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Enhancing Combat and PVP

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Xeusi

Xeusi

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No to the PVP ability update. They need to just fix the pvp bugs at the moment first before any combat feedback in regards to that. I disagree with the 50 defense and other updates though being unnecessary. Penance having three varieties of armor types I like, or it being updated to a hybrid set would be reasonable. I do like the idea of Mandrith and buyback from the wilderness. That seems fair. Making quest rewards more useful I will always be for to encourage the next generation of questers. They are jagex's often ignored population considering at one point we were getting quests at almost one or more a month compared to now.

17-Oct-2018 11:13:34

Stoic n Vain

Stoic n Vain

Posts: 1,185Mithril Posts by user Forum Profile RuneMetrics Profile
@ Xeusi

There are 4 different ability changes/updates that were suggested. Do you dislike them all?
If so, why?

Defence requirements are necessary for armour. I was asking to remove the "weapon-like" stat requirements from armour, such as strength, magic and ranged.

Thanks for your comment and supporting some ideas.
The New Wild (instanced) <---------> Enhancing Combat and PVP

19-Oct-2018 06:16:28 - Last edited on 19-Oct-2018 14:27:47 by Stoic n Vain

Nex is Life
Nov Gold Premier Club Member 2016

Nex is Life

Posts: 1,838Mithril Posts by user Forum Profile RuneMetrics Profile
These just seem like person problems of yours, that you can't anticipate switches or your debilitate splashing and you don't know how to work around that (and don't want to bring a more accurate weapon/buy prayers).

Why would you onslaught in PvP anyway?
You'll get it when you deserve it.

19-Oct-2018 22:33:24

Stoic n Vain

Stoic n Vain

Posts: 1,185Mithril Posts by user Forum Profile RuneMetrics Profile
You mean "personal" problems? lol. They are universal.
Those solutions were made by multiple other people, so they certainly are not only "my" personal problems. I simply read their proposal, saw that it was reasonable, supported it and added it here with references. Of course, it's a matter of opinion and you are free to disagree.

It's impossible to accurately anticipate switches, and impossible to react instantly to a switch. This increases luck factor and decreases skill factor and we already have enough RNG promoting luck in pvp, in my opinion. Protective abilities at least are not RNG based, with the single exception of debilitate.

I don't normally onslaught in pvp, but I like to have it as an option if I feel like it. At the moment, it's not an option for melee at all and that's not right.

Did you tell me everything that you have issues with? Do you like the rest of the ideas?
Thanks for posting
The New Wild (instanced) <---------> Enhancing Combat and PVP

20-Oct-2018 04:07:08 - Last edited on 20-Oct-2018 04:18:56 by Stoic n Vain

Nex is Life
Nov Gold Premier Club Member 2016

Nex is Life

Posts: 1,838Mithril Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
You mean "personal" problems? lol. They are universal.
Those solutions were made by multiple other people, so they certainly are not only "my" personal problems. I simply read their proposal, saw that it was reasonable, supported it and added it here with references. Of course, it's a matter of opinion and you are free to disagree.

It's impossible to accurately anticipate switches, and impossible to react instantly to a switch. This increases luck factor and decreases skill factor and we already have enough RNG promoting luck in pvp, in my opinion. Protective abilities at least are not RNG based, with the single exception of debilitate.

I don't normally onslaught in pvp, but I like to have it as an option if I feel like it. At the moment, it's not an option for melee at all and that's not right.

Did you tell me everything that you have issues with? Do you like the rest of the ideas?
Thanks for posting
Switching has always been a core mechanic, of pvp, this would be like playing osrs and asking for a delay on gmaul specs after equipping the weapon.

You should be saving your freedom, knowing when to anticipate and be ready to shield switch if you're about to get wombo'd. If someone has a bow you should still be ready for that asphyxiate. Hybridding IS skill, not luck.

Debilitate isn't luck based, yes it is RNG, and yes it can splash, but that's your problem if you're using bad weapons, bad prayers and bad potions. If your accuracy is 40% thats your fault. And you should be able to react if it doesn't, there are other defensives you can use. If you can't win a fight without debil hitting every time and halving damage thats a personal problem experienced pkers can get around.

Both the hybridding and debilitate suggestions, no support just sounds like people new to pvp wanting it easy.
You'll get it when you deserve it.

20-Oct-2018 19:22:47

Nex is Life
Nov Gold Premier Club Member 2016

Nex is Life

Posts: 1,838Mithril Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
I don't normally onslaught in pvp, but I like to have it as an option if I feel like it. At the moment, it's not an option for melee at all and that's not right.

