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More ring slots.

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Stella Gazer
Oct Member 2018

Stella Gazer

Posts: 187Iron Posts by user Forum Profile RuneMetrics Profile
In real life humans have 10 fingers right?

During pvm, my inventory is filled with ring switches:

Ring of viguor, Luck of the dwarves, ring of death, asylum surgeon's ring.


That by itself takes 4 inventory slots with 4 keybinds.

Just having all rings equiped at once to benefit from allmost all of them, like i do now, outside my inventory.
There is already a power creep with these rings, Having all of them equiped at once means less to no annoying switching. And freeing up inventory space.

Because i use all of them at the same time.

We can buy extra bank space, so why not have a method for freeing up inventory space and keybinds?

How this suggested ring slot system could function:


My suggestion would be that the only one adrenaline saving effect for thressholds can be active: Dissable the adrenaline effect from the ring of death.


The 1th ring would be the asylum surgeon's ring, the main-hand ring.

And 2nd ring for ultimates and special attack energy: ring of vigour.

The 3th ring slot for non-combat passive effects: ring of death.

The 4th ring slot also for non-combat passive effects: Teleports on luck of the dwarves with the luck enchancing effect.


These ring slots may be bought from the solomon store inturn for a bond...
These off-hand rings will become untradable and loose their stats, but not the passive benefit/teleports they bring.


Only the luck of the dwarves becomes untradable this way.
:O


My second suggestion would be to completely merge the asylum surgeons ring with the ring of viguer, Turning it into a supreme version.
Again, just less ring switches, no additional power creep.

24-Apr-2019 18:02:40 - Last edited on 26-Apr-2019 15:19:50 by Stella Gazer

Kopaka
Nov Gold Premier Club Member 2017

Kopaka

Posts: 1,849Mithril Posts by user Forum Profile RuneMetrics Profile
Stella Gazer said:
This will not add more power creep

Stella Gazer said:
These off-hand rings will become untradable and loose their stats, but not the passive benefit/teleports they bring.

Passive benefits still contribute to power creep. Otherwise, you would not want to use them. If they provided no additional power then there would not be a reason to use it.
Ring of Death: Additional Adrenaline gain -> more ability use -> more damage
Ring of Vigour: Reduced Adrenaline loss -> more ability use -> more damage
Asylum Surgeon's Ring -> Reduced Adrenaline loss -> more ability use -> more damage

Extra inventory slots freed up by not having rings in them -> more potions or food

The only thing I can agree is not related to power creep is the LotD luck effect.


What is the point of making the rings untradable as offhand? Just to incur a cost to the player? Every ring you listed is already untradable except LotD, by the way.


Personally I think LotD luck effect is the only thing that makes sense to be given access to in addition to a combat ring and if you ask me a sensible solution would be to make the luck effect work from the inventory.
As for teleports, you don't lose the ability to use those due to them not being worn. Having it in your inventory still gives you access to the teleports.

24-Apr-2019 19:20:25

Stella Gazer
Oct Member 2018

Stella Gazer

Posts: 187Iron Posts by user Forum Profile RuneMetrics Profile
There is already a power creep with these rings,

Because i use all of them at the same time.

We can buy extra bank space, so why not have a method for freeing up inventory space and keybinds?

My suggestion would be that the greatest addrenaline saving effect takes place.

Making them untradable is just for another money sink.

These ring slots may be bought from the solomon store inturn for a bond...

26-Apr-2019 14:59:29

JoaoNoFind
Dec Member 2018

JoaoNoFind

Posts: 2,629Adamant Posts by user Forum Profile RuneMetrics Profile
No support for obvious troll suggestions
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26-Apr-2019 15:14:58

Krathamanzor
Apr Member 2019

Krathamanzor

Posts: 565Steel Posts by user Forum Profile RuneMetrics Profile
Full support for the idea for rings, No support for tying it to Solomons. Even as a heavy MTXer. We all get the same slots free upon update, and all are equally useable immediately. We need more ring slots.

Deathtouch, RoD, Vigour and Asylum Surgeons all at once please. We're switching regardless, you might as well let us not have too and let us wear it all at once.

Deathtouch for the Active-Combat Ring Slot, Ring of Death for the 1st Passive-Combat Slot, Vigour for the 1st Non-Combat Passive Slot, and Asylum Surgeons for the 2nd Non-Combat Passive Slot.

Works for me.

As a balancing measure if you must, have only up to 2 rings count at once as far as base-stat increases so we keep the effects, but not all the straight stat-boosts.

Two of the rings should keep their stats, and all rings should remain fully tradeable put into them unless otherwise permanently specified by design of the ring itself, not the slot, and should also regain stats if placed into a different slot or unequipped.

26-Apr-2019 15:47:00 - Last edited on 26-Apr-2019 15:55:37 by Krathamanzor

Stella Gazer
Oct Member 2018

Stella Gazer

Posts: 187Iron Posts by user Forum Profile RuneMetrics Profile
Krathamanzor said:
Full support for the idea for rings, No support for tying it to Solomons. Even as a heavy MTXer. We all get the same slots free upon update, and all are equally useable immediately. We need more ring slots.

Deathtouch, RoD, Vigour and Asylum Surgeons all at once please. We're switching regardless, you might as well let us not have too and let us wear it all at once.

Deathtouch for the Active-Combat Ring Slot, Ring of Death for the 1st Passive-Combat Slot, Vigour for the 1st Non-Combat Passive Slot, and Asylum Surgeons for the 2nd Non-Combat Passive Slot.

Works for me.

As a balancing measure if you must, have only up to 2 rings count at once as far as base-stat increases so we keep the effects, but not all the straight stat-boosts.

One of the rings should keep their stats, and all rings should remain fully tradeable put into them unless otherwise permanently specified by design of the ring itself, not the slot, and should also regain stats if placed into a different slot or unequipped.


Finally someone understands me.

26-Apr-2019 15:56:02 - Last edited on 26-Apr-2019 15:56:28 by Stella Gazer

Ms Cole
Feb Gold Premier Club Member 2019

Ms Cole

Posts: 8,194Rune Posts by user Forum Profile RuneMetrics Profile
I'm not entirely sure how I feel about this one.

Switching my rings really makes my combat more interactive trying to maximize my DPS. Personally, I don't enjoy the MTX aspect of the game... I no matter what wouldn't support that part of your post.

Though, it is true... Humans have 10 fingers, why can't we put them to use?
I think only two ring slots, one for each hand otherwise I feel it wouldn't balance out.

The idea my friend suggested to me(and I completely agreed) when I threw him your idea was:


Just to a complete rework of rings.
-Right Hand Ring
-Left Hand Ring

Doing so would allow you to not equip two "right hand" rings at the same time... Say, Asylum Surgeons ring and Ring of Death were both Right Hand rings.
I think this idea would allow for less errr, Overpower-ey-ness... What do you think of this idea?
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26-Apr-2019 22:10:14 - Last edited on 26-Apr-2019 22:10:25 by Ms Cole

UrekMazino
Nov Gold Premier Club Member 2015

UrekMazino

Posts: 6,199Rune Posts by user Forum Profile RuneMetrics Profile
Stella Gazer said:
The 1th ring would be the asylum surgeon's ring, the main-hand ring
.

Oneth ring

Stella Gazer said:
These ring slots may be bought from the solomon store inturn for a bond...

Absolutely no support adding more power via mtx.
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27-Apr-2019 19:30:41 - Last edited on 27-Apr-2019 19:31:14 by UrekMazino

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