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()==||{The Warriors' Guild}==>

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RiDaku
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RiDaku

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Table of Contents


Page One
1. Brief Introduction
2. Table of Contents (das me!)
3. A little bit about the Guildmaster
4. Roster
5. Activities 1
6. Activities 2
7. Activities 3
8. Earning a Defender
9. Racism
10. Disclaimer

Page Two
This is all for overflow stuff, in case this roleplay goes on long enough. Don't mind this.
The True Asgarnia -
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30-Aug-2016 00:54:06 - Last edited on 30-Aug-2016 01:07:25 by RiDaku

RiDaku
Oct Gold Premier Club Member 2012

RiDaku

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Keeping Up with the Kardashians Guildmaster


Jak Halvorsson has gone by many names over the years of his life. Beginning in Relekka with the birthname of Thorkar, he had grown up to be a rather bland hunter for the village, often requiring numerous other Fremennik to join him in order to bring down a pack of wolves or bag enough doe for a feast, a feat other Fremennik may pass off as standard for a single hunter. He had slowly bettered himself, eventually bringing himself honor by aiding Jon Brave in a hunt against Hati. It was after this that he became ambitious, and set out to prove himself as a greater hunter than any of his fellow fremennik.

It's vague about what he did past that, until his time spent aiding Asgarnia in dealing with the rising threat of Grotworms. Here he had cast away his Gungir from the village, and his birthname, instead opting for a greataxe and the name of "Grahk". Around this time he was found and abducted in to the Servus program, where he underwent several months of abuse by a Sicarius named Atromir, who attempted to separate him from a friend he had found, an eastern warrior named Yuj. Eventually Grahk had had enough, and fled from the mountain camp which they had kept him, causing the Sicarius there to order Yuj after him, the easterner eventually caught him at Edgeville, ready to trek in to the Wilderness. It was there they fought, with Yuj suffering many fractures to his skull, and unwilling to kill Jak, shaved the tip of his nose to deliver to the Sicarius as "proof" that Grahk had been slain.

Jak spent much time in Forinthry, and after a time he migrated in to Morytania. There he had brawled with Vampyres and Werewolves, even terrorizing the later-infamous House Draculea's leader, Ren. He did not spend much time here, and soon returned to civilization, seeking to display his hard-earned skill in the most prestigious guild he could hope to enter - The Warrior's Guild.
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30-Aug-2016 00:54:38 - Last edited on 07-Aug-2017 16:53:24 by RiDaku

RiDaku
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RiDaku

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The Roster

Here, we'll be listing all the warriors that either currently reside within the Guild, or that have visited and moved on. There is no ranking system.

Guildmaster(s)

Jak Halvorsson - 43 - Human

Warriors (Current)

Kyy'vek - ??? - Elf
Akira - 18 - Human


Warriors (Left)

None yet!
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30-Aug-2016 00:54:43 - Last edited on 31-Aug-2016 00:26:34 by RiDaku

RiDaku
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RiDaku

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Activities (Ground floor)


Animation Room
The Animation room is found on the Ground floor, in the left room. Powered by advanced magicks, two platforms are set within the large room. Sets of armor up to Runite (Helmet, Platebody, Platelegs/skirt, Kiteshield, Longsword) may be set atop the platforms to have mannequin souls placed within them, bringing them to "life". These mannequin souls are only ever aggressive, and may be dueled to earn a certain amount of the Guild's form of currency, Tokens, based on what armor is used. This activity is watched over by the easterner Shanomi, who ensures that nothing other than ordinary plate armor is used, and will take over any duel that the warrior who created a Mannequin cannot continue fighting. 10 Tokens are awarded for besting a Bronze armor set, adding 10 as the metal tiers, up to 80 at Rune. This activity is primarily focused on helping a warrior practice fighting against a simulated opponent.

Dummy Room
The Dummy room is found on the Ground floor, in the first room on the right. Here, Warriors may try out various styles of weaponry, as well as identifying what is weak to what. Dummies will rise from eight holes in the ground in a circle, and the warrior must strike each dummy as they rise, with the correct style of weapon (Blunt, edge, or stab-oriented). Five dummies are for stab-oriented weapons, two are for edge-oriented, and one is for blunt-oriented. 5 Tokens will be awarded for each correct strike on a dummy. This activity is primarily focused on helping a warrior identify weaknesses and capitalizing on them.

Bonus; Shops
The Warriors' Guild provides its warriors with access to basic steroid potions (Attack, Strength, Defence) as well as a stock of various foods for their adventures.

Bonus; Bank
The Warriors' Guild has their very own banker, who may access a warrior's account to withdraw or deposit funds or request delivery of items.
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30-Aug-2016 00:54:47 - Last edited on 30-Aug-2016 01:52:08 by RiDaku

RiDaku
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RiDaku

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Activities (First Floor)


Catapult Room
The Catapult Room is the first room on the left. Arguably the most consistently dangerous training activity, here a special catapult has been set up to fire various objects at a specified spot (marked on the ground by a target reticle) which a warror may defend against with a special two-handed shield. There are four projectiles that the catapult may decide to fling, which is up to the warrior to defend against. The objects that may be flung are a spiked iron ball, a cluster of bladed wire, a small anvil, and a molten ball of fire. Each successful defence against one of these objects will earn you 4 Tokens. This activity is primarily focused around helping warriors discern how to defend against specific attacks, and how to identify each style.

