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† Completionist Cape rework †

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Tom Grey

Tom Grey

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NathanC said:
Smasherley said:
As I say you remove comp cape and what is the best in slot... Max cape

Actually I think you'll find that's the tokhaar cape?
Max has 26 style bonus whereas tokharr has 31, they both have 44 armour, and max has 5 prayer whereas tokharr has 2.
I guess Max has access to skillcape perks, which is semi useful for sign of life or invention charge drain reduction? But I'd still take a tokharr cape over it for the +5 style bonus, not as if I'm gonna hybrid anywhere either.
Invention cape saves you barely any charges. Strength cape perk is extremely useful though.

But the point is that if they remove comp cape, the next best cape will take up its slot. So the cape should not be removed, but requirement be reassessed in order to make them more viable for actual completion. Removing reaper and group requirements won’t hurt any of us who have a comp cape already, and will benefit those that are striving to get one. Win win situation if you ask me. What they are proposing right now is just splitting comp and trim comp into three capes. As soon as they start releasing new benefits for t2 or t3, which are likely locked behind content we are asking to be removed, we are going to have the exact same problem on our hands as today.

27-Mar-2019 00:03:38

Rikornak
Oct Gold Premier Club Member 2013

Rikornak

Posts: 5,363Rune Posts by user Forum Profile RuneMetrics Profile
Tom Grey said:
NathanC said:
Smasherley said:
As I say you remove comp cape and what is the best in slot... Max cape

Actually I think you'll find that's the tokhaar cape?
Max has 26 style bonus whereas tokharr has 31, they both have 44 armour, and max has 5 prayer whereas tokharr has 2.
I guess Max has access to skillcape perks, which is semi useful for sign of life or invention charge drain reduction? But I'd still take a tokharr cape over it for the +5 style bonus, not as if I'm gonna hybrid anywhere either.
Invention cape saves you barely any charges. Strength cape perk is extremely useful though.

But the point is that if they remove comp cape, the next best cape will take up its slot. So the cape should not be removed, but requirement be reassessed in order to make them more viable for actual completion. Removing reaper and group requirements won’t hurt any of us who have a comp cape already, and will benefit those that are striving to get one. Win win situation if you ask me. What they are proposing right now is just splitting comp and trim comp into three capes. As soon as they start releasing new benefits for t2 or t3, which are likely locked behind content we are asking to be removed, we are going to have the exact same problem on our hands as today.


Not exactly. You lose 'just' the t2 and/or 3 combat benefits. Not everything you had once. You do not even lose all combat bonuses you had - just parts of them (except you start failing at all t1 metas for some reason suddenly. But how high would be the probability for that?

As for the protocol I do not think they will add benefits for t3s - and for quite some time not even for any t2s but part of this combat stat boost.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

27-Mar-2019 04:54:42

Amyhre
Oct Gold Premier Club Member 2009

Amyhre

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Forgive me if this has already been said in different words. I will admit I didn't read all the posts and pages.

I like the Completionist Cape but haven't had it in years due to increasingly difficulty and, to me, impossible bosses. I get that it's meant as an achievement but I have 200m in slayer and other skills and bosses elude me because I don't have the reflexes.

I will admit that I've played WoW before. Ironically I played all night as a hunter and then hunter came out here. The thing that made me come back was that there weren't raids or repetitive quests like get so many of this or kill so many of this creature. That has all changed. It is impossible to get CC now unless you do raids as story mode kills in elite dungeons don't count. You have to do all elite dungeons and a grandmaster quest just to do the latest novice quest. It's changing from the RS I knew and have loved for years and becoming what I hated about WoW.

27-Mar-2019 06:03:46

Howey
Feb Gold Premier Club Member 2019

Howey

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Comp should stay as is, add new capes that benefit skillers and pvmers.
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31-Mar-2019 21:28:31

Realm Reaper
Nov Gold Premier Club Member 2017

Realm Reaper

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I'm not going to train my skills to 120 just to find out I have to do a bunch of other random crap and keep up with every update released to keep my cape like the completionist cape. That being said, there needs to be a cape for all 120s just for getting all 120s with whatever is worthy to add to it for an upgrade from the max cape. Next, there needs to be a cape just for 200m everything, nothing more. It would suck to have 200m everything or 120+ everything and find out you have to keep up with every update, not cool. If I get 120s in all, there should be a cape set in stone for the accomplishment alone, period.

Now with that aside, if you want to work this with a completionists cape, there needs to be separate capes: max cape, all 120s capes, all 200m xp cape, completionist cape, trimmed completionist cape, all 120s trimmed completionist cape, all 200m xp trimmed completionist cape.

Alerternatively you can match things up to make it nicely formatted :
Max cape <---> Completionists cape
All 120s cape <---> Trimmed Completionist Cape (having all the 120s)
All 200m xp cape <---> Master Trimmed Completionists cape (with 200m skills)

Completionist cape requirements from untrimmed to trimmed to master trimmed would be reformatted.

07-Apr-2019 07:28:00

Howey
Feb Gold Premier Club Member 2019

Howey

Posts: 1,122Mithril Posts by user Forum Profile RuneMetrics Profile
RunezScape said:
It's simple. Comp Cape is owned by a bunch of people it was never meant for. Take it how you want it but it's true. Most of you all, including me, were skillers, pvmers, pkers OR just found enjoyment in the randomness of the day...we were never the types to go out WANTING to master everything regardless of what was waiting at the end for us..

..no, but because Jagex has made the game soooo easy with AFKandAchieve, stupid XP rates, graceperiods etc, along with a lack of outlets, it pushed all of those who would have never gone for 120's - 200m to do so because it now became FEASIBLE... The problem with this is that now a very high amount of people who've never had or built the mindset, think that it should all be as easy as clicking a tree and making tea..so when you get pushback with actual challenges, everyone runs and whines...and honestly, Jagex should not be bending for these people...you either do what it takes to achieve or you live without...you all are adults...make a decision..

I had Final Boss, didn't want to boss anymore..so I lost it. I had trimmed comp...didn't feel like doing invention and knew 120 slayer was going to be an empty skill aimed at 9hr a day armchair nothing-to-doers...so I didn't do it and lost the cape. I made a decision. I know that if I ever want these things again, i'll just go out and do it..I know how many hours i've put in, so what? I knew what it all would require before I jumped into it and knew it wouldn't be forever.

This game has people jumping to OSRS, leaving the game completely and leaves all of Jagex's efforts in vain because you all are dulling the experience by asking for everything to be brought to you..and Jagex is enabling it. The players AND the company are tying the ropes and kicking their own chairs..

Leave group bosses and let the players do or don't..
Fix minigames by giving incentive. How? Stop giving away the game with everyday easiness. Wh


Agree!
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19-Apr-2019 19:46:17

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