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Accurate CB lvl W/O summon

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Stoic n Vain

Stoic n Vain

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I'd like a toggle option for your combat level to only include summoning if you are using it. This would work similarly to how it works in the wilderness. If you are maxed and have a familiar/bob summoned, or any summoning pouch in your inventory, you'll be level 138. If you don't have a familiar summoned and also don't have a summoning pouch, you'll be level 126, if you have the toggle ON.


Examples of benefits:

You'll have the option to be shown as your current true combat prowess.
A skiller could utilise summoning, then return to being a level 3 when not using summoning.
Maxed players can once again be level 126, if they chose to be. Nostalgia.
Sum tanks and pures can remain exactly how they are.
All players who are using summoning would be completely unaffected.

Players that trained their summoning stat, but aren't currently using it, can be shown for their current combat potential (without summoning being considered, so that they aren't unfairly shown as being stronger than they actually are). This will make it clearer to determine an opponent of equal strength.

Disadvantages:

???

There are no flaws, disadvantages or potential for abuse. If you use or intend to use summoning, your combat level will be bumped back up to the way it was!
The New Wild (instanced) <---------> Enhancing Combat and PVP

25-Nov-2018 23:50:46

Stoic n Vain

Stoic n Vain

Posts: 1,162Mithril Posts by user Forum Profile RuneMetrics Profile
Crystal GodCrystal God said:
Full support.

Any person who says its pointless, does not understand the purpose of your post.

most opponents at duel don't train summoning as a result for there combat level they are stronger than those with summoning, bearing in mind summoning is excluded in fights.
KindKriminal said:
Full support. I can't see why this is only implemented in the Wilderness.
RikishiRikishi said:
I support this idea.

Why have summoning in the combat formula when you can't even use it? (No familiar in inventory or summoned.) I see that it would be especially useful in all PvP situations. It's simply a matter of math. Why have extra numbers when those numbers aren't actually powering you up?

I read all the posts in this forum and have come to the conclusion of support. Sure, maybe the idea isn't without flaw. Sure, the duel arena will always be a hive of scum and villainy, but that doesn't mean that this would have no merits. I personally would feel better having a lower combat level when I'm not summoning so when I go out fighting monsters I'll have a more accurate picture of the numbers involved.

When it comes right down to it, summoning in combat level can be deceiving in many situations, whether someone is lying to you in PvP or you're lying to yourself going out to fight normal enemies. If the numbers aren't doing anything, they shouldn't be there.

I believe it should ultimately be up to Jagex whether or not it can be toggled, as I can see some advantage to being displayed as a higher combat level, mainly being able to left click attack and not drawing aggro from lower level monsters (although I'm not entirely sure how that system works, ergo my support of Jagex deciding exactly how to implement this.) I also see how having a more accurate picture of your combat stats is helpful to one's self and one's opponents as well.
The New Wild (instanced) <---------> Enhancing Combat and PVP

25-Nov-2018 23:56:05 - Last edited on 26-Nov-2018 22:53:16 by Stoic n Vain

Stoic n Vain

Stoic n Vain

Posts: 1,162Mithril Posts by user Forum Profile RuneMetrics Profile
RikishiRikishi said:
As for some of the arguments I've read before in this thread:

the "you only want this for cosmetics" argument is blatantly ignoring every other idea OP put forth. Though there is valid concern in whether or not this should be a ninja fix or otherwise, as the scale of the changes needed to make this something global could affect other systems within the game.

The "combat level doesn't matter" argument is completely ridiculous. It's pure math. Combat level shows the kinds of numbers going into your combat calculations. This is useful, whether you're a pure, balanced, or whatever. Bigger numbers lead to bigger attack values, defense values, or whatever.

I feel bad for poor OP having to restate the simplest of points. I know it's because not everyone reads the entire thread, but that doesn't mean OP still didn't have to deal with it
The New Wild (instanced) <---------> Enhancing Combat and PVP

25-Nov-2018 23:56:39 - Last edited on 26-Nov-2018 22:53:47 by Stoic n Vain

Stoic n Vain

Stoic n Vain

Posts: 1,162Mithril Posts by user Forum Profile RuneMetrics Profile
Your defence stat is always active. Your highest offensive stat is included to create your combat level. These are necessary stats which must be taken into account when calculating your combat potential.

Summoning is not always active or able to be used. Why would a man and his beast have the same level of power as he would without his beast? It does not make sense.

I'm glad that you acknowledge the reason why it exists in the wild. That same reason can be applied to all PVP outside of the wild.
The New Wild (instanced) <---------> Enhancing Combat and PVP

26-Dec-2018 14:13:17

Stoic n Vain

Stoic n Vain

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I admit it's a little confusing, but I don't believe your examples are an equal comparison.

Prayer is always at your disposal. Prayer is part of your character and goes where you go.
Summoning requires pouches, which you have to go out of your way to obtain. Summoning is not always with you and is not part of your character.

Combat styles are a similar comparison and I would agree with you if they didn't have such a simple solution to the problem. You can train all 3 combat styles to be the same level, which easily removes the issue entirely. The player should level their offensive stats equally anyway, to avoid disadvantaging themselves.

There is no such solution for summoning.

Thanks for your post, David James. They were good statements.
The New Wild (instanced) <---------> Enhancing Combat and PVP

29-Jan-2019 02:30:14

Stoic n Vain

Stoic n Vain

Posts: 1,162Mithril Posts by user Forum Profile RuneMetrics Profile
^ Summoning is technically "always with you", but pouches aren't, and without a pouch, the skill is useless. Therefore, it's not the same as prayer. There are passive effects, special attacks, item effects, auras ETC that can restore your prayer without needing to have prayer potions. You always start with full prayer points and summoning points, but you can only use prayer, even if it won't last forever. Prayer gives you a decent duration of benefit, while requiring nothing. Summoning can't benefit you at all unless you go out of your way to get a pouch. They aren't the same.

I'm not cherry-picking. As I mentioned earlier, you can level your offensive stats equally and then you can't be disadvantaged by using your weakest stat out of mage, range or melee, as you won't have a weakest. An imbalance in offensive stats is a similar situation, but it has an easy solution - to level them up equally.

Combat level representing overall potential is fine in most cases, until that system gets abused. Crystal God said:
Full support.

Any person who says its pointless, does not understand the purpose of your post.

most opponents at duel don't train summoning as a result for there combat level they are stronger than those with summoning, bearing in mind summoning is excluded in fights.
This is a perfect example.

Why is it that combat level is dynamic in the wilderness and only 1 skill is responsible for that feature? I believe that it's because Jagex has a similar opinion that I do, that players should be able to fight without a familiar, without being unfairly shown to be stronger than they are - particularly because this would disadvantage them in PVP. Everyone would therefore be forced to use a familiar, or be handicapped. I'm glad that it's they way it is in the wild, I'm just asking it to be made more extensive.

If you think I'm wrong about why CB level is dynamic in the wild, please let me know. Thanks.
The New Wild (instanced) <---------> Enhancing Combat and PVP

13-Mar-2019 05:26:09

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