Crafting/Resource Minigames

Quick find code: 185-186-192-66104830



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Crafting and gathering minigames would provide anything from increased exp, higher yields, and possibly improved item quality over "mass produced" goods and resources.

The Artisans minigame for hammering a sword into the target pattern is an excellent example of this, and I'm really thrilled that the developers are implementing more interactive things like this.

That said, a lot of the skills in the world could benefit from having optional minigames.
Not all players want to be fully absorbed, and like being able to tab out, but some such as myself like to get fully engrossed in the game, and some of the grindy crafting makes that difficult.

Mining, Woodcutting, Fishing, Fletching, Cooking, Runecrafting... These are all some of the skills that could benefit from a 'minigame mode' that provides the aforementioned benefits, with higher level materials providing a greater challenge.

Just to give some rough examples:
A blade moves up and down the vertical axis, you time your clicks to hit the thinnest part of the tree, and then try to keep hitting the same spot.

A grid of rock and ore symbols, you use different vertical swing techniques (3x3, 2x5, 1x7) to clear as much rock as possible without destroying the ores. You 'collect' when you've done the best you can and the score is tallied.

You throw a net at moving fish, it takes time for the net to arrive and land, so you have to guess the best place to throw it so the net lands just as the fish gets there.

You start with a rectangle of wood and a bow stencil, try and scrape the wood away into the correct shape, use a file to smooth down the rough edges to a fine rounded finish.

09-Jun-2019 23:44:49

Oct Member 2015


Posts: 2,219Mithril Posts by user Forum Profile RuneMetrics Profile
Jagex have mentioned recently that they want to make more intensive and rewarding ways of training skills, because ironically most training methods do not require much "skill". It would pave the way for higher GP/hr for these more intensive skilling training methods, because right now skilling (excluding some intense training methods such as making certain combination runes) doesn't deserve high GP/hr rates.

When you compare skilling to high level bossing, skilling makes a decent GP/hr considering how little effort, upfront cost, and skill is required. I would support higher GP/hr skilling rates if Jagex updates skills appropriately to require more effort, much more upfront costs and skill required.
Hard -> 3a Range Top (#357), 3a Full Helm (#439), Barrows Dye (#1755, #2546)
Elite -> Shadow Dye (#510, #1970, #1985), Barrows Dye (#680, #1567), 3a Druidic Staff (#969), Ice Dye (#1539)
Master -> Barrows Dye (#480)

10-Jun-2019 02:03:46



Posts: 2Bronze Posts by user Forum Profile RuneMetrics Profile
I'm glad to hear they have plans for it. I've always hoped to see a fantasy MMO, or any game for that matter, adopt a more hands-on approach to crafting.

In nearly all games, crafting is simply a way to convert hours of resource gathering into a desired object, and is either instant (skyrim), very quick(guildwars), or on a lengthy time-gate(warframe).

It would be fantastic if Runescape could be the first to make the very act of gathering resources and crafting items a game in and of itself.

There's some pretty niche games that went with this concept with crafting, "A Tale in the Desert" probably had the most in-depth crafting I've ever seen, but the game is on an old 2000s engine and otherwise really really bad and is subscription only.

11-Jun-2019 06:40:10

Kings Abbot

Kings Abbot

Posts: 4,557Adamant Posts by user Forum Profile RuneMetrics Profile
I kinda like the ceremonial sowrd stuff, optional stuff similar for other skills would be nice. Creator of the quarterly M.U.P.A.Q. and I.B.A.T.A.W.A.T. Awards™. Do you notice unhelpful but non-trolling posts? Or someone asking a question for which the answer was already given? Nominate them here!
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11-Jun-2019 11:15:59

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