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augmenting new smithing items

Quick find code: 15-16-56-66074015

Captain_Guyl

Captain_Guyl

Posts: 250Silver Posts by user Forum Profile RuneMetrics Profile
We understand you do not want us to be able to augment everything above tier 70 in the new smithing tables. BUT.. please hear out this suggestion. We could have an update sometime in the future that allows us to create NON TRADEABLE projects in mining and smithing that we CAN later augment if we want to. This way it would not "break" the game nor make the monster dropped higher tier items worthless since those drops are tradeable and have more abilities.

ex. 1 a new device that allows one to start a new non tradeable elder rune +5 weapon or armor. (this can be any item of tier 70 or higher though. Elder Rune +5 is just one example)

a. choosing to work under this projects progress... one MUST get 100% of ores themself.. smelt all the bars themself.. and do 100% of the smithing themself.

b, When complete the item is non tradeable. it degrades maybe at a better rate if the creator wants to leave it a normal item. or they can augment it.. after which it uses divine charges at its tier lvl like any other augmented item.

Please consider this in some kind of form for some future updates. We know you will have to make updates and corrections to the mining smithing rework.

But altogether at least now mining and smithing is ENTIRELY a lot better than it was. Thanks for all the hard work in creating this awesome new update!

09-Jan-2019 09:22:05

Rikornak
Oct Gold Premier Club Member 2013

Rikornak

Posts: 5,472Rune Posts by user Forum Profile RuneMetrics Profile
Thing is: That stuff is intended to be some starter equipment - that's why it's basically worse than competetitors with the same requirements at some point. While you no longer will be able to get in that tight spot having no adequate equipment available, you still are supposed to migrate to equipment steming from other sources eventually (and this eventually should be at latest with t90 stuff, with lower tiers good for minmaxing (e.g. chaotic instead of bane). Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

09-Jan-2019 09:26:28 - Last edited on 09-Jan-2019 09:27:06 by Rikornak

Captain_Guyl

Captain_Guyl

Posts: 250Silver Posts by user Forum Profile RuneMetrics Profile
I hear what your saying and I agree. that is what its supposed to be for. Im only suggesting a update that will allow some people to create NON tradeable stuff that can be augmented if people want to. Stuff that would take a LOT of time and effort to create since one would have to create it entirely by themself from start to finish. This would not "break" anything in the game and would not cut down prices of the special monster dropped armours since most of what we could augment this way would be "tank" armour. it would take a very long time to create such armour that would be non tradeable and augmentable. This way only people really willing to do this would get it. Many other people would still settle for buying the monster dropped armours which are easily augmentable.

09-Jan-2019 09:33:37

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