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Wilderness buffs

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p0w3r zerk

p0w3r zerk

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-Add zenyte gem and other increased loot to rogues chests *(dragonstones are nearly worthless now and this place is completely dead)

-Increase the fire giant dungeon with some high level slayer monsters like abby demons and dark beasts, this will give more variety to wildy slayer

-Add the option to pk noted loot off other players with wilderness diary reward

-add marks of grace to the wilderness agility course at an increased rank

-buff wildy resource area, this place is dead, give double ore and double logs from using this spot.

-increased loot table to various monsters- rogues, bandits, dark knights,magic axes similar to how gargoyles and dust devils got buffed from their original horrible drop table

-Buff muddy chest to actually give good loot and make you skulled when you open it

-Some type of snowmonster boss in the far northwest corner of the wilderness. Extend it up north and put something interesting up there with some type of uniques.

17-Mar-2019 05:04:19

FisherGaming

FisherGaming

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1. No. The Zenyte Shard is a unique drop from Demonic Gorillas, and thieving from the chests for Zenyte Shards would remove the quest requirement, make them easier to obtain, and would make the Demonic Gorillas not worth doing.

2. No. Wilderness Slayer is for points, not for loot. Monsters with decent drops shouldn't be in the Wilderness.

3. This is already how the game works. Each note counts as one item, and only up to four are protected on death. This isn't necessary.

4. It's not a rooftop course. Only rooftop courses drop Marks of Grace. Giving Marks of Grace AND the best XP for its level would make the Wilderness Agility Course overpowered. No support for Wilderness lures.

5. Overpowered. No support for Wilderness lures.

6. Sure, as long as the non-Wilderness counterparts also get similar upgrades. If it's exclusive to the Wilderness, no support.

7. No support for Wilderness lures, and no support for increasing the risk for non-PvPers in the Wilderness. They already have a bad enough time in the Wilderness as it is. Quit trying to make it even worse.

8. No support for Wilderness lures.
I'll keep score from now on.
A: 3 | M: -1 | Tr: 0 | Tu: -2 |

17-Mar-2019 06:01:45 - Last edited on 17-Mar-2019 06:02:30 by FisherGaming

Emperor Dupe
Apr Member 2019

Emperor Dupe

Posts: 1,685Mithril Posts by user Forum Profile RuneMetrics Profile
They're all either adding new sprites or in-game items, nothing to do with fixing the mechanics of PvP.

What an awful PvP update this is going to be, & then backed up with 6 months of pure safe PvM.
....... West & drop a single ore.

17-Mar-2019 06:06:21

FisherGaming

FisherGaming

Posts: 5,103Rune Posts by user Forum Profile RuneMetrics Profile
Emperor Dupe said:
They're all either adding new sprites or in-game items, nothing to do with fixing the mechanics of PvP.
No new sprites or in-game items are added in this suggestion, and the thread isn't "fixing the mechanics of PvP;" it's "Wilderness buffs."

Emperor Dupe said:
What an awful PvP update this is going to be
None of these are PvP updates.
I'll keep score from now on.
A: 3 | M: -1 | Tr: 0 | Tu: -2 |

17-Mar-2019 06:11:22

Emperor Dupe
Apr Member 2019

Emperor Dupe

Posts: 1,685Mithril Posts by user Forum Profile RuneMetrics Profile
FisherGaming said:
None of these are PvP updates.

Yes but it'll count as the PvP updates that are meant to be implemented in turn with Skilling & now PvM each month.

Take that on board how you choose.
....... West & drop a single ore.

17-Mar-2019 06:14:53

FisherGaming

FisherGaming

Posts: 5,103Rune Posts by user Forum Profile RuneMetrics Profile
Emperor Dupe said:
Yes but it'll count as the PvP updates that are meant to be implemented in turn with Skilling & now PvM each month.
..? Why would it count as PvP updates?

There's not a single mention of PvP in here.
I'll keep score from now on.
A: 3 | M: -1 | Tr: 0 | Tu: -2 |

17-Mar-2019 06:33:53

Emperor Dupe
Apr Member 2019

Emperor Dupe

Posts: 1,685Mithril Posts by user Forum Profile RuneMetrics Profile
FisherGaming said:
..? Why would it count as PvP updates?

There's not a single mention of PvP in here.

Exactly how the Revenant Caves counted as the PvP update for the year ....

Take that on board how you choose.
....... West & drop a single ore.

17-Mar-2019 06:37:00

FisherGaming

FisherGaming

Posts: 5,103Rune Posts by user Forum Profile RuneMetrics Profile
Emperor Dupe said:
Exactly how the Revenant Caves counted as the PvP update for the year
So... not at all?

And what do you mean "the year?" PvP updates are limited to some arbitrary, annual release.
I'll keep score from now on.
A: 3 | M: -1 | Tr: 0 | Tu: -2 |

17-Mar-2019 07:09:02

Emperor Dupe
Apr Member 2019

Emperor Dupe

Posts: 1,685Mithril Posts by user Forum Profile RuneMetrics Profile
FisherGaming said:

And what do you mean "the year?" PvP updates are limited to some arbitrary, annual release.

It was meant to be a shared system between PvP, Skilling & somehow magically PvM that isn't even in the Mission Statement.

Yet 90% of the updates are either Quality of life updates to make the game easier or another round of PvM.

The only time any PvP mechanic updates occurred was when Andrew Gower was paid to stop by for an Old School Q & A live-stream. & that was last year.
....... West & drop a single ore.

17-Mar-2019 07:31:43

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