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Speed up mushrooms in Arc

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Transcendent
Jun Gold Premier Club Member 2010

Transcendent

Posts: 35,029Sapphire Posts by user Forum Profile RuneMetrics Profile
Speed up gathering mushroom in the Arc, its ridiculously slow right now. I'm trying to feed Zygos in Player owned farms and have to spend a damn hour collecting mushrooms in the Arc each time. Make it faster, don't give a crap about the XP, reduce it. Hi.

03-Jan-2019 14:55:38

Rikornak
Oct Gold Premier Club Member 2013

Rikornak

Posts: 5,489Rune Posts by user Forum Profile RuneMetrics Profile
Transcendent said:
Speed up gathering mushroom in the Arc, its ridiculously slow right now. I'm trying to feed Zygos in Player owned farms and have to spend a damn hour collecting mushrooms in the Arc each time. Make it faster, don't give a crap about the XP, reduce it.


I guess it isn't as simple as that - you also would (drastically) boost up the creating of shark soup and thus chimes gain - and thus potentially increasing the gain of xp lamps as well.

If you just quickly want shrooms just buy gorajian ones and use those to feed.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

03-Jan-2019 16:35:29

Gannymede

Gannymede

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I agree. I just got to Arc and started doing the uncharted isles recently...and got a uncharted isle map. Just went to do it, and it has 3 mushroom clusters on it, and they all take way too long to do. I'm basically just setting my toon collecting them and alt-tabbing out to type this to you and/or read something else on another website. So what you're effectively doing is pushing people AWAY from your game. When you're making something take so long/be as boring as possible (I.E. Not fun), they don't want to stick around...

As for the response that it effects soups - currency - exp...I'm going to guess most people who are playing aren't bothering with all of that effort for exp nowadays...since exp is like candy/handed out like crazy on the game now.

It's certainly not good farming exp for these clusters...I could just use the player owned farm to breed zygos and collect them with urns and feed them using bloom in the swamps for shrooms with porters and flasks of prayer potion (There's a x3 spot, and with morytania legs, you get extra shrooms also from that)...to restock faster than this. (I don't even do the PoF much anymore because I've bought everything doing that except the 250k titles buy which I have no real desire for.) and I'm nearly 97 farming because of that. I haven't even started breeding dragons because it unlocked that and I didn't find any. So dragons would probably be even faster exp from farms. So the only benefit to bringing shrooms in faster would be increased chimes...which if you've lost your players from sheer boredom, they have zero reason to collect the chimes....do they?

10-Mar-2019 19:43:53

David James

David James

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Not everything needs to be easy and obtained quickly.

If you feel it takes too long to gather just buy mushrooms from the GE. That's why there's trading in the game; to allow people to obtain items that they can't or don't want to get themselves.

Why unbalance something in game because one person doesn't have the patience to do it?

Or as Gannymede suggested, collect mushrooms from a different source.

11-Mar-2019 00:25:33 - Last edited on 11-Mar-2019 00:40:50 by David James

Gannymede

Gannymede

Posts: 753Gold Posts by user Forum Profile RuneMetrics Profile
I just timed one Arc uncharted isle mushroom forage cluster. It literally took 31 minutes.

What part of any game you know takes 31 minutes of you sitting there in one spot, unable to move/do anything/interact with anything, while your avatar just stands up/hunkers down, or does a reach out/grasp animation...and then multiplies that by x3 on one island alone? (1.5 hours of your life.)

Where is the 'fun' or 'entertainment' aspect of that? Remember, we're playing a game to have fun...

Disregard the fact that the OP wants to use the benefits of them for another feature of the game. Think about that for a minute. 31 minutes where you can't actively play your character and have to also deal with a 'anti AFK' feature. ('Ouch, you were pricked by a thorn.').

This isn't fun, and it's certainly not worth the time/effort. (Even for chimes.) Yes, you can slice the shrooms up and 3 clusters gives you upwards of 1,915 chimes...but it's so darn boring that you're like 'I'd rather rake my forehead across a cheese grater...' How long do you suppose people will continue to do it before they decide to disregard/not participate? Then why does the feature exist?

12-Mar-2019 03:30:09

Nex is Life
Nov Gold Premier Club Member 2016

Nex is Life

Posts: 1,871Mithril Posts by user Forum Profile RuneMetrics Profile
Gannymede said:
I just timed one Arc uncharted isle mushroom forage cluster. It literally took 31 minutes.

