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120 Summoning Familiar Ideas

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UrekMazino
Nov Gold Premier Club Member 2015

UrekMazino

Posts: 4,315Adamant Posts by user Forum Profile RuneMetrics Profile
ChicNbiskits said:
Now that I thought twice about it..

Dungeoneering may be the only viable source of 120 "boss" Summon charms.
As it was the 1st and most "fleshed out" skill with CONTENT well above 99.

Try Me Now said:
I've better idea...

Rune Titan @ 50 summoning.... That's right!!

Bronze mino and titan @ 1 summ or so...
Iron 10
steel 20
mith 30
addy 40
rune 50!

But of course they need a rework...

And in the end mino should be better cos, well, blue charms...

60 summ for dragon mino and titan...

then have better stuff up until 99...

I... have already listed those things in my original post...

Swift Punch1 said:
I'll only support 120 summoning if the charm system is revamped to not be so fking stupid.

Thanks for being specific.
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120 Summoning Familiar ideas.

21-Jan-2019 05:58:28

Rikornak
Oct Gold Premier Club Member 2013

Rikornak

Posts: 5,028Rune Posts by user Forum Profile RuneMetrics Profile
Maybe a thing to consider for the runecrafting familiar:

The runespan currently doesn't support pets (carpet with dust upgrade could also be useful there) or familiars and should also be fixed before.

Likewise they locked them off the artisans workshop and should be re-enabled when the situation has calmed down a bit to support smithing ones.
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21-Jan-2019 19:37:27

Rikornak
Oct Gold Premier Club Member 2013

Rikornak

Posts: 5,028Rune Posts by user Forum Profile RuneMetrics Profile
UrekMazino said:
I thought the update only removed legendary pets from the workshop, that's lame.


Haven't checked it myself, but normally if you can't take pets into a place, it restricts familiars as well.

But did a bit of checking for empty (i.e. not unlocking new functionality) summoning levels, that should be filled as well: 6, 8, 20, 24, 26, 38, 44, 48, 94 and 98. An option might be lowering the level requirement of a familiar on a level with multiple unlocks slightly - and placing one of new ones into the 98 niche (94 is occupied already).

So possible distribution could be like this:

6 is hard to fill with an existing familiar. Maybe a new low levelled familiar for some kind of skill?
8 - spirit spider (lowered from 10)
20 - spirit tz-kih (lowered from 22)
24 - spirit kalphite (lowered from 25)
26 - compost mound (lowered from 28, chinchompa is placed from 29 to 28 to fill the new empty level)
38 - bull ant (lowered from 40)
44 - iron minotaur (lowered from 46)
48 - bloated leech (lowered from 49)

Since the level reduction only would be miniscule nothing else needs to be changed (xp awarded, stats,...). Big plus is the level up table would be more streamlined (every level matters and not tons of unlocks on other levels) up to level 99. Increasing the levels of others could work as well, but I don't think players should lose functionality due to an update.

Other things:

- Unify the bull rush scrolls of minotaurs into a single item. They all do the very same thing, performing a max hit attack (this part is unconfirmed, only took the wiki values for that).
- Allow pack and prayer pigs to use the bacon blast special attack. Their pouches are used to create to create the scrolls, yet they can't use them.
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22-Jan-2019 07:28:06 - Last edited on 22-Jan-2019 07:39:24 by Rikornak

UrekMazino
Nov Gold Premier Club Member 2015

UrekMazino

Posts: 4,315Adamant Posts by user Forum Profile RuneMetrics Profile
I haven't really been concerned about level reqs and the distribution of content between levels. Mostly made this thread for potential ideas for the expansion of the skill. But I do agree with you that it would be for the better to redistribute some of the level reqs and content and that small changes in level reqs wouldn't warrant any change in stats, xp, and material cost. °l||l° Modest Skillers T7 Citadel | Skilling clan recruiting players. °l||l°
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120 Summoning Familiar ideas.

23-Jan-2019 01:42:05

ChicNbiskits

ChicNbiskits

Posts: 1,470Mithril Posts by user Forum Profile RuneMetrics Profile
UrekMazino said:

I haven't really been concerned:
..About level reqs..
..The distribution of content..
..Made this thread for potential ideas..
^-paraphrased-
As pet growth, spirit cape & spirtulise food mechanics already exist, minor tweaks to this system and/or stats aren't impossible?
-
"D'hiem boss/summon critters"
in the OVERWORLD?
in D'HIEM?
Which where you speaking of?
..I meant to bridge the gap in realities, dimensions & distance.

23-Jan-2019 04:52:30

Rikornak
Oct Gold Premier Club Member 2013

Rikornak

Posts: 5,028Rune Posts by user Forum Profile RuneMetrics Profile
UrekMazino said:
I haven't really been concerned about level reqs and the distribution of content between levels. Mostly made this thread for potential ideas for the expansion of the skill. But I do agree with you that it would be for the better to redistribute some of the level reqs and content and that small changes in level reqs wouldn't warrant any change in stats, xp, and material cost.


I just think it would be the best chance to tackle smaller problems like this. For most skills I'd why do we need 120 levels if they're not even able to make use 99. It's gladly not as bad for summoning, but a extension shouldn't just be a pure vertical one, but also filling up empty levels. Slayer did that fairly well and managed to do something dungeoneering can't even 9 years after its release.

It's especially important for minotaurs - why do we need 6 items, which do exactly the same thing - would it be consequent to extend the scrolls to have 11 variants then?
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23-Jan-2019 06:40:50 - Last edited on 23-Jan-2019 06:51:06 by Rikornak

UrekMazino
Nov Gold Premier Club Member 2015

UrekMazino

Posts: 4,315Adamant Posts by user Forum Profile RuneMetrics Profile
Well, the thing is, this thread was made purely for summoning familiar ideas, not a comprehensive outline of how the skill expansion should be. Hence why I was not as concerned about redistributing unlocks.

I barely reserved enough space for familiar ideas due to my lack of foresight, I won't have enough space in the front pages to talk about all the other things that should be considered for a skill expansion.
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120 Summoning Familiar ideas.

23-Jan-2019 07:11:18

Robby Pinky
Dec Gold Premier Club Member 2009

Robby Pinky

Posts: 136Iron Posts by user Forum Profile RuneMetrics Profile
There should be new type of charm for familiars from 100 to 120. My personal favorite is purple one :) Dropped only by bosses, elite slayer mobs and other high levelled monsters.

Charmonger


Ultimate level 120 familiar, creating further use for excessive charms.
It's special ability can transform 10 charms of one type into random item from special drop table. There is different drop table for every colour and it contain wide variation of items. Most of them could be items like pouches, divination energies or rock spirits but there should be some very rare items, useful or purely cosmetic.

Guthixian Caterpillar


Level 110? familiar. It just follows you everywhere you go. After it's timer is up (one hour or more) it pupates and you can click the cocoon to release guthixian butterfly. It gives you amount of xp (like medium xp lamp?) into your lowest skill.

Its special move could add some small amout to the timer (like 1%) but it's fairly pricey due to rarity of charms and price of the secondary component.

Shrooming Stump


Level 105? Walking tree stump, producing one random mushroom every minute. Instant grow special ability. Mushrooms are still in high demand due to player owned farms and prayer renewal potions and there could be even one or more new types for direct consumption with high healing and constitution boosting effect, making them desirable and expensive alternative for endgame PvM.

25-Jan-2019 20:42:04 - Last edited on 25-Jan-2019 23:03:28 by Robby Pinky

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