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Castle Wars Update Ideas

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4ev

4ev

Posts: 446Silver Posts by user Forum Profile RuneMetrics Profile
Ruskenn said:
First and foremost, Level Brackets.


No. I run team's def with a lvl 50 account. Many level 3s contribute far more to the team's victory (shut out other team to 0) then the majority of 126s. There are plenty of people that are good at castle wars that create low level alts for that extra challenge, to make theme more enjoyable/fair. You'll also be shrinking the overall game size, to the point where most brackets can't play, even at peak hours.

Ruskenn said:
Barricades need to be limited to a certain number per floor. Lowering their HP could work too.
No. Bring more explosive potions if you have a problem with barricades. There's a reason most scorers that are capable of actually scoring take 8+ explosives and a bucket (or 2) + tinder along with 2+ barricades themselves. You don't need to heal as much if you get through quickly.

Ruskenn said:
Bandages are clumsy to use in the heat of battle, frantically clicking each bandage and then the player often ends up in misclicks on the wrong ally or missing entirely. A simple right click > heal option and an increase on their healing from their current 10% of max to a flat 15 per use with each bandage carrying 4 uses would increase their usefulness.
Right click heal would make flag holding very boring. As it is, it's pretty much game over when certain people get the flag, if your own team doesn't have enough people capable of killing them.

Furthermore, boosting the amount bandages heal, is a very, very bad idea. As it is, mages can sit in the base the entirety of the game without dying if they are skilled enough with stair hopping and things. I really don't want to see it evolve into blood barrage wars for 'efficient' mage exp.
My Suggestions:
Cross Minigame Reward Shop - waiting since December 26th 2013
Spelunking - non-combat raids

09-Mar-2019 16:05:12

4ev

4ev

Posts: 446Silver Posts by user Forum Profile RuneMetrics Profile
Ruskenn said:
New items could be added to the spawn-room tables


The potions sound pointlessly overpowered, no support. You cannot climb down a rope, and the rope only stays attached a limited time. There's no need for a single use grapple, as the rope is not overpowered.

Ruskenn said:
Adding the ability to pickpocket your opponents to steal their resources


Please for the love of god... no. This isn't stealing creation. This is a combat oriented minigame, where mining and theiving play the slightest role, in that they help in the tunnels (which can be opened faster with 2 explosives) or the small doors (you can use aforementioned rope to not risk failing). Don't make a high non-combat level relevant in a combat oriented minigame.

Ruskenn said:
It also needs a complete reward overhaul.


Your rewards sound extremely overpowered for non-tradeable gear. Keep in mind the impact this would have on PvP. Now people could use higher tier gear, with minimal risk due to breaking untradeables. Also, don't mess with prayer and how it operates. Also, the MSB is already one of the most commonly used weapons in PvP. You want a better version of it? Please, just stop.
My Suggestions:
Cross Minigame Reward Shop - waiting since December 26th 2013
Spelunking - non-combat raids

09-Mar-2019 16:05:29 - Last edited on 09-Mar-2019 16:18:12 by 4ev

4ev

4ev

Posts: 446Silver Posts by user Forum Profile RuneMetrics Profile
Ruskenn said:
These rewards would be purchased with new Castle Wars Tokens, earned through defeating enemies on the battlefield, assisting your own teammates and of course, capturing the flag. Something I think would be cool is individual Tokens for each combat style and each reward type requiring their respective tokens.


Now you're changing the rewards system. Rather then the singular goal for your team to be to win (or at least tie), you want people to go for kill counts and things. This will single-handedly destroy the game. Keep in mind the majority of the population of gamers in this day and age are efficiency driven. Now instead of people trying to help your team win the game, they will be there for specific rewards. You'll have people doing nothing but spam healing people, attacking randoms, etc. Often these will be done on alternate worlds too, especially the flag capturing one.

This suggestion alone would be the nail in the coffin that kills castle wars, for everyone but those that play private games amongst themselves for fun, as illustrated below:

https://www.youtube.com/channel/UCvu0fNdBOsDIa-Qk2w_Oh4w
My Suggestions:
Cross Minigame Reward Shop - waiting since December 26th 2013
Spelunking - non-combat raids

09-Mar-2019 16:13:42 - Last edited on 09-Mar-2019 16:25:46 by 4ev

4ev

4ev

Posts: 446Silver Posts by user Forum Profile RuneMetrics Profile
Now if you wanted the actual way to revive the game, it's actually quite simple.

There's two ways to draw players to content. Rewards or gameplay. Rewards are a short-term solution, because once people unlock them, they move on. Gameplay on the other hand, keeps people coming back for more.

We could update rewards a bit, since right now they are only good for pures, with the halo and torso piece. However, I don't want to see anything over-powered. Moreover, I don't think there should be good rewards coming from castle wars, because the minigame was never about the rewards.

Click the link in my signature to read about the cross-minigame reward shop which passed years ago, but was never implemented due to no rewards ever being settled on. I think this is the correct method to revive minigames, implementing a cross-minigame shop. That way people can achieve the rewards however they enjoy doing it, not being forced into one piece of content.

As far as gameplay goes:

I think the answer to this is adapting something like the tournament world. Allow players to set their stats within the game on the theme world. However, if they edit their stats, they gain no experience within the game (all gear will be unequip'd when logging/leaving to prevent abuse - dropped at feet if full inventory)

This accomplishes a few things:

It opens a combat game to skillers. Skillers can now PvP on their skilling account and not gain experience. Many will come here for a break from the skilling grind. It addresses your unfair level difference in a meaningful way. Now players can set their stats if they feel disadvantaged. Moreover, it gives people a chance to nerf their stats if they are maxed and want to place a handicap on themselves, without the need to create a new account. It also gives people looking to level up certain levels a place to test that gear before actually leveling up to use it.
My Suggestions:
Cross Minigame Reward Shop - waiting since December 26th 2013
Spelunking - non-combat raids

09-Mar-2019 16:39:39 - Last edited on 09-Mar-2019 16:43:06 by 4ev

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