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Fix gold smelting

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Jack Flac

Jack Flac

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Rikornak said:
I must admit: Something like unlocking the storage of non-core ores and bars is a great quest reward: It is interesting enough for players to actually get it, as it even opens up new methods to use a skill (i.e. smelting a full inventory of gemmed jewellery at once), but it isn't really something a player needs to have in their repertoire (unlike to let's say ancient curses now). Since it is a passive ability is also will always remain attractive, unlike to let's say the skilling items awarded by sliske's endgame, which had largely been outperformed nowadays.

It isn't like Jagex had taken something away from specialized accounts (f2ps, skillers,...), they just haven't given that functionality to them - you hadn't had it before the update either. Since those metals aren't used in smithing (except for smelting and a few quest items) it's not even like they've withheld smithing functionality from you.

Former members having this functionality permanently unlocked is an issue though, so I'd suggest they shouldn't be able to store more gold/silver while on a free world (but be able to use the ore/bars already stored). That wouldn't be too different to the additional gofannon amulet charges a member could earn.
Hmm. Maybe change the gold-smith gauntlets effects from an xp bonus to giving the double bar chance?

That way there would be a special benefit to doing the quest.

Locking F2P players from being able to use the metal bank for gold just seems like a contrived way to make them use up one more bank slot. Which seems ridiculous to be honest. As the entire point of the metal bank was to save you bank space.
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01-Mar-2019 21:52:24

Krovikan400

Krovikan400

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Rikornak said:


I must admit: Something like unlocking the storage of non-core ores and bars is a great quest reward: It is interesting enough for players to actually get it, as it even opens up new methods to use a skill (i.e. smelting a full inventory of gemmed jewellery at once), but it isn't really something a player needs to have in their repertoire (unlike to let's say ancient curses now). Since it is a passive ability is also will always remain attractive, unlike to let's say the skilling items awarded by sliske's endgame, which had largely been outperformed nowadays.

It isn't like Jagex had taken something away from specialized accounts (f2ps, skillers,...), they just haven't given that functionality to them - you hadn't had it before the update either. Since those metals aren't used in smithing (except for smelting and a few quest items) it's not even like they've withheld smithing functionality from you.

Former members having this functionality permanently unlocked is an issue though, so I'd suggest they shouldn't be able to store more gold/silver while on a free world (but be able to use the ore/bars already stored). That wouldn't be too different to th


I agree on the first part of your post. It does not need to be included in the repertoire of non members, and members without the quest.

But I do think that jagex has taken something away. Without non-members being able to store, they now have far greater walking distances (rip portable forge). So even though they couldnt store in a metal bank before, the tile distance to a bank was only 1..
Also the double bar chance for gold is completely gone, for everyone (rip portable forge again).
And also the xp is lowered. I like to say jagex traded the lower xp in for the storage option, but that isnt true for goldsmelting.

I ve seen suggestions about gold smelting moving over to a crafter or something like that. But maybe that is a little far fetched.

01-Mar-2019 21:53:27 - Last edited on 01-Mar-2019 21:55:38 by Krovikan400

Krovikan400

Krovikan400

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Also the smelting gauntlets now have the same trait as the skillcape. Being able to store smelted bars directly to your metalbank. Doesnt that seem a bit odd? Jack Flag suggestion of having double bars with smelting gauntlets is in my opinon a good one.

darn 42 said:
The way your OP reads, it sounds like you are asking for something to happen because of the xp rate drop.

I don't think the lack of xp is the reason to ask for a fix.

I do however, think that all baars, including gold, should always be storeable within the metal bank. It doesn't make sense that there is a quest requirement to access that part of the metal bank, and I didn't realize it was there until now.


Yeah I maybe went a little too far to the side of low xp. But I dont seem to get the point of having no storage option for f2p/members without family crest, while still hugely nerfing the xp for gold smelting.

But I just want f2p and members without family crest to be able to store gold aswell, as it seems unreasonable for them to not having this option. Gold is a huge part in the jewelry making/crafting. And I dont know why it got quest walled, with all previous traits (double bar chance, xp, 1 tile distance) removed.

01-Mar-2019 22:02:45

Rikornak
Oct Gold Premier Club Member 2013

Rikornak

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Jack Flac said:
...


The metal bank primarily was introduced for stuff used for smithing to remain compatible with the new mechanics (since you couldn't stack up 80 bars for an elder rune+5 body in your inventory). That it helps to save a bit of bank space is a nice extra, especially considering they introduced half a dozen of new ores and bars with the update, which all are needed for masterwork smithing, alongside all old core metals. That is a big difference to pre-rework and f2p even post rework - you just won't keep metals you've outgrown naturally (please don't use hoarders as examples who would keep everything).

Gold and silver is neither new, nor used in smithing - and especially not used in the new mechanic. Also f2p didn't lose anything since they have only gotten one new ore (luminite), which is storable alongside all f2p smithing metals.

The smelting gauntlets actually got some nice effect by allowing you to auto bank bars (and make up to 60 at once). I see it highly superior to smelting some low levelled ore for insane xp and breaking the value of that bar once again. As said - it is a niche skilling method right now, awarding a few xp, but being highly profitable currently.

Krovikan400 said:
Post 1


I actually think including smelting functionality (with a bar proc chance, stacking with the chance you have by default) into the crafter is actually the way to go to replicate the portable forge mechanic for crafting, as it also would allow you once again to make jewellery next to a bank. The anvil is useless by now and from that perspective it made sense that the forge was replaced by injectors, but smelting still would be a viable feature (and if it's just for making jewellery directly at a bank) - thus it should be a mode for crafter.
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02-Mar-2019 14:24:54 - Last edited on 02-Mar-2019 14:48:42 by Rikornak

Rikornak
Oct Gold Premier Club Member 2013

Rikornak

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Even if they were to give gold/silver storage to players without the quest (I think it's really just unhealthy in the long run, as it might work as a precedent for more players demanding quest rewards being changed into baseline abilities), you still would've lost the ability to quickly make and bank jewellery. If the crafter gains the furnace - that component certainly would be restored.

Krovikan400 said:
Post 2


I don't know where you drew that information, but that is just wrong:

- The skillcape grants you an effect to make extra progress on the first swing after fully reheating your item (enabling some ultra active skilling method in conjunction with the superheat spell)
- The smelting gauntlets auto bank everything you smelt and allow you to make 60 bars at once, since the bars no longer enter your inventory.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

02-Mar-2019 14:26:02 - Last edited on 02-Mar-2019 14:50:59 by Rikornak

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