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Comp Cape - Group Bossing

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Nex†is†Life
Nov Gold Premier Club Member 2016

Nex†is†Life

Posts: 1,660Mithril Posts by user Forum Profile RuneMetrics Profile
Daibhi said:
Why allow the issue to eventually exist in the first place? Might as well just not let it happen to begin with, problem solved.

If content is still active that isn't what I'm talking about, but if it will eventually become content that people will lose interest in after a few years because something more shinier exists then that needs to be taken into consideration so as to avoid it becoming a potential barrier to progress.
So requirements should be removed because they might become dead content? Most currently active minigames have unique rewards that will ensure they continue to be active for the foreseeable future.

Like I said, if and when things become dead content, they should be removed. And not sooner.

And lets face it you are using dead minigames as an argument against all group content because you don't want to do reaper.
You'll get it when you deserve it.

31-Dec-2018 19:09:32

Nex†is†Life
Nov Gold Premier Club Member 2016

Nex†is†Life

Posts: 1,660Mithril Posts by user Forum Profile RuneMetrics Profile
Daibhi said:
It took me two years to do it. I can't find anything that tells you exactly when something is going to be spotlit hence why it took me so long, I was also preoccupied with other things at the time as well so I couldn't put a lot of effort into looking for it; if you know where such a thing in game exists I'd actually appreciate knowing about it.
The fact it took you two years says more about you than the requirements.

Here you go


And for a longer schedule:
https://runescape.wiki/w/Thaler
You'll get it when you deserve it.

31-Dec-2018 19:28:24

Daibhi
Sep Member 2017

Daibhi

Posts: 830Gold Posts by user Forum Profile RuneMetrics Profile
Nex†is†Life said:
So requirements should be removed because they might become dead content? Most currently active minigames have unique rewards that will ensure they continue to be active for the foreseeable future.

Like I said, if and when things become dead content, they should be removed. And not sooner.

And lets face it you are using dead minigames as an argument against all group content because you don't want to do reaper.


But that's what I'm saying by taking that into consideration, and by that I mean when designing content that will be tied to it in the future, if rewards can keep group content alive then that's essentially what I'm getting at. If it's just left to keep itself alive that's when it will inevitably become dead content - once something better comes out.

I can also see how removing it would just get it over and done with. I'm not using dead minigames as an arguement against all group content because I don't want to do repear (change the words "don't want to" to can't due to health reasons which I mentioned in the other thread). If I could I would have done it by now but I can't, there's a very clear difference between not wanting to.

The reason why I mentioned minigames was to show that what Madman was talking about isn't just limited to one aspect of the game. You are the one assuming that's the reason why I brought it up when that isn't the case at all.

Also thanks for showing that because I genuinely didn't have a clue about that telling you when something would be spotlit until now - hence why it took me so long.

31-Dec-2018 19:52:43 - Last edited on 31-Dec-2018 19:57:49 by Daibhi

Smasherley
Jul Gold Premier Club Member 2007

Smasherley

Posts: 1,737Mithril Posts by user Forum Profile RuneMetrics Profile
This arguement began with raids which was locked to a maximum of 10 and the arguement was valid then as it is now. You just cannot, with 0 kills just find a team to learn and do raids. Because group bossing and masses are two different things. Itís set for 10 at a difficulty where the slight wrong step kills you and your whole team which theyíll be angry about

Thereís not a willingness to allow learning and teaching on a wide enough scale to allow raids and solak to be as good as they can be and the problem for that is the game. The amount of preparation that is required is too much and the punishment for failure is severe. Thatís the general mechanism of the game. Why would people die continuously knowing they have to pay through the nose every death. This isnít wow and people cannot understand that

Solak pushes the boundary further and in my opinion it went way past the line of acceptable in terms of its insane difficulty with the way this game operates and it tipped many over the edge . Again not massable and not solo able
But either duoed or 7 manned. With the insane difficulty with less people. They slightest drop in even dps can kill all of you and itís just aids

Iíve watched people deteriorate trying to beat solak and it was the most awful thing Iíve watched after hours of trying to beat endgame and itís not a good look. Most of the people who got their comp kill in the first week did so through a glitch lol

02-Jan-2019 14:25:30

Big†Storms
Dec Member 2005

Big†Storms

Posts: 3,855Adamant Posts by user Forum Profile RuneMetrics Profile
It is nice how invested we at times can be in this game (I am sadly not really that interested as of late), but every so often it is wise to take a step back and ask: what is this all about?

Getting a cape with ever so slightly better stats.

