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Transmuting Dupes for Ironman

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I Am Arrav
Dec Member 2017

I Am Arrav

Posts: 69Iron Posts by user Forum Profile RuneMetrics Profile
Please make the following items transmutatable:

3 Ascension Keys > 1 key of another kind
Barrows Equipment > Barrows Essence (from Strange old Man) > Barrows Piece of Choice


Barrows
People that are maxed are literally spending 20~40 hours doing barrows runs for Mory Tasks to get armor they will never ever use. Its kind of ridiculous. Give us the ability to trade Barrows pieces for essence (or whatever you want to call it) which we can then transmute / smith into barrows armor.

Equiptment Type / Ess Received / Ess to Make
Helms / 3 / 5
Legs / 5 / 10
Body / 10 / 20
Wep / 5 / 25

This change will make it more realistic for people around t70 to spend about 10~15 hours doing 100~150 runs and get a full set they can actually use, and if you make the transmutation require a semi-rare tertiary from barrows it will essentially have zero noticeable effect on the mainscape market for a very long time.

Just to paint a picture, I can't do Nex or KK until I get a Barrows Set or a Weapon Dupe cause of the defenders, and I'm sitting on a Kalphite task which means I can't do Slayer which means I can't do any runecrafting until I finish Barrows. Some people won't even train their prayer until they finish Mory tasks which means they can't really do any other pvm until they do 20+ hours of barrows. Seems like a lot to have locked behind a barrows set.


Ascension Keys
As for the Asc keys, even those of you that already grinded out the dupes must agree that its pretty sad that we have to go through so many keys we don't need. Combining multiple keys of one type to make one key of another only makes sense, and would not affect mainscape market at all. You seem to have learned from this mistake @ Magister but its never too late to fix Asc. Either that or create some other use for the keys (Uber Legiones for t91+ Asc upgrade that uses 1 signet / kill?)


I feel like they owe us this after their fuck up at BH.
Runescape Player since 2003
Transmuting Duplicates - Ironmen
Improvements to Wildy Slayer

17-Mar-2019 18:30:40 - Last edited on 21-Mar-2019 19:52:34 by I Am Arrav

I Am Arrav
Dec Member 2017

I Am Arrav

Posts: 69Iron Posts by user Forum Profile RuneMetrics Profile
It should take them no more than an afternoon to add the transmutes to the game TOPS. Heck I'd pay them the dev costs myself on top of my membership.

As far as the changes to Barrows goes, the reason it would work is because helms are 300k~500k, Legs 500k~800k, Bodies 1m~2m and weapons 300k~2.6m meaning each Essence is worth roughly 100k, and the cost to transmute / smith any of the pieces would be more or less equivalent to that of the most expensive piece of each category. By making weapons tradable for 5 Ess instead of 3, its likely you will see the 300k weapon go up in price a bit, and Karil 2h drop in price slightly, but by making the transmutes require a tertiary drop it should take months or even over a year to see any noticeable difference.

(you can make estimations of this by looking at how many chests are being looted/day to see how many of the tertiary drops will be added into the game and then simulate the price changes in items by adding 5 theoretical buy offers for the 300k weapons and 1 sell offer for a K2h for each tertiary introduced and then multiply the prices by the new buy/sell ratio. This change shouldn't really lead to a higher number of players participating in looting barrows as it is still shit xp and money for mainscape players.)

I also havent mentioned the 1h weps in my first post but you could make those 3 / 15, although they're all around 500~700k each.
Runescape Player since 2003
Transmuting Duplicates - Ironmen
Improvements to Wildy Slayer

18-Mar-2019 18:54:42 - Last edited on 21-Mar-2019 19:50:49 by I Am Arrav

I Am Arrav
Dec Member 2017

I Am Arrav

Posts: 69Iron Posts by user Forum Profile RuneMetrics Profile
Tenebri said:
ironman comes with difficulties


I really like the fact I cant trade as it makes drops etc more rewarding and eliminates having to think about the value of my items all the time, but I think its silly that content that was intended to be completed through players trading / cooperation cant be accessed without a magnitude of restrictions. (Solo dg takes more effort for less xp what? As if there weren't enough people that hated it already :O)

