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tycoon Raid
Mar Member 2017

tycoon Raid

Posts: 108Iron Posts by user Forum Profile RuneMetrics Profile
The Reasons why, I'm making this post because I feel like these areas could be used for game content, for example Deep wilderness dungeon could be expended into a old mine with collapsed ore and then monsters could be lurking in those caves, for example many animated pickaxes up to rune each pickaxe could be different levels. and a possible boss; The mad animator ( level 334), I feel like this mad wizard could drop; summoning ingredients for your very own animated pickaxe, and hatchets as well as a unique spell book, and a wand.

The scorpion pit, could be a group of people who were driven into that cave by the rogues and scorpions, now they are trying to survive so they have become a hardened group of mercenaries. like the bandit camp there are mercenary guards, elite mercenary guards and it's leader. The Guards could be level 84, elite mercenary guards could be level 126 and the leader level 300. and players could have a chance to get a unique cape and banners that can be returned to sir Renitee for a handsome reward; Common Banners (small), Uncommon Banners (medium) and Rare banners (large). Sir Renitee is located 1st floor of the White knights Castle (below sir Vivian the white knight armour salesman.

Spider hill could be could be a location for many monsters, like; Red deadly spiders, Crypt spiders, Corpse Spiders, Shadow Spiders, Ice Spiders, Fever Spiders, Poisonous Spiders, Leeches, Cave Bugs, Cave Crawlers, Crawling hands, Cave Crawlers, rockSlugs, Wall beasts, Monlisiks, and Giant Ants but only tougher and possibly a boss version of the counterparts.

these monsters could drop parts of weapons, armours and possibly lore of each monster that is in this cave. for example: Hilt from ancient sword that has be lost, blade parts, staff parts and
unidentified body, helms and chest pieces that could be identified if using the artefact on archaeologist at the dig site exam centre.
Want help? -message me in game-

18-Mar-2019 15:56:28

tycoon Raid
Mar Member 2017

tycoon Raid

Posts: 108Iron Posts by user Forum Profile RuneMetrics Profile
Chaos dwarf caves, could be a location for exiled Dwarves who are now outlaws. like the bandit camp there could be outlawed guards, elite outlawed Guards and their leader which could be a boss.

the Outlawed boss could drop, plans for Dwarven ancient equipment a new title and some new lore about the outlaws.
Want help? -message me in game-

18-Mar-2019 15:57:02

tycoon Raid
Mar Member 2017

tycoon Raid

Posts: 108Iron Posts by user Forum Profile RuneMetrics Profile
Here are some of my drawings/papercraft that I made that could fit with the idea above.

The wand:
The Armours: [imgur src=]https://pbs.twimg.com/media/DxbpR-BX4AAEXjM.jpg

if the links are Broken go here: (twitter links)

Wilderness locations
https://twitter.com/JrtTucker33/status/1087298163030007808
https://pbs.twimg.com/media/DxbbxR8X4AEDzfw.jpg

Armour and Weapon ideas
https://twitter.com/JrtTucker33/status/1087312873003667458

if the links are Broken go here: (twitter links)

Wilderness locations
https://twitter.com/JrtTucker33/status/1087298163030007808
https://pbs.twimg.com/media/DxbbxR8X4AEDzfw.jpg

Armour and Weapon ideas
https://twitter.com/JrtTucker33/status/1087312873003667458

if the links are Broken go here: (twitter links)

Wilderness locations
https://twitter.com/JrtTucker33/status/1087298163030007808
https://pbs.twimg.com/media/DxbbxR8X4AEDzfw.jpg

Armour and Weapon ideas
https://twitter.com/JrtTucker33/status/1087312873003667458

if the links are Broken go here: (twitter links)

Wilderness locations
https://twitter.com/JrtTucker33/status/1087298163030007808
https://pbs.twimg.com/media/DxbbxR8X4AEDzfw.jpg

Armour and Weapon ideas
https://twitter.com/JrtTucker33/status/1087312873003667458
Want help? -message me in game-

18-Mar-2019 15:58:23

Kopaka
Nov Gold Premier Club Member 2017

Kopaka

Posts: 1,839Mithril Posts by user Forum Profile RuneMetrics Profile
Ahem.

Bloated threads like this give me a headache.

While you may think to yourself that we as your readers can just reply to one thing you suggest and not worry about the rest, in my experience it is far more likely to receive extremely broad categorical responses such as,

"I like your ideas, you are very creative"

or

"You are doing all of Jagex's work for them, try making less detailed ideas"

Which as you can tell are very unhelpful for trying to decide if parts of your ideas specifically are good or bad. This is why I always make an effort to make 1 thread per topic.

You have a lot of ideas. You want to get them all out there and get people talking about all of them all at once but that just isn't realistic. People aren't going to be interested in ten ideas all at once. They usually can only handle two or three at a time.

On the subject of unused caves, I agree that it would be nice if Jagex was capable of producing quality content to go in each one, with lore and new items. However I frankly feel like if we want to see quality content from Jagex it is going to take a long time for them to get around to it.

18-Mar-2019 16:22:13

tycoon Raid
Mar Member 2017

tycoon Raid

Posts: 108Iron Posts by user Forum Profile RuneMetrics Profile
this is a lead up of my idea:

There are many Quests, that keep me interested because of lore and the Bosses fit in well, the puzzles are always themed too. The Desert Quest-line has many well connected Slayer master and Old explored Dungeons, from the streets of pollnivneach Illegal Bandit's thieving ways and increase to power of both gangs.

which was taken down by the player. in the feud, the Golem's Place of purpose which was learnt by players all over runescape, then the player discovers zamoraks discreet location of summoning a demon by way of a chant of a ritual, which was a great success however the player kill the demon in the end.

Smoking kills Dungeon

The Dungeon that resides in Pollnivneach many creatures decided the best place of breeding which are slain by players

so here is my idea; the Bandit's and Menaphite thugs now want to form alliance in the Pollnivneach and are finding some one to gain access the the smokey well, Ali The Wise has suggested the player to find out who.

once the player find out who it is, the player must discover what the Gangs wants with the
smokey well.

which I thought why not have the unknown evil wizard (Zaff who lives in varrock's Staff shop)

that gets me thinking why Zaff?

before he owned Zaff owned stave shop he traded a explorer, the explorer expended on this problems for how he hates living under saradomins belt and how his dad died summoning a demon in Shadow of the storm)

the bandits and menaphos thugs stop the Explorer from Sophanem, take Pollniveach in form of training creatures using summoning+Magic from tower of life (Lunar spell) book.

Oneiromancer will agree to help player's only if you have completed Dream mentor and Lunar dipomancy. she helps by giving a spell that help you communicate with slayer creatures (only during (an Explorer's Rant)
Want help? -message me in game-

25-Mar-2019 17:11:26

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