Why are people so bend on pushing themselves through tasks they dislike for this? Of course, my words will not magically convert the community towards playing for fun instead of efficiencyscape, so I guess having Jagex finally address the completionist cape is a good thing, for it can create a much healthier playing environment. I have posted suggestions many times but can currently not be bothered repeating them in full (sorry).

What it boils down to for me is ensuring people play for fun instead of forcing themselves through content they dislike.

Again, it is just a cape and it is not the end of the world if you can not get it, nor does it grant eternal happiness getting one. If you truly like completing most challenges (like I did) then sure, it might be a fun bonus (though I got it as a byproduct, always found it meh and had it overridden). But if you find the challenges a struggle then just do not bother: you are not missing much.
"One should not mindlessly follow gods or the godless:
follow
your
own
path
"
~Big Storms

02-Jan-2019 15:37:58 - Last edited on 02-Jan-2019 15:38:24 by Big†Storms

Daibhi
Sep Member 2017

Daibhi

Posts: 830Gold Posts by user Forum Profile RuneMetrics Profile
Big†Storms said:
It is nice how invested we at times can be in this game (I am sadly not really that interested as of late), but every so often it is wise to take a step back and ask: what is this all about?

Getting a cape with ever so slightly better stats.

Why are people so bend on pushing themselves through tasks they dislike for this? Of course, my words will not magically convert the community towards playing for fun instead of efficiencyscape, so I guess having Jagex finally address the completionist cape is a good thing, for it can create a much healthier playing environment. I have posted suggestions many times but can currently not be bothered repeating them in full (sorry).

What it boils down to for me is ensuring people play for fun instead of forcing themselves through content they dislike. Again, it is just a cape and it is not the end of the world if you can not get it, nor does it grant eternal happiness getting one.


My reasoning for it isn't for the stats (personally I don't care about them), it's for something to do after maxing. I've been playing this game since RSC was the only version of it, the community has changed from the old social one to this new anti social one (no one speaks in public chat anymore) nor seemingly plays for fun. So for me this is just one more thing to keep me playing and invested in a game I've almost been playing for two decades now.

Once/if I get 120 slayer, inv. and dung. then finish the last 17 quests I have left to do, I will have absolutely nothing to do in regards to "playing normally" - thus the only option left for me is to quit and never return.

This rework has the potential to keep long term players like me around due to the nature of how comp works when new content is released, while still rewarding those who go up and beyond the standard requirements while ramping up the difficulty by moving reqs. to trim allowing the ability to add even harder reqs. to it.

02-Jan-2019 15:51:19

Nex†is†Life
Nov Gold Premier Club Member 2016

Nex†is†Life

Posts: 1,660Mithril Posts by user Forum Profile RuneMetrics Profile
Smasherley said:
This arguement began with raids which was locked to a maximum of 10 and the arguement was valid then as it is now. You just cannot, with 0 kills just find a team to learn and do raids. Because group bossing and masses are two different things. Itís set for 10 at a difficulty where the slight wrong step kills you and your whole team which theyíll be angry about

Thereís not a willingness to allow learning and teaching on a wide enough scale to allow raids and solak to be as good as they can be and the problem for that is the game. The amount of preparation that is required is too much and the punishment for failure is severe. Thatís the general mechanism of the game. Why would people die continuously knowing they have to pay through the nose every death. This isnít wow and people cannot understand that

Solak pushes the boundary further and in my opinion it went way past the line of acceptable in terms of its insane difficulty with the way this game operates and it tipped many over the edge . Again not massable and not solo able
But either duoed or 7 manned. With the insane difficulty with less people. They slightest drop in even dps can kill all of you and itís just aids

Iíve watched people deteriorate trying to beat solak and it was the most awful thing Iíve watched after hours of trying to beat endgame and itís not a good look. Most of the people who got their comp kill in the first week did so through a glitch lol
How did everyone else get their first raid kill if you can't raid at 0kc?
You'll get it when you deserve it.

02-Jan-2019 21:32:12

Thundercats
Jul Member 2014

Thundercats

Posts: 1,223Mithril Posts by user Forum Profile RuneMetrics Profile
Or just make the Fight Kiln Capes slightly weaker than the Completionist cape so people won't complain about "trapped" content. That content is definitely not trapped. I finally finished all trim requirements last week. I'm not a skiller or a killer. But I'm consistent and it eventually all got done. Just took a long time...like it's supposed to for the best cape in the game.

24-Jan-2019 14:49:42 - Last edited on 24-Jan-2019 14:50:33 by Thundercats

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