Players that say they don't want things to get easier and say "Ironman is supposed to be challenging" should either go for comp + all drops on a HC, or just quit video games. Thats the real challenge. Trying to gain a sense of accomplishment / superiority through video games isn't very healthy, and the "I suffered so so should you" mentality some people seem to have is the same mentality of a high school shooter and is hard for me to respect.
Runescape Player since 2003
Transmuting Duplicates - Ironmen
Improvements to Wildy Slayer

18-Mar-2019 19:01:21 - Last edited on 18-Mar-2019 19:16:34 by I Am Arrav

I Am Arrav
Dec Member 2017

I Am Arrav

Posts: 69Iron Posts by user Forum Profile RuneMetrics Profile
Draco Burnz said:
Kopaka said:
Tenebri said:
ironman comes with difficulties

Then take ironman out of the suggestion. It's still a good suggestion.


Considering OP is specifically asking for this to only be for IM, titles confirms this, it wouldnt make sense to do that.


I didn't realize thats what I was asking for lol xd
Runescape Player since 2003
Transmuting Duplicates - Ironmen
Improvements to Wildy Slayer

18-Mar-2019 21:55:33 - Last edited on 18-Mar-2019 21:58:23 by I Am Arrav

Lordsyth
Dec Member 2017

Lordsyth

Posts: 458Silver Posts by user Forum Profile RuneMetrics Profile
This would make Barrows drops pointless and boring.

It would all eventually stablise to one of two prices:

The 'bad' barrows gear would just be approx the cost of half of the value of the 'good' gear everyone wants.

Youd need a more thought out solution that doesnt trivialize the randomness otherwise youde ruin it.


At the very least, the ability to dissolve barrows equipment, lets say its Barrows Salvage.
1 armor piece for 1 Salvage, 1 weapon for 3 or whatever.
Can trade in i dunno, 5 Salvages for a random barrows piece.
Maybe 25 lets you pick the set it comes from.
So basically you get another roll on getting the thing you want without being able to control it or cheapen the drops. Probably worthless for 'real' players but would give Ironmen a way to use excess drops to potentially get closer to what they need.

19-Mar-2019 07:34:09

I Am Arrav
Dec Member 2017

I Am Arrav

Posts: 69Iron Posts by user Forum Profile RuneMetrics Profile
Lordsyth said:
This would make Barrows drops pointless and boring.

It would all eventually stablise to one of two prices:

The 'bad' barrows gear would just be approx the cost of half of the value of the 'good' gear everyone wants.

Youd need a more thought out solution that doesnt trivialize the randomness otherwise youde ruin it.


At the very least, the ability to dissolve barrows equipment, lets say its Barrows Salvage.
1 armor piece for 1 Salvage, 1 weapon for 3 or whatever.
Can trade in i dunno, 5 Salvages for a random barrows piece.
Maybe 25 lets you pick the set it comes from.
So basically you get another roll on getting the thing you want without being able to control it or cheapen the drops. Probably worthless for 'real' players but would give Ironmen a way to use excess drops to potentially get closer to what they need.


It sounds like something like that would work really well, but 25 pieces to be able to choose 1 seems a but much.

Seeing as the average price for a barrows piece (excluding linza) is 840k, lowest is Dh Helm 284k and highest is Karil Cbow at 2630k Trading 3 of any piece for a random piece of another, and trading 9 to choose a piece, Would essentially have no negative effects on the mainscape market. (Dh might go up to 290k and Karil down to 2610k, assuming no tertiary drop is necessary for the transmutation)

Its important to note though, that Helms are around 300k, Legs around 500k and Bodies around 1.1m and then weapons vary from 300k~2.6m.

If we got 3, 5, 10 "salvages" from helms, legs and bodies correspondingly, and then 5 for weapons (This should give shit tier weapons a little more value) and then required players to use 5 "salvages" to transmute a new helm of choice, 10 for legs and 20 for a body, and 25 for a weapon (Just cause of that damn Karils) this would make things even easier than my original suggestion

The old man digging on the surface could do all this for us.
Runescape Player since 2003
Transmuting Duplicates - Ironmen
Improvements to Wildy Slayer

20-Mar-2019 00:26:35

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