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100 Dg Slayer DungeonThread is locked

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Santah Knows
Jul Member 2004

Santah Knows

Posts: 2,703Adamant Posts by user Forum Profile RuneMetrics Profile
PvM Revitalisation
Attention slayers! March 25th sees the introduction of a new slayer resource dungeon that’s filled with abyssal demons and dark beasts, which ... The dungeon will be available to those with level 100 Dungeoneering.

That is from the Month Ahead, https://secure.runescape.com/m=news/month-ahead---march?#PvMRevitalisation

If it's not too late to change it. People with 100 Dungeoneering is very specific and limited. Could it be
changed to
level 100 Dungeoneering and higher?
100+

20-Mar-2019 16:41:47

Lord Drakan
Sep Member 2010

Lord Drakan

Posts: 6,532Rune Posts by user Forum Profile RuneMetrics Profile
Draco Burnz said:
Lord Drakan said:
Hopefully they'll buff the monsters too, they're pathetic.


No support.

If they're too easy for you try different monsters.

They're not just easy for me, they're easy for their intended slayers. It's because eoc made all pre-existing monsters super weak. Example: an imp had 80 hp before eoc, so should have at least 800 now, right? Preferably more since players deal damage more effectively. But they have 200. Similarly their offensive and defensie stats are too low as well. Dark beasts and abyssal demons are affected by this too. Health and max hits need to be doubled at least. It wouldn't even be an update per se, just a bug fix.
Bizarre Boron Fusswell, scryer extraordinaire. Minigames & ninja fixes & achievement ideas!

Perhaps you're half right; perhaps we can't win. But we can fight.
— Zanik

21-Mar-2019 07:02:57

Rikornak
Oct Gold Premier Club Member 2013

Rikornak

Posts: 5,378Rune Posts by user Forum Profile RuneMetrics Profile
Lord Drakan said:
Draco Burnz said:
Lord Drakan said:
Hopefully they'll buff the monsters too, they're pathetic.


No support.

If they're too easy for you try different monsters.

They're not just easy for me, they're easy for their intended slayers. It's because eoc made all pre-existing monsters super weak. Example: an imp had 80 hp before eoc, so should have at least 800 now, right? Preferably more since players deal damage more effectively. But they have 200. Similarly their offensive and defensie stats are too low as well. Dark beasts and abyssal demons are affected by this too. Health and max hits need to be doubled at least. It wouldn't even be an update per se, just a bug fix.


Thing is it's - while a legitimate concern - just one side of the medal: You can't just brainlessly buff mobs, while keeping their loot (which is for both currently decent to fairly good for the effort needed), xp (which currently is something between mediocre and decent) and slayer kill count (which is as they are so weak an high number - their combat stats were taken into account when the according task was designed) the same. You basically would just create two monsters most players would block - or at least skip - that way.

Basically when the stats are increased, loot and xp needs to be so accordingly as well and slayer kill counts need to be reduced proportionally. At least for abyssals they're planning to introduce 3 higher levelled variants (for slayer 95, 105, 115), which might justify a rebalancing of the existing variants + task (since the new ones will be able to be killed in place of the existing ones - and would create an extremely long task then). But the word is rebalancing/redesigning - not brainlessly increasing their stats.
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21-Mar-2019 07:14:48 - Last edited on 21-Mar-2019 07:30:21 by Rikornak

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