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why RS3 is dying? what to do??Thread is locked

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Ballar69
Jun Member 2019

Ballar69

Posts: 477Silver Posts by user Forum Profile RuneMetrics Profile
it really saddens me to see this game slowly shrivel and die. after all these massive content updates and graphical improvement, nearly half the worlds are literally empty, and the other half is never more than a quarter-full.

the game pretty much turned into a singleplayer experience, there is no PVP, all the minigames are dead and there is barely any player interaction outside of major hubs like the Grand Exchange, or Burthorpe

some things in this game are so bloody dead they are literally deleted from the game like Mobilizing Armies and Bounty Hunter.

and to add insult to injury, OSRS which is the inferior, primitive and uglier version of this game, has thrice the player count - not inlucing the bots.

i this game really deserves to be popular, what can be done?

in my opinion, the first thing needed is to abolish Treasure Hunter, all of the none-cosmetic MTX need to go if jagex ever wants to establish good faith with its fanbase.
futhermore, there should be an option to hide cosmetics

aside from changes, this game needs more publicity, back in the day it was advertised in every online game site, now its nowhere, it should have a Steam page,
perhaps an Epic store page, a youtube add, anything to generate more interest
what do you think?

24-Mar-2019 01:20:39

Singularity
Apr Gold Premier Club Member 2007

Singularity

Posts: 95,870Emerald Posts by user Forum Profile RuneMetrics Profile
Treasure Hunter won't go anywhere. It's relied on by the company to make a profit. RS3 would likely be literally dead without it.

Most games nowadays have some form of micro-transactions. It's not enough to just buy the game and have access to all content nowadays. There's always paywalls that demand additional payment to gain access to extra content or benefits/cosmetic items. The entire gaming industry seems to rely on this model. RS is no different.

The game may be less popular but it's nowhere near an actual death. It still has years left to give.

As to what can be done to boost popularity, I've no idea really. More advertising, better content at the beginning stages and all that should all help. Unless this gets done though, we won't know if this will have much impact.

Maybe MMOs in general are just not as popular anymore. There's so many games out there now that a game like RS becomes much less attractive, especially to the new generation of gamers.
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24-Mar-2019 04:12:50

Transcendent
Jun Gold Premier Club Member 2010

Transcendent

Posts: 35,125Sapphire Posts by user Forum Profile RuneMetrics Profile
It would help if Jagex had any idea what their player base actually wanted. Jagex makes content as if the only players are ones who want elite bosses, and that is maybe 5% of the players at best, a good 95% don't like hard bosses.

EOC lost half the player base, who then went to OSRS.

Mobile may bring more players when it releases for RS3, like it did for OSRS.

If Jagex would create content players enjoy, easy monsters with good drops, quests with good rewards and not overly hard bosses, and not locked behind content players don't want to play, then word of mouth would get more people playing. People don't like the Menaphos reputation grind, people don't like the Elite dungeons that are made way too hard for the average player. People want content where they can relax and have fun and feel like champions, and not content that feels like a boring grind or which makes them feel unpowerful.

Elite bosses that are hard to beat only appeals to a tiny fraction of players, most want bosses they can easily defeat once they figure out the mechanics, and few players like risk where they lose items frequently.

By now I think it has been proven EOC was a mistake.

MTX is not the problem, the problem is Jagex thought they could sell microtransactions and stop making fun content and instead make frustrating content you want to pay to skip. That is not how you make a successful game.

We had effigies before MTX, then they were removed to sell Squeal of Fortune spins which later became Treasure Hunter keys.

There is too much focus on MTX and not enough on making fun content for the game.
Hi.

24-Mar-2019 04:49:18

Singularity
Apr Gold Premier Club Member 2007

Singularity

Posts: 95,870Emerald Posts by user Forum Profile RuneMetrics Profile
Transcendent said:
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Occasional elite boss releases are not bad at all. It gives players something to aim for. All decent games have those tough challenges players can get lost in. It keeps them busy and playing longer as opposed to having them quit when they're done because there's nothing left for them to do.

The bosses we get are well spaced out and don't happen as frequently as you make out. If it did happen that way, they'd be a lot more elite bosses to cycle between from the past year or so.

Now that elite dungeons are done, it'll probably be a good few months (maybe longer) before we see any other boss like those come out. This is because hard bosses take time to develop. We might see maybe one more before the end of the year. That's how spaced out PvM releases are. So those 5% of players you say these bosses apply to don't get updates catered for them all that often. The rest is for those 95% that hate hard bosses.

