Forums

Luckyness Skill/New Guild

Quick find code: 322-323-381-66085627

King Slade

King Slade

Posts: 6Bronze Posts by user Forum Profile RuneMetrics Profile
Actually with so many bot's in this game luckyness skill is a bad idea, since it will reward them more then players. SO instead I propose.

Quest Points Increase Drop Chance percentages/Quest Points unlock different tier drop tables. That are seperate from monster/rare/slayer drop tables.

This could also be added too skills.

For each Quest Point drop chance are increased by .01%. F2P players with every quest would have a .43% drop chance on the drop table.. Where as people with every quest complete, 2.69% chance.

Also each tier has a respective minimal level of monster/resource(Ore, fish, etc.) for drop table to be rolled for.

And also a new guild that has monsters based on the different Tiers, that could only be accessed based on their quest points. The monsters only drop from the drop table, but there is a small increased chance.

1-43 F Tier Drop Table
44-101 D Tier Drop Table
102-160 C Tier Drop Table
161-210 B Tier Drop Table
211-250 A Tier Drop Table
250-268 S Tier Drop Table.
Maxed Quest Points. SS Tier Drop Tier.

Also I see alot of people talking bout having increased amount of resources during skilling, based on level. So instead of skilling having their own drop tables. Quest points could instead for them change the chance of getting multiple resources in one action.

So at maxed quest points they'd have a 2.69% chance to mine two ore/catch two fish.

24-Feb-2019 20:29:53 - Last edited on 24-Feb-2019 22:11:09 by King Slade

FisherGaming

FisherGaming

Posts: 5,103Rune Posts by user Forum Profile RuneMetrics Profile
How can "luck" be a skill you train? Wouldn't that mean it isn't luck, but rather... skill? The very concept of luck as a skill is flawed.

Furthermore, this seems like a shameless attempt to just add more loot for no extra effort. You even say the skill will be leveled simply by getting drops on the luck drop table. So it's a skill you level up by doing literally nothing different, and you get extra loot based on... how much extra loot you've received.

No support.
I'll keep score from now on.
A: 3 | M: -1 | Tr: 0 | Tu: -2 |

24-Feb-2019 20:50:09

King Slade

King Slade

Posts: 6Bronze Posts by user Forum Profile RuneMetrics Profile
I donno, I look at real life as an actual game, and i've noticed that whenever something lucky happens to me, if i believe it's increasing my luck. More lucky stuff happens to me, maybe you are lookin at life with a narrow belief system. You'd be getting extra loot, by playing more. Basically the more you do in game, the more loot you'd get overall. Meaning that people are rewarded for playing more. And even so why wouldn't luck be a skill in a game, if we go by what you are saying, and luck isn't realistic then most stuff in every game should be removed, cause it's not realistic. And it doesnt need to be called Lucky, it could be Blessing, or Prosperity. And there would be extra effort. At the start, for people not using new accounts, you'd have to do low leveling skilling, or train combat on low level monsters, till your luckyness is high enough to do the next thing. You'd also have to do quests to access the guild's monsters. And it'd mean all those monsters in game that are worthless, and all those skills with terrible money making, will be viable.

I've been playing since runescape classic, and i've always felt that a skill that increases your chances of getting drops, or Quest points increasing your chances of drops, would be a great addition.

24-Feb-2019 21:03:54 - Last edited on 24-Feb-2019 21:20:36 by King Slade

FisherGaming

FisherGaming

Posts: 5,103Rune Posts by user Forum Profile RuneMetrics Profile
King Slade said:
maybe you are lookin at life with a narrow belief system.
No, I just happened to roll high Intelligence during character creation and that gave me the ability to know the meaning of words.

You cannot train your luck. Luck is an abstract concept describing the experience of notably positive, negative, or improbable outcomes. In other words, it's your perception of purely random events.

It is the result of our evolution training our brains to recognize patterns, often in cases where there is none. We view a series of totally unrelated positive or negative events to be somehow related to us or something we did. A person might believe they are lucky because, by chance, positive things happen to them. This leads to confirmation bias, where people will search for or interpret events that prove their preconceived notions. In this case, someone might believe they are lucky, and when good things happen, they are solidified in that belief.

King Slade said:
if we go by what you are saying, and luck isn't realistic then most stuff in every game should be removed, cause it's not realistic.
My argument is not that this shouldn't be added because it isn't realistic. You seem to have misunderstood.

My argument is that this skill is just an attempt to get more loot for doing nothing more than you're already doing, and that luck is literally not a skill. You cannot train luck.
I'll keep score from now on.
A: 3 | M: -1 | Tr: 0 | Tu: -2 |

24-Feb-2019 21:24:49

King Slade

King Slade

Posts: 6Bronze Posts by user Forum Profile RuneMetrics Profile
Well to each their own beliefs, but It was just something I always felt should've been added. People that spend years on the game, should be rewarded more then someone that started a few months ago, even if it's only by a small margin. And that's what this skill would do. But now that I thinking about since 25% of the active players in this game, are bot's. It wouldn't be worth it. So I rechange my idea.

24-Feb-2019 21:39:27

Notcool97
Dec Member 2016

Notcool97

Posts: 984Gold Posts by user Forum Profile RuneMetrics Profile
King Slade said:
Well to each their own beliefs, but It was just something I always felt should've been added. People that spend years on the game, should be rewarded more then someone that started a few months ago, even if it's only by a small margin. And that's what this skill would do. But now that I thinking about since 25% of the active players in this game, are bot's. It wouldn't be worth it. So I rechange my idea.
Unless you've sat and twiddled your thumbs for the years you've played, you will very likely have gained more than someone who has only played a few months. People do get rewarded for playing the game more

25-Feb-2019 06:39:53

Quick find code: 322-323-381-66085627Back to Top