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Remove the EDs from quests

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Aria Ventus
Mar Member 2018

Aria Ventus

Posts: 1,557Mithril Posts by user Forum Profile RuneMetrics Profile
Jagex, you are aware elite dungeons is a separate piece of content from questing right? First of, you never told us there was going to be a new quest. Secondly, you said Ed 3 doesn’t require Ed 1 and 2, then proceed to shaft questers after shafting pvm with the stone spirits drops. Finally, nowhere in the quest did it say it required all three elite dungeons.

Jagex, if you’re going to keep hiding things like this from questers who wouldn’t know elite dungeons would concern them unless they are going for mqc, which already proved itself harder than normal qc with the addition of elite slayer monsters couple years back, so elite dungeons requirement for mqc wasn’t too surprising.

Until we find out even a normal quest cape can no longer be retained unless elite dungeons for the elite players has been beaten.

And do not start me on story mode. The drops and tokens are not worth the supplies and gear degradation invested into that mode as it is still hard for players with tier 70 stats and tier 70 gear. (Not referring to myself specifically but to the average quester, whose armour of trials no longer helps either since none of the bosses are quest bosses).

Please just let us finish the quest without running through elite dungeons and leave them for master quest cape.
~ Princess of Wind ~

26-Feb-2019 05:03:46

Rikornak
Oct Gold Premier Club Member 2013

Rikornak

Posts: 5,488Rune Posts by user Forum Profile RuneMetrics Profile
To be honest: It isn't the first time players have to engage in regular content to complete a quest. It also wouldn't be the first time they have to engage with other players to make the quest easier. And at last it definetely isn't the first quest which raised the bar for the equipment you should use - besides a player with t70 stats isn't able to wear the quest cape - and I am fairly certain they will fail at other quests either.

I am getting the feeling the shadow reef might be a bit overtuned. Sure I hadn't had a fucking clue what was going on when I did my story mode run yesterday, but it took significantly longer than either of the other dungeons on my first attempts (in story mode). Yes I know the final boss is supposed to be harder than everything else in all elite dungeons, but the other stuff is supposed to be roughly en par with the other dungeons.

No, I don't think the dungeons should be removed from the quest, but I would agree if vanquish could work on the bosses while you're doing the quest (in story mode). Otherwise - grab a partner or two, that will make your life easier.
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26-Feb-2019 06:18:21

Miu

Miu

Posts: 15,541Opal Posts by user Forum Profile RuneMetrics Profile
Aria Ventus said:
Jagex, if you’re going to keep hiding things like this from questers who wouldn’t know elite dungeons would concern them unless they are going for mqc, which already proved itself harder than normal qc with the addition of elite slayer monsters couple years back, so elite dungeons requirement for mqc wasn’t too surprising.
A surprise quest is probably the best idea Jagex has had this year.

Even more so when they probably knew in advance that mentioning it would require elite dungeons would lead to whining. Probably exactly why they didn't announce the quest in the first place.

Aria Ventus said:
Until we find out even a normal quest cape can no longer be retained unless elite dungeons for the elite players has been beaten.
No one is entitled to a quest cape. If you want a skillcape that doesn't require upkeep, pick one of the 20+ skills.

Aria Ventus said:
And do not start me on story mode.
Story mode is an easier version. "Do not give me the solution to my problem." Aria Ventus said:
The drops and tokens are not worth the supplies and gear degradation invested into that mode as it is still hard for players with tier 70 stats and tier 70 gear. (Not referring to myself specifically but to the average quester, whose armour of trials no longer helps either since none of the bosses are quest bosses).
OBVIOUSLY the goal of story mode isn't for drops. Of course it's not worth it for drops. If it's not worth it for the quest cape though, that's up to you. The "average quester" does not have a quest cape.

Aria Ventus said:
Please just let us finish the quest without running through elite dungeons and leave them for master quest cape.
Questing is about visiting and engaging with a huge variety of content. People dealt with nomad, and it didn't have a braindead story mode.
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26-Feb-2019 07:29:19

Aria Ventus
Mar Member 2018

Aria Ventus

Posts: 1,557Mithril Posts by user Forum Profile RuneMetrics Profile
Jeremy Cheng said:
Or we could add a "beginner" mode where everything's health is reduced by 75% and damage is reduced by 95%


I’d support this. But it won’t help my situation.
~ Princess of Wind ~

26-Feb-2019 09:39:56

Aero Dynamik

Aero Dynamik

Posts: 78Iron Posts by user Forum Profile RuneMetrics Profile
When I said I thought quests provided cohesion and direction to the game, I didn't think it would come unannounced and attached to completing the elite dungeons with two under level 30 'skill requirements'. I agree with the OP - since when did quests need to have tie-ins to other hard components of the game? Mind you, if I had completed the dungeons prior and I could actually do them, probably wouldn't agree with the complaints too much. Seeing they're so hard though on your own, slapping the last years major contents into quest requirements seems to be the most anti-quester friendly content for a long time. That's even with the lowest amount of quests delivered last year!! You know what happened to Chronicle? Nothing. Just like what happened to the Stone of Jas.

26-Feb-2019 09:48:00

Aria Ventus
Mar Member 2018

Aria Ventus

Posts: 1,557Mithril Posts by user Forum Profile RuneMetrics Profile
Tophurious said:
a real quester should have no issue with engaging with story driven content.


That is correct. I agree with you. But it has no relevance to high level combat not within the quest.

Aero Dynamik said:
When I said I thought quests provided cohesion and direction to the game, I didn't think it would come unannounced and attached to completing the elite dungeons with two under level 30 'skill requirements'. I agree with the OP - since when did quests need to have tie-ins to other hard components of the game? Mind you, if I had completed the dungeons prior and I could actually do them, probably wouldn't agree with the complaints too much. Seeing they're so hard though on your own, slapping the last years major contents into quest requirements seems to be the most anti-quester friendly content for a long time. That's even with the lowest amount of quests delivered last year!!


Thank you for addressing my point :)
~ Princess of Wind ~

26-Feb-2019 10:48:31

Light Gaia
Mar Member 2018

Light Gaia

Posts: 630Steel Posts by user Forum Profile RuneMetrics Profile
Just think of Elite Dungeons as the combat aspect of the quest. It is a master level quest after all.

Wouldn't be the first time regular bosses became quest bosses either. Just look at the majority of the World wake bosses.

26-Feb-2019 11:17:49 - Last edited on 26-Feb-2019 11:18:44 by Light Gaia

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