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ED Reward Rework

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Tellus Gaia
Mar Member 2018

Tellus Gaia

Posts: 914Gold Posts by user Forum Profile RuneMetrics Profile
For Normal Mode:


The rewards of ED 3 normal mode is in dire need of a buff to justify its difficulty to be in line with the buffs given to the Temple of Aminishi normal mode. Meanwhile, dragonkin laboratory can stay as is.

One thing of concern however, is that in normal mode, players also need to pay a very steep 10k dungeoneering tokens for even a chance at something decent. (14 onyx dust in exchange for 10k dungeoneering tokens, repair costs and supplies) um excuse me? Players have conplained the difficulty isn’t worth the repair and supplies costs in addition to cost of risks when paying that gold digger, Death. Now even tokens get thrown in to make a bormal run worthwhile when things like gold accumulator are years out of reach.

I’d say just remove the dungeoneering token requirement and improve all drops.

For Story Mode:


Turns out the initial 66% damage reduction has been toned down to 90% to justify the decreased rewards. Problem is, giving absolutely no rewards to high levels provides no incentives for them to even make a team that could help others in need. Not even the lore books are 100% drops so high level dungeon farmers would prefer running normal mode to eventually collect the books because those books are a side reward to them.

Revert the damage reduction back to 66% but this time give rewards for running it to provide an incentive for high levels to try it with others that aren’t that capable. Make the rewards drops exactly the same as a normal run with the books having a 100% drop rate.

But here’s the catch: Players can only get the above rewards from a story run once a week. With every elite dungeon beaten on story mode, story mode for that elite dungeon no longer offer rewards and is only reset once a week in a similar mechanic of current weekly dnds. In fact, since money making is Jagex’s primary goal, why not even add this to weekly dnd tokens to promote a TH scheme?
~ Princess of Earth ~

04-Mar-2019 01:49:20

Tellus Gaia
Mar Member 2018

Tellus Gaia

Posts: 914Gold Posts by user Forum Profile RuneMetrics Profile
This way high levels have an incentive to party with lower levels or people who can’t handle mechanics as well as they do, while not devaluing drops from normal runs due to a once a week restriction.
~ Princess of Earth ~

04-Mar-2019 01:50:24

Konota
Jun Gold Premier Club Member 2010

Konota

Posts: 6,428Rune Posts by user Forum Profile RuneMetrics Profile
(Speaking from mostly trio sessions (60 kills) and only 5 solo's)

I've been doing ED2/3 for quite some time now, never had I any problems with my dungeoneering tokens. By the way, it is possible to use your dungeoneering outfit to buy these things for cheaper tokens.

The overal loot from ED3 is "OK" is it not great indeed, nor is it trash.
But giving that the crossbow pieces are really up in price and tbh, I expect them to be really high even after a few months, I'd say, it's fine as it is. Another thing that a heck a lot players forget. T92 armour is 100% FREE to use here. NO upkeep costs! That's a lot you save on costs.

All combined, I think it's at the right spot.
Hello Moto

04-Mar-2019 07:34:21

Cyanid
Jan Member 2006

Cyanid

Posts: 23,383Opal Posts by user Forum Profile RuneMetrics Profile
Nah the lucky token thing is nice for people like me who have a lot of dg tokens to use. Besides, I make back more dg tokens than I use there so I don't really see the issue.

Also story mode is basically practice mode. It's fine the way it is.


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04-Mar-2019 07:43:11 - Last edited on 04-Mar-2019 07:44:04 by Cyanid

Odeo
Mar Gold Premier Club Member 2018

Odeo

Posts: 7,954Rune Posts by user Forum Profile RuneMetrics Profile
Only loot buff should be for the two bosses, they barely drop anything, i don't bother toggling chest for double loot chance. Don't trust a rose by it's appearance, it's thorns will still sting you.

It's the same with humans, some have opinions and some are just crazy.

