Forums

Buff motherlode mine

Quick find code: 322-323-40-66100208

of 2
FrigOffRick
Sep Member 2019

FrigOffRick

Posts: 925Gold Posts by user Forum Profile RuneMetrics Profile
Motherlode mine should be buffed to give up to 900+ Runite ores/hr. If you're curious, here's where I got this number from. DarkPupitar is a YouTuber that's primarily known for his videos on ToB. He made a ToB guide that's more up to date and another one on the drop rates of ToB. In his video discussing the drop rates, he took a sample size of over 2k+ killcount at ToB and came up with the approximate drop rates of ToB.

If you're curious, the formula he came up with was 1/9+x where x is the amount of deaths in the raid for a chance at a unique. However, that's irrelevant for this suggestion. He also figured out something else. The resources on that drop table roll 3 times. Sometimes, you only get one or two items because you rolled the same item multiple times. For the exact numbers, check out his video which can be easily found with a YouTube search.

Now, here's the alarming part. You can get up to 75 runite ores per roll which easily makes sense since I've seen 200+ runite ores dropped from the same chest. Since 4 ToB runs can be completed at maximum efficiency, you can get 900 runite ores on average.

Now this is just one example. CoX also pumps coal and other ores into the game by the thousands. PvM should not be getting more resources than genuine skilling which was intended to bring resources into the game. Therefore, motherlode mine and other mining alternatives should be buffed to the BIS PvM bossing or raiding's standard.
Don't solely bash risky drop tables and not the risk-free ones then wonder why the JGods shut your opinions out when analyzing why PvP polls never pass.

12-May-2019 00:35:33

John is sexy

John is sexy

Posts: 461Silver Posts by user Forum Profile RuneMetrics Profile
NonMax Jake said:
Sounds good. Why should the best mining method be to do ToB? It shouldn't. Support.


Now don't generalize it to mining as a whole. CoX gives more of every other ore I think. ToB is primarily just obnoxious with its runite ores. I'd love to see this standard followed with all the herbs being dumped into the game too.
L2PK nubnubs. Can't do that? L2escape nubnubs. Can't do that either? L2not enter the wilderness nubnubs.

12-May-2019 19:44:46

John is sexy

John is sexy

Posts: 461Silver Posts by user Forum Profile RuneMetrics Profile
To be more specific, CoX definitely excels in silver, gold ore, and coal. ToB wins in runite ore. The rest are questionable and up for debate. I've gotten 2k+ coal from a 20 minute CoX run before. L2PK nubnubs. Can't do that? L2escape nubnubs. Can't do that either? L2not enter the wilderness nubnubs.

12-May-2019 19:51:11

John is sexy

John is sexy

Posts: 461Silver Posts by user Forum Profile RuneMetrics Profile
Joe Bill64 said:
That's crazy, and here I am struggling to get a full inventory per hr via runite rocks in the mining guild. lol.


Minors like you should not have to deal with this injustice. You guys deserve to make just a bit m0ar money.
L2PK nubnubs. Can't do that? L2escape nubnubs. Can't do that either? L2not enter the wilderness nubnubs.

12-May-2019 19:52:00

rooatouille

rooatouille

Posts: 18Bronze Posts by user Forum Profile RuneMetrics Profile
I don't know about the exact numbers, but I support the general idea of buffing mining -- and all skilling in general. I think the best way to do this, however, might not be by buffing drop rates and efficiency, but by removing raw components gained through skilling from monster and minigame drop tables.

This would mean no more ores, logs, fish, etc. in drop tables and replacing those drops with seeds, bait, and other materials used in the process of skilling but not directly produced by skilling.

30-Jun-2019 08:17:23

Solo Bobs
May Member 2019

Solo Bobs

Posts: 774Gold Posts by user Forum Profile RuneMetrics Profile
rooatouille said:
I don't know about the exact numbers, but I support the general idea of buffing mining -- and all skilling in general. I think the best way to do this, however, might not be by buffing drop rates and efficiency, but by removing raw components gained through skilling from monster and minigame drop tables.

This would mean no more ores, logs, fish, etc. in drop tables and replacing those drops with seeds, bait, and other materials used in the process of skilling but not directly produced by skilling.
Don't spite vote all PvP updates because of how frightened you are of PKers and then cry about how everything needs to be shoved in as integrity

30-Jun-2019 08:29:10

cooke fletch

cooke fletch

Posts: 2,530Adamant Posts by user Forum Profile RuneMetrics Profile
rooatouille said:
I don't know about the exact numbers, but I support the general idea of buffing mining -- and all skilling in general. I think the best way to do this, however, might not be by buffing drop rates and efficiency, but by removing raw components gained through skilling from monster and minigame drop tables.

This would mean no more ores, logs, fish, etc. in drop tables and replacing those drops with seeds, bait, and other materials used in the process of skilling but not directly produced by skilling.
I could support that.
Stop being a entitled snowflake. If you want something in game, earn it rather than demand it be given to you.

30-Jun-2019 10:04:24

Quick find code: 322-323-40-66100208Back to Top