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Combat drops need a hard nerf

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rishinger l

rishinger l

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Plonster said:
I agree with your post but I'm just literally stating how I see it. I don't think these resource bosses would exist if ironman accounts weren't a thing.

I'm putting the pieces together. If ironman mode was released in October 2014, and Zulrah was released start of 2015 then we can safely assume ironman was in mind for the resource drops for zulrah.

Zulrah was broken and has remained broken with the level of requirements need to access it.

All I was saying about vorkath, if you use the max gear, then yes, the boss is absolutely insane gp per hr for the requirements needed. I think vorkath is at least more fair in that it has some decent requirements locked behind it.

I know plenty of players that don't like questing, so they still haven't completed ds2 to unlock vorkath.

I do agree that resources drop too frequently. I'm just saying the game has been made this way due to ironmen accounts. And it seems like ironmen would like to revert this, so it's sort of like catch 22.



Yeah it's not so much the reason thats a problem, it's the fact this happened in the first palce really.

The solution to: "Skilling is boring, and gringy, it doesn't give enough resources!"

Should never have been: "Let's just create drop tables and flood them with skilling resources!"

And yeah.....the reason as to why it's happened doesn't matter too much tbh.
The fact still remains that it's a major integrity problem that needs fixing ><"

18-Feb-2019 01:33:21

Doom PvM
Nov Member 2018

Doom PvM

Posts: 31Bronze Posts by user Forum Profile RuneMetrics Profile
I agree the drops need a nerf. In fact didn't they do this in the past? and they've just gone against it again?

Its sad, and we really do need a new way to make bossing, or slayer/just combat more rewarding in other ways or something.

Sorry. too tired but wanted to comment something.

19-Feb-2019 13:32:20

rishinger l

rishinger l

Posts: 1,725Mithril Posts by user Forum Profile RuneMetrics Profile
Doom PvM said:
I agree the drops need a nerf. In fact didn't they do this in the past? and they've just gone against it again?

Its sad, and we really do need a new way to make bossing, or slayer/just combat more rewarding in other ways or something.

Sorry. too tired but wanted to comment something.


Yeah...they have nerfed them in the past and then just did this all over again...and honestly if the bulk of value from combat was unique/untradables then combat would still be just as rewarding, because even if theres no skilling resources combat is the only way to get the highest tier weapons and armour and some of the highest level resources.

19-Feb-2019 13:49:42

Nikolas10181
Apr Member 2019

Nikolas10181

Posts: 4,725Adamant Posts by user Forum Profile RuneMetrics Profile
Plonster said:
@rishinger l

I agree with your post but I'm just literally stating how I see it. I don't think these resource bosses would exist if ironman accounts weren't a thing.

I'm putting the pieces together. If ironman mode was released in October 2014, and Zulrah was released start of 2015 then we can safely assume ironman was in mind for the resource drops for zulrah.

Zulrah was broken and has remained broken with the level of requirements needed to access it.

All I was saying about vorkath, if you use the max gear, then yes, the boss is absolutely insane gp per hr for the requirements needed. I think vorkath is at least more fair in that it has some decent requirements locked behind it.

I know plenty of players that don't like questing, so they still haven't completed ds2 to unlock vorkath.

I do agree that resources drop too frequently. I'm just saying the game has been made this way due to ironmen accounts. And it seems like ironmen would like to revert this, so it's sort of like catch 22.


A part of me debates that because it started with wyverns which were buffed a month before ironman came out so pretty damn suspect.

19-Feb-2019 17:06:58

BillyDank
Mar Member 2018

BillyDank

Posts: 3Bronze Posts by user Forum Profile RuneMetrics Profile
Not going to read through 14 pages of whatever. But it's quite simple and obvious as to why you can't make money skilling (and as you pointed out, herblore specifically).

Imagine a potion that takes only two ingredients but still 90+ herblore that makes ~50 gp profit. It's easy. Anyone past that level can do it. And now, because there's hundreds of people grinding this new money potion, selling at competitive prices, they're gonna start selling it cheaper and cheaper until there's no profit to be made.

