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Dragon Hunter Sang Staff

Quick find code: 322-323-354-66083271

PollTBowBuff
Nov Member 2018

PollTBowBuff

Posts: 5,575Rune Posts by user Forum Profile RuneMetrics Profile
Attach a dragon's tongue to the Sanguinesti staff (or however you spell it) to create a dragon hunter sang staff. This will have +30% damage and accuracy vs dragons. The healing effect will stay with the staff. The base damage will drop to be in line with a toxic trident.

It will come from a new boss, I havent thought about which bos yet. Perhaps my zulkath boss that I invented earlier.
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14-Feb-2019 03:09:07

Str8cashjigg

Str8cashjigg

Posts: 742Steel Posts by user Forum Profile RuneMetrics Profile
Zulkath is an integrity fix and must be forced in without a poll. The ditch is gonna get endless repolls while sand buckets can pass the first poll and never be implemented. After the ditch passes the 7th poll attempt, it'll be implemented an hour before the poll closes because it's actually important. Deal with it.

14-Feb-2019 03:39:52

FisherGaming

FisherGaming

Posts: 5,103Rune Posts by user Forum Profile RuneMetrics Profile
I'd be okay with a Dragonhunter Staff. I wouldn't be okay with it also having the effects of the Sanguinesti Staff, and for the love of god, abandon this horribly lazy Zulkath idea already.

It's really annoying that so many of your suggestions are just "combine X and Y things to make Z thing!" It's lazy, uninspired, and often overpowered. It makes no sense from a design perspective.

Come up with an original idea for once.

Edit for the clueless: NO SUPPORT.
I'll keep score from now on.
A: 3 | M: -1 | Tr: 0 | Tu: -2 |

14-Feb-2019 03:44:50 - Last edited on 14-Feb-2019 03:49:10 by FisherGaming

PollTBowBuff
Nov Member 2018

PollTBowBuff

Posts: 5,575Rune Posts by user Forum Profile RuneMetrics Profile
FisherGaming said:
I'd be okay with a Dragonhunter Staff. I wouldn't be okay with it also having the effects of the Sanguinesti Staff, and for the love of god, abandon this horribly lazy Zulkath idea already.

It's really annoying that so many of your suggestions are just "combine X and Y things to make Z thing!" It's lazy, uninspired, and often overpowered. It makes no sense from a design perspective.

Come up with an original idea for once.
Thanks for your support. I already addressed the healing effect by lowering the base damage of the staff.

How about zulkathdra, a combination of zulkath (my original, creative invention) and the hydra boss. Only killable by those with 99 strength, attack, range, defence, and mage.
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14-Feb-2019 03:47:38

Str8cashjigg

Str8cashjigg

Posts: 742Steel Posts by user Forum Profile RuneMetrics Profile
FisherGaming said:
I'd be okay with a Dragonhunter Staff. I wouldn't be okay with it also having the effects of the Sanguinesti Staff, and for the love of god, abandon this horribly lazy Zulkath idea already.

It's really annoying that so many of your suggestions are just "combine X and Y things to make Z thing!" It's lazy, uninspired, and often overpowered. It makes no sense from a design perspective.

Come up with an original idea for once.


How's it unoriginal? It's an extremely unique idea that'd increase the skill curve on two currently easy ass bosses that anyone can afk in their sleep. If it seems broken, how about we lock it behind a 78 agility obstacle meaning you'd need 73 to boost? Or we could toss it behind a 73 agility obstacle that could not be boosted which would be slightly higher than Zulrah.
The ditch is gonna get endless repolls while sand buckets can pass the first poll and never be implemented. After the ditch passes the 7th poll attempt, it'll be implemented an hour before the poll closes because it's actually important. Deal with it.

14-Feb-2019 03:48:09

PollTBowBuff
Nov Member 2018

PollTBowBuff

Posts: 5,575Rune Posts by user Forum Profile RuneMetrics Profile
Str8cashjigg said:
FisherGaming said:
I'd be okay with a Dragonhunter Staff. I wouldn't be okay with it also having the effects of the Sanguinesti Staff, and for the love of god, abandon this horribly lazy Zulkath idea already.

It's really annoying that so many of your suggestions are just "combine X and Y things to make Z thing!" It's lazy, uninspired, and often overpowered. It makes no sense from a design perspective.

Come up with an original idea for once.


How's it unoriginal? It's an extremely unique idea that'd increase the skill curve on two currently easy ass bosses that anyone can afk in their sleep. If it seems broken, how about we lock it behind a 78 agility obstacle meaning you'd need 73 to boost? Or we could toss it behind a 73 agility obstacle that could not be boosted which would be slightly higher than Zulrah.
Support.
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14-Feb-2019 04:34:09

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16-Feb-2019 10:35:28

PollTBowBuff
Nov Member 2018

PollTBowBuff

Posts: 5,575Rune Posts by user Forum Profile RuneMetrics Profile
Bump Forum Help
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17-Feb-2019 01:18:15

Str8cashjigg

Str8cashjigg

Posts: 742Steel Posts by user Forum Profile RuneMetrics Profile
Support. The ditch is gonna get endless repolls while sand buckets can pass the first poll and never be implemented. After the ditch passes the 7th poll attempt, it'll be implemented an hour before the poll closes because it's actually important. Deal with it.

17-Feb-2019 04:36:21

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