For Normal Mode:
The rewards of ED 3 normal mode is in dire need of a buff to justify its difficulty to be in line with the buffs given to the Temple of Aminishi normal mode. Meanwhile, dragonkin laboratory can stay as is.
One thing of concern however, is that in normal mode, players also need to pay a very steep 10k dungeoneering tokens for even a chance at something decent. (14 onyx dust in exchange for 10k dungeoneering tokens, repair costs and supplies) um excuse me? Players have conplained the difficulty isn’t worth the repair and supplies costs in addition to cost of risks when paying that gold digger, Death. Now even tokens get thrown in to make a bormal run worthwhile when things like gold accumulator are years out of reach.
I’d say just remove the dungeoneering token requirement and improve all drops.
For Story Mode:
Turns out the initial 66% damage reduction has been toned down to 90% to justify the decreased rewards. Problem is, giving absolutely no rewards to high levels provides no incentives for them to even make a team that could help others in need. Not even the lore books are 100% drops so high level dungeon farmers would prefer running normal mode to eventually collect the books because those books are a side reward to them.
Revert the damage reduction back to 66% but this time give rewards for running it to provide an incentive for high levels to try it with others that aren’t that capable. Make the rewards drops exactly the same as a normal run with the books having a 100% drop rate.
But here’s the catch: Players can only get the above rewards from a story run once a week. With every elite dungeon beaten on story mode, story mode for that elite dungeon no longer offer rewards and is only reset once a week in a similar mechanic of current weekly dnds. In fact, since money making is Jagex’s primary goal, why not even add this to weekly dnd tokens to promote a TH scheme?
~ Princess of Earth ~