EoC itself wasn't a mistake. The rushed release was. It was terrible. There's been OSRS players that have come back to the game recently only to be amazed at how much they actually like EoC compared to when it first hit. It's a rather common occurrence.

There's likely a lot more OSRS players that still believe EoC is in the same, broken mess it was in when it first came out. They never give RS3 a shot because of that belief. It's a shame but not surprising considering how many people like to make RS3 sound bad and point the blame towards EoC. Due to their own experience with EoC's release, they'll easily believe any negativity regarding RS3 even if it has improved since they last played.

RS3 would have a lot more players if it wasn't for micro-transactions. It's a huge issue for many people, more than EoC. Unfortunately though, micro-transactions won't ever go anywhere unless something better replaces it that satisfies Jagex' profit needs.
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24-Mar-2019 06:28:58 - Last edited on 24-Mar-2019 06:31:19 by Singularity

Singularity
Apr Gold Premier Club Member 2007

Singularity

Posts: 95,870Emerald Posts by user Forum Profile RuneMetrics Profile
Krystelle said:
Nobody seems to realize that RS is becoming unpopular because of the nature of the game.

NO ONE WANT TO GRIND IN THIS AGE OF TIME!


Well..OSRS is far more grindy-er than RS3 and is more popular. So people do still love a good ol' grind even in 2019.
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24-Mar-2019 06:55:40

Blackwing
Nov Member 2012

Blackwing

Posts: 39,869Sapphire Posts by user Forum Profile RuneMetrics Profile
Transcendent said:
Mobile may bring more players when it releases for RS3, like it did for OSRS.

OSRS mobile had the advantage in it that it wasn't just another IAP-spam mobile game, so it actually stood out and brought new players in. With RS3 mobile, unless Jagex is gonna disable all that MTX (probably 0% chance of happening), it'll get buried under all the other crappy mobile games that only aim to completely drain your wallet with IAPs. It's already bad enough that people get spammed with all those offers on the PC client, imagine what it'll be on mobile. RS3 mobile will still likely increase the online player counter, but only due to the existing players being able to play more often, rather than new players coming in.


Transcendent said:
MTX is not the problem, the problem is Jagex thought they could sell microtransactions and stop making fun content and instead make frustrating content you want to pay to skip. That is not how you make a successful game.

We had effigies before MTX, then they were removed to sell Squeal of Fortune spins which later became Treasure Hunter keys.

There is too much focus on MTX and not enough on making fun content for the game.

Everything else you said after those first 5 words completely contradicts what you said with those first 5 words, because MTX is the problem. The core idea of having a MTX monetization model in your video game is to practice bad game design principles on purpose, so that people feel compelled to buy into the MTX instead of playing the game. E.g. if playing the game normally was more exp/hour than using Treasure Hunter, who would buy TH keys? No-one, so Jagex had to make Treasure Hunter more exp/hour, and they decided to go all the way so that the two don't even come close anymore.

If you want Jagex to care about making new fun content again, you have to make them drop all that MTX spam.
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24-Mar-2019 09:55:20

Blackwing
Nov Member 2012

Blackwing

Posts: 39,869Sapphire Posts by user Forum Profile RuneMetrics Profile
Krystelle said:
Nobody seems to realize that RS is becoming unpopular because of the nature of the game.

NO ONE WANT TO GRIND IN THIS AGE OF TIME!

Even ignoring the fact that OSRS is a thing and is more popular despite being grindier than RS3, the problem with RS3 is that it's becoming less and less of a grindy game. Because once you take out the grinding aspect of the game, what are you left with that can compete with other games? The combat system is inferior to many other games, the graphics are as well, and even though Runescape quests are much better than the usual "go kill X/fetch Y" filler quests, overall I don't think the lore in Runescape is interesting enough for most people, which is why you have so many people just spacebar quests for example.

Grinding is one of the few reasons that has kept Runescape going all these years, because Jagex was able to make it interesting enough that many people stuck with it, and now Jagex is killing it off bit by bit, powercreeping the game both with and without MTX. As they say, it's not so much about reaching the goal in Runescape, but rather the journey to get there. So if you drastically shorten, or even outright remove the journey, you kill the game.
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24-Mar-2019 10:03:52

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