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Elite Skill : Ritualization

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Soul Shifter
Nov Gold Premier Club Member 2017

Soul Shifter

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Ritualization is more broad than Necromancy

original post :

I just want to get this out there before anything is considered using summoning for an elite skill or the other skills I inquire. This can be tied in with Necromancy but the title skill shows it covers more than just that. It's more broad of a skill name than Necromancy. I'll be working on developing it for some time this year.

Let me give you the run down of what it basically is. First, it requires the skill summoning, like necromancy, can also do necromancy, requires prayer (because prayer, like summoning cant be left out in a ritual) and finally, construction. How it works is you have to set up a ritual literally anywhere where there is space to do it. This uses the construction skill. You'll be building objects or structures for your ritual area. Then, you'll need to either bless or curse your ritual area using the prayer skill (I was thinking of imbuing the area with runecrafting but we need 3 skills, so I left it to prayer, summoning and construction). Summoning comes in once everything is set up and blessed or cursed. There will be some item consumption when the summoning comes in.

Those are the skills to be used. Now what it actually does is allow you to perform rituals to benefit you in combat or in skilling, summon unique monsters to kill for loot (provoking them) or summon them to fight for you (charming them).

So, you know when you're waiting for a boss to spawn? That time can be used to perform a ritual. That's a money sink along with gaining skilling benefits (maybe, nothing set in stone just yet). It can also be a way to make money if you have the ritual levels to do it, by summoning monsters to fight through gateways or portals performed in a ritual.

I'll be working on the details and fine tuning it to the best way I can but remember that the skill name "ritualization" is a broader term for necromancy and I think Jagex would like a more broader skill to leave room for more.

11-Apr-2019 07:09:27 - Last edited on 13-May-2019 21:53:33 by Soul Shifter

Soul Shifter
Nov Gold Premier Club Member 2017

Soul Shifter

Posts: 576Steel Posts by user Forum Profile RuneMetrics Profile
Another thing, there's also sacrificing. So there's summoning (provoking to fight you or charming to fight for you) and sacrifices (to afflict others or empower you). In summoning, you'll be creating a gateway for a monster or monsters to spawn (like that old game gauntlet). I'm leaning towards camping these monsters for extended amount of time with or without friends or even summon boss monsters in these rituals in the middle of nowhere. In sacrificing you'll have to obtain some live monster like a beast, dragon, human or demon of some sort to perform the ritual. Sacrificing is used for skilling/combat benefits.

I would like the skill to be aimed for money making, money sinks, skilling benefits and combat benefits.

This year, 2019 I'll be working on it to have it ready to post sometime in the future. Nothing is set in stone in these posts as some of it can change during development but I just wanted to give you guys a taste of what it could be.

11-Apr-2019 07:23:52

Kings Abbot

Kings Abbot

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Soul Shifter said:

I would like the skill to be aimed for money making, money sinks


Which one is it then? Generating money or taking money away?
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This has made a lot of people very angry and been widely regarded as a bad move.

11-Apr-2019 21:21:45

Soul Shifter
Nov Gold Premier Club Member 2017

Soul Shifter

Posts: 576Steel Posts by user Forum Profile RuneMetrics Profile
Kings Abbot said:
Soul Shifter said:

I would like the skill to be aimed for money making, money sinks


Which one is it then? Generating money or taking money away?


It would be for both as there will be gateway rituals for spawning monsters to kill for loot or to kill for you. The money sink is in making the constructions, using prayer or summoning. Another sink is in Sacrifices, where you deplete your resources for temporary benefits. The money maker is in killing ritual monster spawns or ritual mini-boss monsters. Besides money sinks, I was thinking of sinking charms in spawning monsters, prayer points will used more, along with summoning points in making the ritual happen.

Not everything is fully cooked up yet, so I can't say any of these things are for sure yet. It can change in the development process. I'm trying to make sure it is something worth having in the game and fits well in the game.

11-Apr-2019 21:37:24

Kings Abbot

Kings Abbot

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Having a money sink and a money maker at the same time is too paradoxal. It’s either one or the other, not both. Either they balance out perfectly, having no effect on the total amount of money, or one has the high ground over the other one, causing either money to disappear or to be generated. The RS Wiki needs a hand, and Bwian's will gladly take the rest of your body!
In the beginning the Universe was created.
This has made a lot of people very angry and been widely regarded as a bad move.

12-Apr-2019 12:02:40

Soul Shifter
Nov Gold Premier Club Member 2017

Soul Shifter

Posts: 576Steel Posts by user Forum Profile RuneMetrics Profile
Kings Abbot said:
Having a money sink and a money maker at the same time is too paradoxal. It’s either one or the other, not both. Either they balance out perfectly, having no effect on the total amount of money, or one has the high ground over the other one, causing either money to disappear or to be generated.


I already have the money sink and money maker aspects developed enough to know that there is one aspect of making money or depleting money. It works, trust me. If you want to know, there's money to spend for temporary benefits for efficiency, meaning it's a sink to do the ritual but the outcome becomes profitable. The other rituals spawn resources (not saying what it is yet) to make money. The resource spawning is a money maker.

Now, with that out of the way, ultimately, as a whole, it would be either a money sink or maker but there's two sides. How that all works out, I don't know yet. That would be something for Jagex. Other than that, the ideas are there.

12-Apr-2019 23:39:54

Soul Shifter
Nov Gold Premier Club Member 2017

Soul Shifter

Posts: 576Steel Posts by user Forum Profile RuneMetrics Profile
If there's boosts for profits and rituals for looting, so far its a money maker. Sorry, I got somewhat confused but now I get what you're saying. This could change to lean more towards a sink. We will see.

Right now there's a new idea I had, a solid aspect I thought of today that's definitely a money sink. The important part is the content.

12-Apr-2019 23:43:36

Soul Shifter
Nov Gold Premier Club Member 2017

Soul Shifter

Posts: 576Steel Posts by user Forum Profile RuneMetrics Profile
Ritualization Elite Skill... so far : Ceremonies, Gateway Rituals and Sacrificing Rituals.

In Gateway Rituals you summon Monsters to kill for loot or summon an extra combat assistant.
In Sacrificing Rituals you reap benefits depending on which summoning monster you sacrifice.
Ceremonies are like divine locations where you get daily xp through a communication.

So nothing is unique that I've thought of other than how you do all o these things. The main content is setting up a ritual using stones and Branches with either monster remains, a summoning pouch or a new item, an artifact of some sort (for ceremonies), and you keep it all going with summoning charms.

I was thinking of using stone spirits as the stones needed to set up a ritual area. Also, dungeoneering tokens to buy artifacts with tokens for ceremonies because DG looks pretty ceremonial to me, personally. And, for branches, obtain them through woodcutting even though the three main skills of this elite skill are prayer, construction and summoning.

19-May-2019 17:29:43

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