Did you tell me everything that you have issues with? Do you like the rest of the ideas?
Thanks for posting
It's not an option for range or mage either just escape or stun and it cancels.

Support for reclaiming untradables purchasable with coins. But if you risk your chaotics or whatever thats your choice and your choice to get them back the hard way. Also the coin drops themselves need to be looked at and most raised.

Support for redistribution of BH rewards. They have sat there long enough unobtainable to most players and farmed by bots.

Support for the single/multi toggle, NOOBS who can't pk in groups of under 20 are part of the reason Wildy is so quiet.
You'll get it when you deserve it.

20-Oct-2018 19:31:01

Stoic n Vain

Stoic n Vain

Posts: 1,185Mithril Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Switching has always been a core mechanic, of pvp, this would be like playing osrs and asking for a delay on gmaul specs after equipping the weapon.
Auto attacks as the main method of attacking were also always a core mechanic in osrs, that changed. EOC made abilities as the main method and almost everything changed with PVP and PVE, even switches did.

I don't know if you were there or remember it, but that's how it was - I'm not making this up. Every time you switched an item, all abilities went on a global cooldown, so you couldn't even attack. Hybridding was almost completely destroyed in the process. It was very irritating, even for me, so they removed it completely. I believe that having just thresh/ulti go on cd was what they really should have done. Combat would still flow and opponents would then able to react to the strong abilities.

Original message details are unavailable.
Hybridding IS skill, not luck.
I agree that hybridding is skill, but I don't believe you are able to apply your skill in defending from someone hybridding, as they can switch and attack instantly and therefore, it's impossible to react unless you have freedom off cd - which I earlier argued that it has a cooldown of 30 seconds, where asphyxiate/destroy has a cooldown of 20 seconds, rendering freedom useful for only 50% of encountered threshold stuns.

If your opponent switches to a staff and instantly asphyxiates, the only thing you can possibly do as a counter method is to use freedom. When (not if) freedom is on cooldown, you cannot do a thing. If your opponent had to do a basic ability first, your whole defence ability book would temporarily be open for use, which would otherwise be unavailable to use if you were instantly asphyxiated. Because it is instant, you cannot react to it with other defensive abilities.
The New Wild (instanced) <---------> Enhancing Combat and PVP

22-Oct-2018 02:58:17 - Last edited on 22-Oct-2018 04:35:50 by Stoic n Vain

Stoic n Vain

Stoic n Vain

Posts: 1,185Mithril Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Debilitate isn't luck based, yes it is RNG
RNG is luck. Lol. It even means random number generation - don't know of a better way to define luck. I know very well that you can improve your luck with better gear and boosting effects, but debilitate will still have a chance to splash.

I know that you want the game to stay the same, but sometimes change is the better option. I believe that my changes are improvements and I want to know if others feel the same or not, so thanks for your comments.

Original message details are unavailable.
It's not an option for range or mage either just escape or stun and it cancels.
At least you need an ability in order to counter it. You can cancel onslaught by walking out of their casting range too, but if you onslaught right next to them, you'll at least get a few hits in before they run out of range. With melee, all the opponent needs to do is step on the tile behind them.

As range/mage you can bind your opponent, anticipate then onslaught. Then they can either take it, or use up freedom and escape, leaving them very vulnerable.

My argument is that it's far less viable to onslaught in pvp as melee. That's not right.
Melee's bind lengths are short, so the above strategy won't work. If you onslaught with melee, it's as simple as stepping on the next tile to interrupt. That's why I want it improved.

Thank you for taking the time to read my thread, telling me what you didn't like and supporting some of my ideas :)
The New Wild (instanced) <---------> Enhancing Combat and PVP

22-Oct-2018 03:15:50 - Last edited on 22-Oct-2018 04:26:17 by Stoic n Vain

Nex is Life
Nov Gold Premier Club Member 2016

Nex is Life

Posts: 1,838Mithril Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
RNG is luck. Lol. It even means random number generation - don't know of a better way to define luck. I know very well that you can improve your luck with better gear and boosting effects, but debilitate will still have a chance to splash.

I know that you want the game to stay the same, but sometimes change is the better option. I believe that my changes are improvements and I want to know if others feel the same or not, so thanks for your comments.
It's not luck because you can affect your accuracy. If your accuracy is 50% then splashing 50% of the time isnt unlucky.

I don't want the game to stay the same, but I don't think this suggestion would be beneficial.
You'll get it when you deserve it.

22-Oct-2018 21:57:34

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