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Quadruple wildy agility xp

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Str8cashjigg

Str8cashjigg

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Since the wilderness agility course is dead content, the xp rates should be quadrupled while risking a graceful set. The graceful set should turn into a stack of marks of grace upon death for the PKer. Discuss. The ditch is gonna get endless repolls while sand buckets can pass the first poll and never be implemented. After the ditch passes the 7th poll attempt, it'll be implemented an hour before the poll closes because it's actually important. Deal with it.

03-Feb-2019 17:31:44

rishinger l

rishinger l

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Honestly, thats not actually THAT bad of an idea....

Although i'd say that instead of marks of grace they should just get coins or something...but the person risking graceful would still lose it of course.

That way all the raggers and nooby PK'ers don't get a good reward for doing literally nothing.

Give people some reason actually go to the high level wilderness AND cater to the easyscapers who complain that agility is grindy and boring.

03-Feb-2019 17:39:00

Str8cashjigg

Str8cashjigg

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I mean it'd promote risk for reward. You can get marks outside of the wilderness. There needs to be an extra incentive to risk being in the wilderness agility course. The ditch is gonna get endless repolls while sand buckets can pass the first poll and never be implemented. After the ditch passes the 7th poll attempt, it'll be implemented an hour before the poll closes because it's actually important. Deal with it.

03-Feb-2019 20:01:43

rishinger l

rishinger l

Posts: 1,725Mithril Posts by user Forum Profile RuneMetrics Profile
Str8cashjigg said:
I mean it'd promote risk for reward. You can get marks outside of the wilderness. There needs to be an extra incentive to risk being in the wilderness agility course.


no no i meant the pkers....the pkers should get coins....or maybe like 1/5th of the marks of grace when killing someone in full graceful.

Im fine with the people actually running the course getting marks ofc.


I just don't want to promote raggers and pures running up to the course and just lazily attacking people doing the agility course and instantly having the marks for a full set of graceful.

03-Feb-2019 20:05:51 - Last edited on 03-Feb-2019 20:06:53 by rishinger l

Str8cashjigg

Str8cashjigg

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Notcool97 said:
People should be allowed to use the rest feature ONLY while on the wilderness agility course and wearing full graceful and/or a tbow whilst skulled.


Support. This would incentivize risk for PKers as well since they're already highly obligated to train agility for revs PKing.
The ditch is gonna get endless repolls while sand buckets can pass the first poll and never be implemented. After the ditch passes the 7th poll attempt, it'll be implemented an hour before the poll closes because it's actually important. Deal with it.

03-Feb-2019 20:18:09

rishinger l

rishinger l

Posts: 1,725Mithril Posts by user Forum Profile RuneMetrics Profile
FisherGaming said:
No support for wilderness lures.


Anything that brings players to the wilderness can be considered a "wilderness lure"

What this is doing is giving some dead content in the wilderness, a use again.

But again...literally anything that's not combat content? can instantly be classified as a "wilderness lure."

So if that's the point...then what's the reason of even having any non-combat content int he wilderness at all?

If we use the 'logic' of everything non-combat in the wilderness is a "lure" then why don't we just delete all the non-combat content in the wilderness?

03-Feb-2019 20:35:35

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