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WC/Fletch/FM Rework?

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Deltaslug

Deltaslug

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If mining and smithing get a rework, then would Woodcutting, Fletching, and Firemaking get a similar update in the future?

Hatchets
Would be made using the same processes as with the Pickaxes following the M/S rework.
Bronze-Rune don't change, except with Rune getting a +x version. We now see Orichalcum - Elder Rune Hatchets.
We would also see something similar to the Pickaxe of Earth and Song, except for Woodcutting. (ie: Hatchet of the Naiad? Woodsbane?) This hatchet would be augmentable.


Tree Levels
Trees, much like ore rocks, would now be retiered to match your Range Level. Fletching and Firemaking would match.
Level 1 - regular trees/logs
Level 10 - Oak Trees/logs
Level 20 - Willow Trees/logs
Level 30 - Maple Trees/logs
Level 40 - Yew Trees/logs
Level 50 - Magic Trees/logs
Level 60 - Elder Trees/logs
Level 70 - Crystal? Blisterwood?
Level 80 - "something new"
Level 90 - "something new"

Choking Ivy and Bamboo don't change.
Crystal Trees (no produce) could stay as is.

We're still left with Teak and Mahog which are used to make crossbows. It is possible they could be slotted such that they fill go in between Levels 30 and 60, allowing wood like Magic and Elder to go further down.
This would mean that only 1 new tree would need to be added to create a tier comparable to Elder Rune. It would also mean needing to add Teak and Mahog Short/Shieldbows, and potentially retiering some of the other bows.
Meanwhile, Blisterwood could still be its own niche use (though it does occupy T70, much like Bane is slotting for melee at T80)

02-Jan-2019 06:29:21

Deltaslug

Deltaslug

Posts: 28,416Sapphire Posts by user Forum Profile RuneMetrics Profile
Crossbows
Crossbows could be reworked such that they become purely a Smithing product.
This would remove wooden stocks from the game.
Fletching would still be in play to make the crossbow string

Bolts would not change other than having their fletching levels now match the ranged levels for the ammo.

This would allow for the new T60-90 metals to get in use in game for players that use ranged.



Chopping Trees and Tree Locations
The main difference between Woodcutting and Mining (pre-update) was the general abundance of trees, and the fact that they often didn't quickly deplete.
The issue with mining was only 1 person could get the ore (with certain exceptions like Concentrated rocks). Post M/S rework removes this issue.
M/S rework however centralizes a lot of rocks.

Would something similar need to happen with how some trees are centralized?

In addition, would we need to introduce a similar hardness/penetration/damage with Woodcutting like we now see in Mining?

The actions of swinging your hatchet to get logs would not change.

02-Jan-2019 06:31:46 - Last edited on 02-Jan-2019 06:35:05 by Deltaslug

Deltaslug

Deltaslug

Posts: 28,416Sapphire Posts by user Forum Profile RuneMetrics Profile
Personal issue with stone spirits: oversupply.
One of those situations where the concept was fine, the execution was off.

It's like the situation if they decided to do something similar with woodcutting:
Desert Strykewyrms now drop 10 x Yew Log Spirits
Abyssal Demons drop 6 x Magic Log Spirits
Jungle Strykewyrms now drop 10 x Teak Log Spirits
Rare Drop Table now has 60-80 x Yew/Magic Log Spirits
Spiritual Rangers drop 25 x Maple Log Spirits
Evil Tree D&D now awards you 100+ x Maple/Willow Log Spirits
Mutated Jadinkos have a number of logs on their lists, common, but low qty.

The difference is there aren't a whole lot of log droppers. But the ones that do, drop mostly Yew or Magic Logs.

But you do have problem of I think Nex and a few others who drop a huge load of logs ... (1k?) ... and you end right back up with the same issue as Coal/Addy/Rune Spirit drops flooding the market
But yet you don't get the T70/T80/T90 log spirits to go along with it.

15-Feb-2019 02:04:28 - Last edited on 15-Feb-2019 02:11:13 by Deltaslug

Deltaslug

Deltaslug

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And from the sounds of things, they won't be doing as big of a rework of Stone Spirit drops as we were hoping.
Tho I don' think they'd move that mechanic to Woodcutting given how low of an opinion the community feels about it now.

28-May-2019 01:13:30

Deltaslug

Deltaslug

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@iAmKoto
I don't completely disagree with the "PVM whiners". I'll be the first to say I was mildly upset as well on launch and some of the loss of GP.
But, where my frustration comes from is the lack of use Coal to Runite Stone Spirits are for some people.
Granted, not every PvM'er is going to do mining/smithing. Not ever miner is going to use Stone Spirits.
But the creature that is dropping the Stone Spirits isn't a T30 to T50 creature.

Abyssal Demons being Level 85 Slayer, the fact that they drop some Magic Logs (a T70 log) makes some sense. So if Jagex opted to put Yew or Magic Wood Spirits on them ... at least it would make some sense

Same with Gargoyles. A Level 70 Slayer creature dropping Coal (20), Mith (30), and Addy (40) Stone Spirits. Especially in the quantities dropped. If they had made it so that it dropped Luminite, Addy, and Runite Stone Spirits at the current rate of the lower tiers ... I kinda would have gone along. T60 Stone Spirits would have been a better fit for the uncommonish 1-3x drops. But still.

28-May-2019 03:39:48

Deltaslug

Deltaslug

Posts: 28,416Sapphire Posts by user Forum Profile RuneMetrics Profile
Trees could also be reworked so that rather than chopping down to 'kill' or 'fell' a tree, you're just cutting off branches, like Elder Trees.
Trees could still go into a down cycle, needing some time to regen logs.

This way, multiple players could still chop at the same tree, but not all kill the tree so quickly.

05-Jul-2019 05:38:53

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