In RuneScape, one gets access to a new resource dungeon quite often, after every 5 levels of Dungeoneering... until reaching level 95. Then, when it's hardest to gain levels, the next one is the one with the Motherlode Maw at level 115.
I remember reading a post some time back complaining about this. Well, I'd like to express my thanks that now there will be a new resource dungeon, with a supply of extra Abyssal Demons and Dark Beasts, at level 100 Dungeoneering.
I think the Dungeoneering resource dungeons needs some updating in general. Most of them are completely outdated or have garbage inside, and like you said they really isn't any good ones for higher levels.
Well - considering that the last non-cosmetic unlock, which wouldn't be a resource dungeon is at level 90 - they still would have a lot of free room for new stuff.
Generally - I guess that specific dungeon might help with bottlenecks regarding abyssals and dark beasts - depending on its layout and where it is located.Improvements: Tooltip / (F2P) QoL v2 Quick Fixes: Invention
- Last edited on 02-Mar-2019 07:52:33 by Rikornak
I don't mind that this dungeon doesn't unbalance the game by providing access to vast new resources. Having more abyssal demons and dark beasts - and the bonus Dungeoneering XP on visiting it the first time - is enough to satisfy me that my gain in Dungeoneering experience is being acknowledged as earlier gains were. And perhaps there will eventually be ones for 105 and 110 which will be more exciting.
Whilst on the face of it this seems like a "good" update, It just seems like a really lazy update with next to no effort to implement.
1. We don't need any more dark beast locations... 2. On task its easy to find a free abyssal demon world in kuradels dungeon. 3. Off task abyssal demons are always packed in slayer tower by max players semi/AFKing for Invention xp and money. This update just means that the resource dungeon will just be the same as the tower as generally anyone doing the demons off task is 100+dung anyway. 4. Its just another way for maxed combat players bring AFK cash into the game of which there is already the top floor of the tower for. 5. At least as it stand the players wanting to do the demons have to search for a world and potentially compete for a spot at the demons.
Pretty poor resource dungeon IMO, if I want to kill DBs ill go to temple of light, if I want to kill abby demons I'll go to Kuradels dungeon.Have fun and enjoy the community.
I like the idea of a resource dungeon revamp - this could be a very exciting and interesting major update that everyone can benefit from.
As some previous posts mention, there are a few dungeons that are wonderful as is, but I agree that there is a tremendous opportunity to make resource dungeons more rewarding and worthwhile to a) work towards and b) use/ visit regularly.
"This world is but a canvas to our imagination." -Henry David Thoreau
- Last edited on 06-Mar-2019 07:59:26 by JecaJeca