04-Mar-2019 09:08:23

Aria Ventus
Mar Member 2018

Aria Ventus

Posts: 1,511Mithril Posts by user Forum Profile RuneMetrics Profile
We also need to buff the drops for all bosses to make the kills worth the supplies spent.

10 black dhides and 8 useless onyx dust is not worth 5 super saradomin brew, 1 weapon posion flask ++, 2 super restores, 10 blue blubbers and an inventory and yak of sailfish
~ Princess of Wind ~

09-Mar-2019 02:01:38

A Vitalis
Mar Gold Premier Club Member 2015

A Vitalis

Posts: 1,070Mithril Posts by user Forum Profile RuneMetrics Profile
Aria Ventus said:
We also need to buff the drops for all bosses to make the kills worth the supplies spent.

10 black dhides and 8 useless onyx dust is not worth 5 super saradomin brew, 1 weapon posion flask ++, 2 super restores, 10 blue blubbers and an inventory and yak of sailfish


What the hell boss are you using a yak full of sailfish and 5 super brews on?

The truth is you're the weak, and I'm the tyranny of evil men. But I'm tryin'. I'm tryin' real hard to be the shepherd.

09-Mar-2019 04:39:11

UrekMazino
Nov Gold Premier Club Member 2015

UrekMazino

Posts: 4,988Adamant Posts by user Forum Profile RuneMetrics Profile
Cyanid said:
Also story mode is basically practice mode. It's fine the way it is.

Yea, it not only serves as a practice mode to understand the mechanics but also to allow questers to obtain the lorebooks without having to struggle through content they don't necessarily like.

A Vitalis said:
Aria Ventus said:
We also need to buff the drops for all bosses to make the kills worth the supplies spent.

10 black dhides and 8 useless onyx dust is not worth 5 super saradomin brew, 1 weapon posion flask ++, 2 super restores, 10 blue blubbers and an inventory and yak of sailfish


What the hell boss are you using a yak full of sailfish and 5 super brews on?

4000% enr telos
°l||l° Modest Skillers T7 Citadel | Skilling clan recruiting players. °l||l°
•ï¡÷¡ï• Cwar United for CW games/Ardy task/Trim req. •ï¡÷¡ï•
120 Summoning Familiar ideas.

09-Mar-2019 04:55:51

Aria Ventus
Mar Member 2018

Aria Ventus

Posts: 1,511Mithril Posts by user Forum Profile RuneMetrics Profile
UrekMazino said:
Cyanid said:
Also story mode is basically practice mode. It's fine the way it is.

Yea, it not only serves as a practice mode to understand the mechanics but also to allow questers to obtain the lorebooks without having to struggle through content they don't necessarily like.

A Vitalis said:
Aria Ventus said:
We also need to buff the drops for all bosses to make the kills worth the supplies spent.

10 black dhides and 8 useless onyx dust is not worth 5 super saradomin brew, 1 weapon posion flask ++, 2 super restores, 10 blue blubbers and an inventory and yak of sailfish


What the hell boss are you using a yak full of sailfish and 5 super brews on?

4000% enr telos


Dont expect everyone to be pro and not need that on their first attempt at normal runs
~ Princess of Wind ~

09-Mar-2019 04:57:19

UrekMazino
Nov Gold Premier Club Member 2015

UrekMazino

Posts: 4,988Adamant Posts by user Forum Profile RuneMetrics Profile
Aria Ventus said:
Dont expect everyone to be pro and not need that on their first attempt at normal runs

You can't use supplies cost of your first run as the benchmark for how profitable a boss is... When talking about profitability, we're talking about long term, after many runs, by then you'll be using much cheaper supplies.

If we used your logic, then we should calculate gp/h using supplies cost of release day, which includes death, which means pretty much all bosses will be negative gp/h.
°l||l° Modest Skillers T7 Citadel | Skilling clan recruiting players. °l||l°
•ï¡÷¡ï• Cwar United for CW games/Ardy task/Trim req. •ï¡÷¡ï•
120 Summoning Familiar ideas.

09-Mar-2019 13:51:17

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