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Revive "Dead" Areas

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Anroy

Anroy

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Aside from hunting penguins, there is virtually no incentive for a player to continuously use the facilities of these "Dead" zones. Zones like Dorgesh Kaan, Relleka, and Piscatoris are affected especially hard. Not every zone can be revived nor does every dead zone need to be, but here are my suggestions for how to go about creating uses for these "Dead zones:"

1. Location specific slayer master and challenges: OSRS already has a location specific slayer master and bringing that to rs3 would be a huge refresh from having to go to the same areas time and again for slayer. Same goes for challenges, but each needs added rewards for completing their location-specific requirements.

2. Rework personalized shops: Except for metal armour, all shops currently selling items worth more than their respective low alch values should have their prices slashed to that level. Not every shop will be worth visiting for sure, but many would. At the very least it would give players a reason to use local shops if convenient rather than teleport to the GE.

3. GE Trader NPC: In neglected cities like Dorgesh-Kaan, I would propose a new NPC that acts like a GE slot. This NPC would only be able to handle one transaction at a time and would levy a tax of 5% per sale. To balance this, it would effectively add to the total number of GE slots available at the regular grand exchange. I would recommend about 3 or 4 such traders located in neglected cities like Dorgesh-Kaan that are influenced in trade in lore.

If you have any more suggestions on how to improve "Dead" areas, please leave a comment down below.

Thanks,
Anroy

30-May-2019 23:32:00

Kings Abbot

Kings Abbot

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Anroy said:

3. GE Trader NPC: In neglected cities like Dorgesh-Kaan, I would propose a new NPC that acts like a GE slot. This NPC would only be able to handle one transaction at a time and would levy a tax of 5% per sale. To balance this, it would effectively add to the total number of GE slots available at the regular grand exchange. I would recommend about 3 or 4 such traders located in neglected cities like Dorgesh-Kaan that are influenced in trade in lore.


You'll only discourage people of coming there, people don't want taxes on their GE stuff. There are enough teleport to the GE already too, so even without taxes, people won't go there just because there's a GE booth.
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31-May-2019 11:14:18

Anroy

Anroy

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Kings Abbot said:
Anroy said:

3. GE Trader NPC: In neglected cities like Dorgesh-Kaan, I would propose a new NPC that acts like a GE slot. This NPC would only be able to handle one transaction at a time and would levy a tax of 5% per sale. To balance this, it would effectively add to the total number of GE slots available at the regular grand exchange. I would recommend about 3 or 4 such traders located in neglected cities like Dorgesh-Kaan that are influenced in trade in lore.


You'll only discourage people of coming there, people don't want taxes on their GE stuff. There are enough teleport to the GE already too, so even without taxes, people won't go there just because there's a GE booth.



Thanks for your feedback. I do however feel that it could be of some use to merchants and flippers but that would require changing the tax into a several minute delay in purchasing items.

31-May-2019 13:07:05 - Last edited on 31-May-2019 13:07:53 by Anroy

Kings Abbot

Kings Abbot

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Anroy said:
Kings Abbot said:
Anroy said:

3. GE Trader NPC: In neglected cities like Dorgesh-Kaan, I would propose a new NPC that acts like a GE slot. This NPC would only be able to handle one transaction at a time and would levy a tax of 5% per sale. To balance this, it would effectively add to the total number of GE slots available at the regular grand exchange. I would recommend about 3 or 4 such traders located in neglected cities like Dorgesh-Kaan that are influenced in trade in lore.


You'll only discourage people of coming there, people don't want taxes on their GE stuff. There are enough teleport to the GE already too, so even without taxes, people won't go there just because there's a GE booth.



Thanks for your feedback. I do however feel that it could be of some use to merchants and flippers but that would require changing the tax into a several minute delay in purchasing items.


The only people who would use these GE booth are those that are there for some reason. If the area is dead already, why would anyone be there in the first place?
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31-May-2019 17:48:41

Crisp Cookie

Crisp Cookie

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I also was thinking of ways on reviving dead content mini-games such as fist of guthix by incorporating new updates.... (for example fist of guthix used to have lots of useful rewards... with the new mining smithing reworks... the rewards can be updated to incorperate the new armours into the reward list)

This is just one example but i think it will make a very big difference to game play

01-Jun-2019 11:30:37

Crisp Cookie

Crisp Cookie

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I also was thinking of ways on reviving dead content mini-games such as fist of guthix by incorporating new updates.... (for example fist of guthix used to have lots of useful rewards... with the new mining smithing reworks... the rewards can be updated to incorperate the new armours into the reward list)

This is just one example but i think it will make a very big difference to game play

01-Jun-2019 11:30:38

Anroy

Anroy

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Crisp Cookie said:
I also was thinking of ways on reviving dead content mini-games such as fist of guthix by incorporating new updates.... (for example fist of guthix used to have lots of useful rewards... with the new mining smithing reworks... the rewards can be updated to incorperate the new armours into the reward list)

This is just one example but i think it will make a very big difference to game play


I wasn't specifically speaking about dead minigames, though I see your point.

01-Jun-2019 15:21:15 - Last edited on 01-Jun-2019 16:25:40 by Anroy

Deltaslug

Deltaslug

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The reason why areas are dead is because:

- Jagex has continuously pursued "the next shiny thing". Once a piece of content is out, they immediately move on to the next. And never plan to go back unless something is bugged or broken.
Priff and The Arc avoid this issue (for the most part) because they were already designed with High Level Content from the start.

- Training methods didn't keep pace.
Again, as newer an newer content comes out, training methods that are niche (ie: Light Orbs around cave goblin city) simply fall to the way side. And it makes no sense to try to go back to make them relevant and it isn't necessarily worth the dev time to go and remove them.

- Rewards can't keep pace.
Minigames suffer this more than anything else, but it still falls into the same thing.
Fist of Guthix, Soul Wars, Castle Wars are all huge tracts of land that could be repurposed into PVM/Slayer content to make them slightly more relevant because they no longer keep up with the needs for the current meta of "XP efficiencyscape" and rewards capped at maybe Level 75.

- Rewards should be redistributed
There isn't much point in Runecrafting Gloves coming from a minigame that doesn't actually invovle runecrafting.
Runespan's reward shop (I'd say Great Orb Project if it wasn't "dead" as well) would make sense for this reward since it focuses on RC.

02-Jun-2019 15:30:45

Draco Burnz
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Draco Burnz

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Kings Abbot said:


The only people who would use these GE booth are those that are there for some reason. If the area is dead already, why would anyone be there in the first place?


Couldn't agree more.

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04-Jun-2019 21:16:29

Anroy

Anroy

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Draco Burnz said:
Kings Abbot said:


The only people who would use these GE booth are those that are there for some reason. If the area is dead already, why would anyone be there in the first place?


Couldn't agree more.

No support.


Understandable, I'm beginning to doubt that idea myself. What is your opinion on the rest of the suggestions of the thread?

05-Jun-2019 12:13:36

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