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CrystalOcean

CrystalOcean

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I don't know if Jagex or any players approve this and it would make sense to them.


Acuity Skill
- Accuracy for Melee, Magic, and Range. (If Jagex decides to make applicable.)

Resilience Skill
- Decreases chances of being in any state of being binded, stunned or frozen. Recovers fast from stunning state. Breaks free from binded and frozen state. Reduces overtime damage.

Instinct Skill
- Anticipates danger or threats, increases chances of making enemy attacks more inaccurate. (Can apply to Hunter and Slayer skills if necessary.)

Fortitude Skill
- Chances of reducing HP damage.

Good idea or not at all?

10-Jan-2019 21:43:09

ChicNbiskits

ChicNbiskits

Posts: 1,556Mithril Posts by user Forum Profile RuneMetrics Profile
CrystalOcean said:
I don't know if Jagex or any players approve this and it would make sense to them.


Acuity Skill
- Accuracy for Melee, Magic, and Range. (If Jagex decides to make applicable.)

Resilience Skill
- Decreases chances of being in any state of being binded, stunned or frozen. Recovers fast from stunning state. Breaks free from binded and frozen state. Reduces overtime damage.

Instinct Skill
- Anticipates danger or threats, increases chances of making enemy attacks more inaccurate. (Can apply to Hunter and Slayer skills if necessary.)

Fortitude Skill
- Chances of reducing HP damage.

Good idea or not at all?

Tbh they sound like abilities to me.
-
The Attack skill should have been reworked to Accuracy/"Acuity" with the advent of E.o.C.

10-Jan-2019 22:51:24

CrystalOcean

CrystalOcean

Posts: 41Bronze Posts by user Forum Profile RuneMetrics Profile
According to the dictionary...

Defense is different which is meant by decreasing amount of damage by enemy attacks, different from
Resilience
(or
Resiliency
'I just corrected it to its proper term'). Like I described from above,
Resliency
too push forward hard to extricate from binds and frozen state, pressing on to recover from stunned state, and reduces overtime damages from opponent's abilites. In
Runescape Fandom (formerly Wikia)
, it said Defense increases chance for the opponent to miss the attack which I find that misdefined.
https://www.merriam-webster.com/dictionary/resilience

Agility does mean to move and think quickly, but it did not specifically mention to dodge. You can be fast but if you can't determine and predict where will your opponent will shoot you then you're unfortunate. With
Instinct
, you can detect where the attack will hit you, so
Instinct
is a stronger word that fits the bill. I forgot to add,
Instinct
can be a requirement in certain levels for Thieving skill.
https://www.merriam-webster.com/dictionary/instinct

11-Jan-2019 19:33:19

ErkalEtruria
Jun Member 2015

ErkalEtruria

Posts: 1,894Mithril Posts by user Forum Profile RuneMetrics Profile
ChicNbiskits said:
"Instinct & Resiliance" sounds to be a combat perk/% derived from Agility & Defence respectively.
That is what I am thinking. This sounds more like a combat rework than a skill.
(-o-)
_[=RS=]
中中中卜IP RS Classic中中中中

(-o-)|
ErkalEtruria
|****
|\/\/|

(-o-) .,筷.筷,.
w鮞l 闃d m w
~2003~

12-Jan-2019 04:26:23

CrystalOcean

CrystalOcean

Posts: 41Bronze Posts by user Forum Profile RuneMetrics Profile
I know, but how else could I put it?

It used to be "runescape dot wikia dot (you know what)", then the URL changed into "rune dot fandom..."

So where else could I find a REAL guide with REAL facts of the game that I might improve my idea suggestions before it can be re-reviewed?

PS: It's true I had to use the dictionary so that people may understand me better, and I'm looking for strong and sensible words for names for the skills I mentioned to describe what they are. And I brainstorm a lot.

12-Jan-2019 15:17:06

CrystalOcean

CrystalOcean

Posts: 41Bronze Posts by user Forum Profile RuneMetrics Profile
ErkalEtruria said:
ChicNbiskits said:
"Instinct & Resiliance" sounds to be a combat perk/% derived from Agility & Defence respectively.
That is what I am thinking. This sounds more like a combat rework than a skill.


Hmm.....I've been thinking hard about it now. I guess it does sound like a rework than a skill.

Like I said, I brainstorm a lot.

12-Jan-2019 15:31:27

CrystalOcean

CrystalOcean

Posts: 41Bronze Posts by user Forum Profile RuneMetrics Profile
Never mind. I finally found the official website
https://runescape.wiki/
, now I will have to research the description about the skills and the rest of the combat system before I can improve my ideas.

12-Jan-2019 16:01:35

ChicNbiskits

ChicNbiskits

Posts: 1,556Mithril Posts by user Forum Profile RuneMetrics Profile
How abouts this..
Base a skill off of PvP?
Call it what you may..

Risk vs. Reward.. Do It!

Attack xp
Magic xp
Range xp
Defense xp
Prayer xp
Slayer xp (players)
Construction xp (barriers)
Hunting xp (traps)
Divination (souls & memories could actually cause loser to suffer xp damage,
While winner gets bonus xp.)

+/- awesome drop potential?
AND a need to revive the wild,

Keep in mind that exploits/balancing/bug-abuse is most likely to the worst-case scenario.

Levels:
Greater to the winner, Lose the most.
Equal to the winner = Equal.
Less than the winner, Risk nothing-Get nothing.

Player characters need to start taking a page out of Zamorak, Iban, Nomad, Sliske ect.... playbook's and start collecting power.

I'm tired of playing second fiddle to wannabe gods.. aren't you?

13-Jan-2019 02:36:21

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