What part of any game you know takes 31 minutes of you sitting there in one spot, unable to move/do anything/interact with anything, while your avatar just stands up/hunkers down, or does a reach out/grasp animation...and then multiplies that by x3 on one island alone? (1.5 hours of your life.)

Where is the 'fun' or 'entertainment' aspect of that? Remember, we're playing a game to have fun...

Disregard the fact that the OP wants to use the benefits of them for another feature of the game. Think about that for a minute. 31 minutes where you can't actively play your character and have to also deal with a 'anti AFK' feature. ('Ouch, you were pricked by a thorn.').

This isn't fun, and it's certainly not worth the time/effort. (Even for chimes.) Yes, you can slice the shrooms up and 3 clusters gives you upwards of 1,915 chimes...but it's so darn boring that you're like 'I'd rather rake my forehead across a cheese grater...' How long do you suppose people will continue to do it before they decide to disregard/not participate? Then why does the feature exist?
Every other resource in the Arc for a starter.

Also it's pretty AFK even with Thorns. Doesn't happen too often.
You'll get it when you deserve it.

12-Mar-2019 08:01:07

Gannymede

Gannymede

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Entirely missing the point. If their idea is to let you basically sit there smacking at a resource for hours on end, why even have a game? What would be the point? If the idea is to just let the computer play itself AFK-style, then why have human input? They want money, correct?

I know for myself, this is definitely making me reconsider paying for membership time...and I came over here from a game where going from lvl 99 to 100 in the game can literally take a full year of real life time. So I'm not some person who can't handle hardcore grind. But this is just a ridiculous waste of your time...reward vs effort isn't there. It's boring/counter-intuitive to the game's longevity. It's liable to scare players off.

But that seems to be the modus operandi of game devs nowadays, so whatever. Leave it as it is. Watch more people be like 'What? This is dumb.' and leave. -shrugs- I'm tired of offering suggestions on ways to improve games and having people just turn around and be like 'But I lurv bashing my head into walls! Hur Durr'

12-Mar-2019 09:06:18

Rikornak
Oct Gold Premier Club Member 2013

Rikornak

Posts: 5,489Rune Posts by user Forum Profile RuneMetrics Profile
The point is - you don't *need* to harvest the mushroom clusters. For the farm there are quicker - but more expensive - or this free - but fairly slow - option to obtain shrooms. But that's the point - you if you want a quick solution, you have to pay for it - almost everything what is considered fast is expensive in this game - there is a reason why the value of mort myre and gorajo shrooms skyrocketed with the release of the POF. Of course there always is a third option, which I took after a while: No longer breeding zygos at all.

Yes for full arc completion: Sure you need to find every unique kind of mushroom once and trigger a few bird spawns with them. But as soon as you got them - feel free to ignore the mushroom clusters if you can't stand them.

But as for this - the mushroom clusters were great for obtaining farming fragments for the master farmer outfit - something you and OP would want to destroy in ignorance or obliviousness as well. The thing is: Afk-ish methods are all but ideal if you're ready to fully pay attention. But they are something you could use best if you're not fully there.

The last thing is: It's fairly unique that is a continous way to train farming, a skill, which normally has fairly big downtimes. It's not great, but it can always be used as a bonus when the main sources for xp have to grow.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

12-Mar-2019 09:42:53 - Last edited on 12-Mar-2019 09:44:34 by Rikornak

Rikornak
Oct Gold Premier Club Member 2013

Rikornak

Posts: 5,489Rune Posts by user Forum Profile RuneMetrics Profile
It is great that you want to find ways how the game could be improved. It's not so great that you seemingly lack the insight of what could be affected by that (obviously you do not seem to care about something like balancing - which your first post perfectly has shown) on top of your suggestion. And the issue goes deeper than you want to see into. And well - it gets worse as soon as you start ranting on players who show you why your idea might not be as good as you think.

All in all - the stuff was balanced in the way it is: An afk, always available, but still fairly decent source of gaining xp. Something which is a different way as many other skill options the game has to offer. And variety is a good thing - if one thing doesn't fit your style of playing, another does. And for different players it might be an option, even though you do not like it - and vice versa for other stuff.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

12-Mar-2019 09:45:37 - Last edited on 12-Mar-2019 09:48:23 by Rikornak

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