Or make Asphyxiate+Destroy have a cooldown of 30?
The New Wild (instanced) <---------> Enhancing Combat and PVP

23-Jan-2018 00:00:02 - Last edited on 08-Oct-2018 07:58:17 by Stoic n Vain

Kopaka
Nov Gold Premier Club Member 2017

Kopaka

Posts: 1,805Mithril Posts by user Forum Profile RuneMetrics Profile
This isn't probably the sort of comment you are hoping for but it's what comes to my mind.

One big bloated thread with all of your ideas is a bad idea.

By clumping all of your ideas, however related they may be in your mind, it makes it much harder for someone to digest what they are reading and to comment on it. It also tends to make the thread expand more because there is a lot more for people to say. This makes the entirety of the thread take longer to read and be less focused; distracting.

I believe it is more useful to individual player readers and to moderators to read threads discussing a single atomic subject. If the subject of the thread could be subdivided and each piece would still have enough material to discuss, then it should be. At the smallest possible subject at which there is still enough material to discuss about gives players the least to digest when reading and makes it much simpler to agree or disagree.

This also makes it possible to have a thread title that is descriptive. Your thread title here tells me nothing about what I'm about to read, which I dislike very much. If I'm clicking a thread it's usually because I want to know more about what the title is alluding to.

Anyway, you have well-written ideas and would get a lot further with people like myself if you subdivided your ideas into seperate threads.

16-Aug-2018 09:55:25

Stoic n Vain

Stoic n Vain

Posts: 1,180Mithril Posts by user Forum Profile RuneMetrics Profile
Thanks Kopaka.

I agree. I think most people don't even bother starting to read the giant mass of text.
The problem is that... I already have many threads. If I divided them even further, I'd probably end up with 40 threads to deal with. I can only bump 1 thread every 10 minutes. I don't have time for that. Perhaps if I get a large chunk of spare time, I might consider doing that.
No promises.

I put most of my personal combat related concerns into this one thread, to make it easier.
I mainly hope that Jagex has, or will read it.
The New Wild (instanced) <---------> Enhancing Combat and PVP

17-Aug-2018 06:20:48

Kopaka
Nov Gold Premier Club Member 2017

Kopaka

Posts: 1,805Mithril Posts by user Forum Profile RuneMetrics Profile
While I can respect that you care very much for all of your ideas, I think it's a good idea to pick your battles. Pick one or two ideas to devote your time into. Usually I find when I post a lot of threads, most of them just aren't interesting for most other people to comment on. That's fine, and me continuing to bump those threads won't change that. You have to try and find what people are interested in talking about and focus on those issues.

Just how I think about it.

17-Aug-2018 07:58:57

Stoic n Vain

Stoic n Vain

Posts: 1,180Mithril Posts by user Forum Profile RuneMetrics Profile
I've actually been working on a far bigger project.

I really don't think I'll be able to compartmentalize this thread. The best I can do is make my points more direct and remove any unnecessary text to shorten and simplify the first page of ideas. I'll also change the title to more specifically reflect what it's about.

This thread will complement the game changing thread that I'm working on.
The New Wild (instanced) <---------> Enhancing Combat and PVP

08-Oct-2018 07:31:14

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