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Combat drops need a hard nerf

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rishinger l

rishinger l

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Sabrage said:
No support, that's just stupid.


No...what's stupid is combat being so brokenly OP that it's caused sixteen of your skills...the skills that used to create the BIS armour and weapons, to be completely useless.

hell...even the gathering skills are completely useless in the face of the GP/hr and sheer amount of resources that combat gives.

There is nothing as 'stupid' as making SIXTEEN (3/4) of your total skills dead content and then never doing anything about it for almost SEVENTEEN YEARS.

22-Jan-2019 08:38:46 - Last edited on 22-Jan-2019 08:40:00 by rishinger l

rishinger l

rishinger l

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SquatnGopnik said:
Give up already


Nah....what i will do though is give up on arguing with you though, because you refuse to provide any constructive feed back or actual counter arguments to the points im making, so either provide some constructive feedback/criticism, some logic counter points to my arguments or stop responding here~

22-Jan-2019 11:56:15

rishinger l

rishinger l

Posts: 1,613Mithril Posts by user Forum Profile RuneMetrics Profile
Nope lol...accept that combat is broken and needs a fix.

This is 100% a game integrity issue. its shouldn't even need to be up for discussion lol.

When 7 skills make your other 16 completely and totally useless...and those 16 skills have barely ever been updated for almost 17 years? then it's a game integrity issue.

Im going to keep repeating it here for other players to read this and help them realize just how out of date it is~

And for people going "yeah but skilling isn't fun"

Then complain more! if the community as a whole complains about skilling being boring then jagex will actually have to...you know...update skilling to make it interesting!

Instead of just constantly throwing on band-aid patches via combat to get literally every single resource and as much gold as you want in an attempt to distract people from the fact that skilling sorely needs an update.

If people want good/fun skilling? first thing we need to do is make it so that combat isn't so totally broken in terms of game balance.

We can't just buff skilling to match it because again...every skilling resource is coming through combat right now, so increasing resource prices will also increase combats gold/hr, so increasing skilling resource values is redundant.

So whats the first step to making them useful/use-able again?

removing those resources from combat (where they shouldn't even exist anyway)

Removing the skilling resources from combat is the first step to stabilizing the in-game economy and making skilling useful again~

Plus, it would also majorly boost the price of rare/unique combat items because if theres less steady gp/hr from combat, less people will do it, meaning less of those rare items in-game.

Honestly it's a win for everyone except the botters.

22-Jan-2019 11:56:26

KoolMints
Nov Gold Premier Club Member 2018

KoolMints

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This thread is the reason I play as ironman. When you're not focused on the most gp/hr and are forced to experience the whole game, it's a lot more enjoyable
Minty Fresh

22-Jan-2019 14:09:45

rishinger l

rishinger l

Posts: 1,613Mithril Posts by user Forum Profile RuneMetrics Profile
KoolMints said:
This thread is the reason I play as ironman. When you're not focused on the most gp/hr and are forced to experience the whole game, it's a lot more enjoyable


Yeah..i recently started one and had a similar feeling.

...and it reallllly says something about the games design/game balance when the only way to actually make people enjoy/use 90% of the games content is to forcibly limit/restrict your account.

22-Jan-2019 14:14:25

SquatnGopnik
Feb Member 2018

SquatnGopnik

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I've given you my point of view and you still continue to recycle the same shit over and over again which just goes to show that you have no new points to state that can counter mine and that you should give up.
FULLSTOP.

24-Jan-2019 03:30:34 - Last edited on 24-Jan-2019 03:31:03 by SquatnGopnik

rishinger l

rishinger l

Posts: 1,613Mithril Posts by user Forum Profile RuneMetrics Profile
SquatnGopnik said:
I've given you my point of view and you still continue to recycle the same shit over and over again which just goes to show that you have no new points to state that can counter mine and that you should give up.
FULLSTOP.


All you have ever said is "NO! i dont want my gold/hr from slayer nerfed!" and "everyone likes making gold faster."

You have never once addressed the problem that 3/4 of the games skills have become dead content and clearly you have no interest in adressing that point or seriously considering the games integrity.

If you don't have any inention of discussing the games integrity or how broken the game balance is then please stop replying to this thread.

Because all your doing is ignoring the major points of my argument and going "i dont want the gold/hr i farm from slayer to be nerfed."

Honestly this topic isn't even up for debate really...we have sixteen...yeah sixteen, skills that give you no items relative to the amount of time required to level them, are massive gold sinks to level, provide no bonuses that can be used even at levels 90-99, give far less resources then combat, give far less gold/hr at level 99 then even someone with say level 60 or 70 combat stats can get through farming combat...and to top it all off? half those skills have barely even been touched, or updated for almost seventeen years.

No matter how you look at this, and no matter how much you disagree with it, this is the biggest integrity issue Runescape has ever had.

No matter what logic you use, or how unhappy it makes you to consider gold/hr drop tables from combat being nerfed. it's something that has to happen....it's not even a debate lol.

24-Jan-2019 07:05:39 - Last edited on 24-Jan-2019 07:23:15 by rishinger l

SquatnGopnik
Feb Member 2018

SquatnGopnik

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still recycled same old shit. also since your so big on skilling...
why don't u have 90 or 95+ in all skilling stats? mate your stats are garbage, go level them up before recycling the same old shit for the 1000th time.
lastly resource drops from combat are actually useful because they can allow people who dont have a lot of money to gain exp in their non cb skills. take gold smithing as an example. it will cost absolute millions to buy all the gold ores only to make a portion of what they bought it for and they most certainly would not be willing to mine it all unless they are doing MLM from lvl 40-99 if not mining, they can kill gargoyles. on top of smithing. theres herblore, farming, crafting, fletching, cooking firemaking
So therefore your point is invalid.

24-Jan-2019 07:42:08 - Last edited on 24-Jan-2019 07:52:58 by SquatnGopnik

rishinger l

rishinger l

Posts: 1,613Mithril Posts by user Forum Profile RuneMetrics Profile
"why don't u have 90 or 95+ in all skilling stats?"

Haven't you read what im saying? XD

I've been saying that combat gives far more resources and gold/hr then skilling does to the point that its broken.

And there is literally no perks for any of your non-combat skills at 90-99...and even if there are? those perks are in no way worth the time/money it takes to reach that level when combat gives such broken Gp/hr.

Like...why spend hundreds of millions of gold making gold bars in blast furnace.
To get 99 smithing and make what....A rune platebody? Level 40 armour?

That is in no way a reward equal to that hundreds of millions of gold spent smithing.

Hell....your maxing out a skill and your getting armour thats BARELY mid tier.

Or herblore....it is 100% a gold sink at every level, there is NO potions that make profit.

Crafting...again, massive gold sink at any fast exp rates.

Firemaking...really, what use does that have?

Cooking, scales pretty closely with fishing, you can do the two without any real problems.
But again, the amount of manta rays i get from vork is FAR faster then 90-99 fishing could ever get them on the trawler, not to mention you also have to cook them afterwards, making it take even longer.

"lastly resource drops from combat are actually useful because they can allow people who dont have a lot of money to gain exp in their non cb skills."

Thats what your gathering skills like mining and woodcutting are meant to be for.

That is the entire reason to level those skills...to get those resources and actually have the ability to use them.

But combat gives such a broken amount of resources that no-one even needs to use those skills anymore, its far more efficient to mindlessly grind risk-free combat then it is to actually use your gathering skills.

"Take gold smithing as an example. it will cost absolute millions to buy all the gold ores only to make a portion of what they bought it for."

24-Jan-2019 08:09:47

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