You seem to have absolutely no concept of supply and demand. This is why skills like herblore and smithing do not make money - unless making items that are very slow to make because people don't want to spend their own time making cannonballs. All herblore is quick. Even the multiple component pots.

TL;DR
People make the prices and therefore people make skilling unprofitable

19-Feb-2019 17:26:33

rishinger l

rishinger l

Posts: 1,725Mithril Posts by user Forum Profile RuneMetrics Profile
BillyDank said:
Not going to read through 14 pages of whatever. But it's quite simple and obvious as to why you can't make money skilling (and as you pointed out, herblore specifically).

Imagine a potion that takes only two ingredients but still 90+ herblore that makes ~50 gp profit. It's easy. Anyone past that level can do it. And now, because there's hundreds of people grinding this new money potion, selling at competitive prices, they're gonna start selling it cheaper and cheaper until there's no profit to be made.

You seem to have absolutely no concept of supply and demand. This is why skills like herblore and smithing do not make money - unless making items that are very slow to make because people don't want to spend their own time making cannonballs. All herblore is quick. Even the multiple component pots.

TL;DR
People make the prices and therefore people make skilling unprofitable



Well you obviously didn't read my OP properly, i listed herblore as one of MANY examples.

i also never said you can't make money skilling, i said the amount you make is worthless compared to combat.
Like on my main....i have literally thousands of rune ore....and i have never mined a rune rock once, i've got it ALL from combat.
Or death runes, i have tens of thousands from farming vorkath and i have never once visited the death altar.

And if i can get resources so easily from combat then those skills are obviously failing their primary use....which is to actually gather those resources.

Combat is giving resources in far greater amounts then those gathering skills could ever provide, which has made them useless...THAT is the main problem.

on supply and demand, as you put it.
You seem to be ignoring the fact that a MASSIVE over supply of resources from combat has tanked item prices.


If there is a massive over supply of resources, it makes the finished products impossibly easy to create, tanking their prices to nothing.

19-Feb-2019 17:39:10 - Last edited on 19-Feb-2019 17:40:23 by rishinger l

rishinger l

rishinger l

Posts: 1,725Mithril Posts by user Forum Profile RuneMetrics Profile
plus....the main point here isn't profit from skilling. it's that non-combat skills are useless due to how much gold combat gives.

Because of the massive influx of gold from combat, people no longer need to skill to gather resources anymore, because they can just buy them all on the G.E buy mindlessly farming combat, thats the main problem.

19-Feb-2019 17:40:57 - Last edited on 19-Feb-2019 17:42:08 by rishinger l

Nikolas10181
Apr Member 2019

Nikolas10181

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It's a real issue because nerf is a bad word in this community people would rather see buffs. In this case that doesn't work because if we did buff skilling to make it give more resources it would backfire because the already high supply would become even higher which would just crash the price and make the buff useless.

It's pretty bad when instead of nerfing gargoyles they decided to just make the boss easier to kill instead.

23-Feb-2019 06:03:27

rishinger l

rishinger l

Posts: 1,725Mithril Posts by user Forum Profile RuneMetrics Profile
Nikolas10181 said:
It's a real issue because nerf is a bad word in this community people would rather see buffs. In this case that doesn't work because if we did buff skilling to make it give more resources it would backfire because the already high supply would become even higher which would just crash the price and make the buff useless.

It's pretty bad when instead of nerfing gargoyles they decided to just make the boss easier to kill instead.


Yep...that basically sums it all up.

People hate the idea of nerfs so they ask for buffs instead, but buffs willjust make it even worse with how broken the in-game economy is, theres already farrrr to much gold coming in, we need less not more

The only real hope here is that Jagex notice this intergrity issue and fix it without a poll because lets face it....combat giving more skilling resources then your skilling skills, the highest gold an hour AND all of the end game gear? is just completely broken and makes all your skilling skills dead content, it needs a fix...BADLY.

09-Mar-2019 06:33:54

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