Shotput Room
The Shotput Room is through the heavy metal doors, and is the room immediately opposite. Here is where warriors may test their strength and their accuracy by flinging (or 'shoving') small, dense iron balls across the room. Quite possibly the easiest training activity second only to the dummy room, it is the safest way to earn Tokens while having something to lord over your fellow warriors if you're a massive prick. The Tokens awarded will be calculated based on how far the warrior has thrown the iron ball, as well as how violently it struck the ground. The minimum reward is 1 Token, with the maximum being a whopping 97.


Bonus; Jimmy's Challenge Room
Jimmy's Challenge Room is the very last door on the first floor, located past the heavy metal doors and found by following the hallway in to the storage room. Jak has deemed this room more of a Bonus room than a Tokens room, as while it may be a good opportunity to learn weight management and distribution as well as training one's stamina, it's also rather difficult to award Tokens to.

Bonus; Shop
Warriors may buy or sell near any weapon from Anton.
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30-Aug-2016 00:54:52 - Last edited on 30-Aug-2016 02:32:33 by RiDaku

RiDaku
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RiDaku

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Activities (Challenges)


Challenging a Warrior
One of the options Jak has implemented in the Warriors' Guild is the ability to challenge another Guildmember to a fight. Proper enchantments must be used on the combatants' weapons so as to avoid fatally wounding one another, but aside from that, near anything goes. This is where warriors may culminate everything they've learned from the activities in the Warriors' Guild, and truly show what they can do. This is a bragging right activity, and depending on how long a battle goes on, may award up to 100 Tokens to the victor and 50 Tokens to the loser.
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30-Aug-2016 00:54:57 - Last edited on 30-Aug-2016 02:39:44 by RiDaku

RiDaku
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RiDaku

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Earning a Defender


After enough time spent in the Warriors' Guild, one might amass a wealth of Tokens. These may be spent on the third floor, where warriors may trade in their tokens to Kamfreena and be granted access to the Cyclopes that roam about the entirety of the floor. 200 Tokens are required (in total) to be eligible to spend Tokens, and the charge is 20 Tokens per minute. Kamfreena is forgiving and allows Warriors to spend an extra minute with the Cyclopes after all their Tokens are used, however Jak is not. Do NOT overstay your welcome.

Cyclopes will be given Defenders to hold at random, depending on who is currently attempting to earn themselves one, and must be beaten in to submission in order for a Warrior to claim their Defender. Whether or not a Cyclops is actually holding a Defender or not will not be revealed until it is defeated. Once a Defender of one type is earned, warriors must show Kamfreena their new toy before the next tier is distributed amongst Cyclopes.


The Cyclossus

The Warriors' Guild is home to a very unique and powerful strain of Cyclops dubbed the 'Cyclossus'. These Cyclops are enormous, even for their own racial standards, and their skin is akin to a Mahjarrat's exoskeleton, being nigh impenetrable - save for the use of Adamantium or Runite. As a special challenge, Jak and Kamfreena have made it so that warriors may only challenge a Cyclossus if they possess a Runite defender. Defeating a Cyclossus will earn a Warrior 200 more Tokens to do with as they please, be it trying to challenge more Cyclossus, or spending them in the shops, or perhaps gambling them on duels.
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30-Aug-2016 00:55:01 - Last edited on 30-Aug-2016 05:47:17 by RiDaku

RiDaku
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RiDaku

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Racism

Jak has enlisted a "blacklist" against certain races, that are ineligible to enter the Warriors' Guild. These races may be barred from entering due to either advantages that give them miles of leeway in activities and while fighting the Cyclopes, or because their racial traits allow them to breeze through combat with little of their own skill required, regardless of how much effort they may actually put in to their combat. These "blacklisted" races are;

-Any humans with more than a quarter of their blood being;
Giant, Mahjarrat, Werewolf, Troll, Ogre, Demon, Icyene

-Similarly, any full-blooded races listed above will be barred from entering

Application


Name:
Age:
Species:
Brief History:
Accomplishments:
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30-Aug-2016 00:55:05 - Last edited on 30-Aug-2016 05:47:43 by RiDaku

RiDaku
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RiDaku

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Disclaimers


The Warriors' Guild will not replace any armor sets that are damaged beyond repair in the Animation Room. The Warriors' Guild will not be held accountable for any activities that guildmembers choose to partake in that result in grievous bodily harm or death. The Warriors' Guild will not welcome overly offensive or socially controversial figures within its walls. The Warriors' Guild will not consider itself a part of any kingdom officially, and holds no responsibility to fight for the defense of Asgarnia or any sum of its parts, nor will it pledge allegiance to any new Kingdom that comes to be around it.

The use of the word Blacklist is solely in-character, signalling that the Guildmaster has deemed certain races unfit for the Guild and what it stands for, and is not a listing of what will not be acknowledged in role-play.
The True Asgarnia -
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30-Aug-2016 00:55:09 - Last edited on 30-Aug-2016 03:14:40 by RiDaku

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